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Rainbow Six Siege Y5S2: Operation Steel Wave – leaks and information

R6 Siege Y5S2 Leaks:
Operation Steel Wave

The initial leaks about the upcoming Rainbow Six Siege season were, at least partially, incorrect. The new season was supposed to be called Operation Hidden Eyes, which as we know now is incorrect.
 
In 2020, Ubisoft will release Y5S2 which was confirmed by Ubisoft with a teaser to be called Operation Steel Wave.
 
Let’s have a look at what we know so far about the upcoming R6 Siege DLC!
Please note that Ubisoft released Y5S2 patch notes and revealed the full season since this article was published. Check our post on Operation Steel Wave patch notes.

Operation Steel Wave Release Date

Ubisoft did not provide an exact release date for the Y5S2 season, yet.
Our guess based on available information is the middle of June 2020 – 15th or 16th.
 
Operation Phantom Sight (Y4S2) was released on June 11th, 2019.
Operation Para Bellum (Y3S2) was launched on June 7th, 2018.
However, developers mentioned an extra week of PTS testing.

TEASER RELEASED BY UBISOFT

I think this teaser did what it was supposed to. Teaser provided us with a minimal amount of information and increased our curiosity.
 
The morse code in the Tweet translates to:
“IOS
SOS
SOS”
 
This could be a typo with the first part of the code since 1 dot is missing to make it “SOS”. Or is it some hidden message we haven’t figured out yet?

OPERATORS' TRAILER LEAK

Now, this video presents more information about both operators. 
Here are our guesses based on both official teaser and leaked operators’ trailer:

OPERATORS:

The official teaser shows us two characters.
A character on the left seems to be male and could be holding AK-12, perhaps?
An operator on the right has an athletic feminine silhouette, with potentially short hair.
 
The leaked trailer seems to confirm the above assumption about the genders of both operators.
Based on it, the attacker will be Norwegian operator called “Ace” and the defender will be South African “Melusi“.

OPERATION'S NAME:

Operation Steel Wave – let’s assume that each operator’s characteristic is associated with 1 word present in the operation’s name.
Such associations are nothing new to Rainbow Six Siege DLCs. This was the case in the past, too.
 
Examples:
Phantom Sight” was related to Nokk’s (Phantom) and Warden’s (Sight) unique abilities.
Similarly, “Ember Rise” can be easily connected to Goyo’s (Ember) and Amaru’s (Rise) utility.

So What Could "Steel" and "Wave" mean?

STEEL
Steel” could relate to the potential ability to breach on the attack, especially vertically.
Descending elevator shaft-ed_compressed
elevator entrance-ed_compressed
Ubisoft already experimented in the arcade event “the Grand Larceny” with a map without metal beams in the floor/ceiling.
Could this potentially mean that a new attacker will have an ability to create traversable openings vertically? Sounds exciting, not for defenders, though!
 
On the other hand, if we consider previous leaks about Y5S2 operators, then “steel” could be tied to the smart wire on the defense – check our article on previously released leaks for more info.
However, such a scenario is highly unlikely at this point.
WAVE
Now for “wave” part of the name.
In the leaked trailer Melusi emits some sort of echolocation signal.
echo waves_compressed
 
Could this be a device that indicates an enemy’s presence nearby?
Or perhaps her gadget is going to release a wave that negatively impacts attackers or lures them to a certain location by using sound?
At this point, it is hard for us to guess what Melusi’s gadget may be.
In her voice line, Melusi mentions being a predator which could indicate roaming playstyle.
 
She also seems to carry an RG15 pistol. This pistol is a secondary weapon of Ela and Zofia.
This confirms information about potential loadouts from the previous leak. If the remaining loadout options are true, too, then we can expect T-5 SMG and a shotgun ITA12L.
 
 
For more information about new Y5S2 operators, we will probably have to wait till May 18th as mentioned at the end of the leaked trailer.

OPINION ON OPERATORS:

ACE

When it comes to Ace, I have to say I am disappointed in the choice of name and how he looks like.
 
Disappointment is always a result of expectations. Previous leaks teased my imagination and raised my expectations. 
Imagine Norwegian operator called Odin, with a mechanical spider drone acting as his Sleipnir (8-legged horse in Norse mythology). How cool is that?
Instead, we get a mix of Captain America with a notion of Ant-man. Not very epic, unless you have a latex fetish.
 
However, Ace’s ability could turn out to be very interesting and meta shifting, which is great!
If he could breach through the floor, it would add another layer to attacks. Objective sites would become so much more open!
It honestly feels like Ubisoft went with origin themes where they shouldn’t and skipped any local theme where they should have used it.
South African on a tree in savannah – couldn’t be more stereotypical about African operators – while Norwegian operator lacks any references to Norse rich mythology…
Melusi seems to be inspired heavily by Black Panther – again, not very original.
Her utility could turn out to be very interesting, but to judge that we will have to see what it actually is.
 
To sum up:
I cannot shake off the impression that whoever designed both Rainbow Six Siege operators is a huge fan of Marvel movies.
Are you excited about the upcoming season?
What’s your opinion on new operators?
 
Let us know in the comments below!
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NAM Pro League Roster changes 2020 – EG, LG and REC are out

R6 NAM PRO LEAGUE ROSTER CHANGES 2020

R6 NAM Pro League
Roster changes 2020

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Rainbow Six Siege Pro League Season XI has finished a while ago.
Due to the current world situation with an outbreak of the virus, Season XI had a rather anti-climax ending. Season’s LAN finals were canceled and no relegations took place this season either. Therefore, the entire season felt basically like publicly streamed scrim.
 
Many people expected changes to rosters, especially with the new Pro League format.
But I think most people did not expect as massive shifts as we saw in NAM. 
If you follow Rainbow Six Siege Pro League scene then you are probably aware of the shitstorm erupted by certain announcements.
 
In this article we will:

ROSTER CHANGES
IN NAM PRO LEAGUE

To begin with, let’s summarize the upcoming roster changes to Rainbow Six Siege NAM Pro League:

ORGANIZATIONS LEAVING R6 NAM PRO LEAGUE

Three organizations competing in Pro League NA will leave the Rainbow Six Siege scene. 
Those organizations are:
  • Evil Geniuses (EG)
  • Luminosity Gaming (LG)
  • Team Reciprocity (REC)
Team Reciprocity roster has been acquired by Oxygen Esports.
Unfortunately, EG and LG players did not find a new organization to keep their Pro League spot.
As a result, we won’t see such OG Rainbow Six Siege players as Necrox, Yung and nvK in the upcoming season. Nor recently ascending from Challenger league Luminosity Gaming players.

NEW ORGANIZATIONS IN
R6 NAM PRO LEAGUE

Three organizations will join Rainbow Six Siege ESL Pro League NA:
  • Susquehanna Soniqs
    Joining with a roster of:
    • Supr
    • SlebbeN
    • Gomfi
    • Easilyy
  • Disrupt Gaming (DG)
    With a roster of:
    • Nyx
    • Shuttle
    • Retro
    • Read
    • Drip
       
  • Oxygen Esports
    Acquiring REC roster in the process:
    • FoxA
    • LaXInG
    • VertcL
    • Slashug
    • B1ologic
As discussed in our article on R6 Siege Pro League format changes, from the next season Rainbow Six Siege Pro League NAM will shift to the offline (LAN) league in Vegas, USA. This change has a substantial impact on dismissed rosters.
In the past, the team (players) could keep the spot in the league if they had 3/5 players who “owned” the ESL spot, even without an organization – thus we’ve seen ORGless teams.
However, with the new LAN setup, players do not own the spot in the league. As a result, released professional players who do not find a new major organization will lose their R6 PL spot.
Luckily for Team Reciprocity ex-players, they were acquired by Oxygen Esports.
But that was not the case for all released rosters…

LG & EG ROSTERS CONTROVERSY

This article comes late to the party with information on this subject for one specific reason:
Initial reactions are more often than not driven by viral emotions, supplemented by a limited amount of information available at the public’s disposal.
 
Our brain tends to oversimplify such topics just so we can create an illusion of understanding how the world operates.
Of course, Rainbow Six Siege NAM Pro League roster changes are not on the level of debate on global warming. But the underlying human nature remains the same regardless of the topic’s significance and complexity.
 
My initial reaction was similar to the majority of the R6 community – “Ubi’s bad“.
And to be fair, Ubisoft has brought it on themselves by lackluster communication style to both community and, as per the players, to the impacted parties, as well.
However, the more I thought about that, the more I saw not so straight forward situation, with an unfortunate outcome for the players.

EG & LG players reactions:

Some players from both teams have shown a lot of frustration with this situation publicly on Twitter.

nvK’s Twitlonger post on this subject:

Necrox retweet of nvK’s post:
Hyena’s twitlonger on this situation can be found here.
Factor shared his update on this unfortunate situation on twitlonger here, too.
Anger, frustration, and disappointment are natural emotions in moments like that from impacted people. Players were basically fired.
It’s always a pity to see employees (that’s what players are from a business perspective) receiving the short end of the stick due to poor management.
What seems to make it worse is reported lack of clear communication and even potentially disrespectful behavior towards impacted players, as indicated by the above tweets.

UBISOFT'S PUBLIC COMMUNICATION:

First words from Ubisoft on this subject sounded like a typical corporate PR bla-bla and said nothing to address the actual frustrations and concerns:
More recently, Ubisoft has also released a FAQ on this situation, which can be found here.

QUESTIONS TO BE ASKED:

After looking into above communication from players and Ubisoft, two aspects continue to puzzle me:

WHY PLAYERS HIRED BY ORGS BLAME MAINLY UBISOFT FOR LACK OF CARE FOR THEIR FUTURE?

This is not to say that Ubisoft is without a fault in this whole situation.
If indeed they treated players with disrespect, then the company deserves all the criticism for doing so.
Treating your business partners with respect should be an absolute minimum and standard practice, no matter how big or small the partner is.
 
However, organizations hire players so I assume the majority of responsibility for communication towards the players about their employment status would lie in the organization’s management hands.
Employers (orgs) are the ones representing their employees (players) in meetings with 3rd party businesses (Ubisoft).
If I lose my job due to a project being canceled between my employer and their business partner, I expect full transparency and consideration for my future from my organization and not the 3rd party company. 

HOW COME TEAM RECIPROCITY ROSTER FOUND NEW ORG?

We haven’t seen emotional posts from ex-REC players on social media. And as we know now, they found a new home – Oxygen Esports.

I think there are two primary reasons for REC finding new org, such as REC organization’s effort & team’s performance in PL.
ORGANIZATIONS' EFFORTS:
Factor’s twitlonger mentions:
We weren’t given the option to look for an org, let alone receiving help from Ubisoft to find one. This information was relayed to us directly from one of the ex-REC players.” 
I take this information with a grain of salt since the source is unknown and indirect.
 
So, let’s look at pieces of information that may help us understand why REC got new org:
  • Tweet from LaXInG:
Tweet from LaXInG contradicts Factor’s twitlonger information.
Which one is the truth?
We won’t know for sure, but I lean towards the version that Team Reciprocity managed to find new org for players.
 
Why?
View shared by Factor is more of a conspiracy theory and comes from an indirect source (someone told him).
On the other hand, LaXInG’s is a more direct source of information, aligned with the official statement from Ubisoft, and generally makes sense.
On a side note, business owners such as @ChadLarsson should receive the recognition they deserve for dedication to their staff!
TEAMS' PERFORMANCES
Another potential factor is the teams’ performances.
Players from REC performed better as a team in Pro League than both EG and LG.
I mean no pun to released EG & LG players, but objectively both rosters did not perform very well in Season XI, whatever reasons for that were.
 
Correlation does not always imply causation, but the team’s performance might have played a significant role in finding new org, as well.

WILL OFFLINE PRO LEAGUE BE AN ENTRY BARRIER FOR NEW TALENT?

Having an offline league can improve the quality and reputation of Rainbow Six Siege as an e-sport. 
However, the concern could be the limitation it imposes on new players and organizations.
As we saw, renowned R6 players lost their spot in Pro League as they didn’t have backing from an organization that could sustain such high costs of the offline league (i.e. housing).
Meanwhile, Ubisoft indicated an interest to increase focus on Challenger league, but following questions pop in my head:
What happens when players do not have a “tier 1” organization behind them but won a spot in the Pro League? 
Will players lose their spot just like players from EG and LG did after Season XI?
Will Ubisoft manage to attract more tier 1 orgs in the future?
 
I am skeptical about this aspect of Pro League changes since Ubisoft failed to find orgs for 2020 interested in joining their offline US Division. Hence they did not achieve the desired number of 10 teams. We could argue that the reason was an unforeseen drop of 2 active orgs, but that’s beside the point. 
If they haven’t found more orgs now, where will new orgs come from in 2021?
 
Of course, there’s a possibility that negotiations failed due to the pandemic situation in 2020.
It’s possible that organizations wanted to join Rainbow Six Siege US Pro League, but were not convinced about free agents available right now.
I guess we will have to wait till 2021 and see how the situation unfolds, but such questions should probably be addressed ahead of time by Ubisoft’s Esports department.

AFTERWORD:

So all-in-all, who should be blamed for ex-LG and EG players’ situation? 
I guess everyone a bit:
  • Organizations and Ubisoft could have communicated more transparently and respectfully to impacted players
  • Negotiations should be handled more efficiently to give players more time to find teams or adjust accordingly
  • Organizations could have done a better job for finding a new home for released Pros
  • EG & LG players could have performed better during the season
 
We tend to jump quickly on a wagon steered by our strong emotions. Instead, we should chill a bit with our judgments – despite common opinion, our day’n’age is not overly saturated with information. It is overly saturated with opinions, especially when we lack sufficient information.
 
Personally, I watched OG Evil Geniuses players since the beginning of the R6 Pro League and will miss seeing them in the upcoming season.
Clutches by Yung or Necrox, aggressive plays by nvK – those will be missed.
For LG players I could see the potential to grow as a team if given time. 
 
I hope all impacted players manage to resolve their situation and use this experience constructively, to grow stronger thanks to it. Adversity is an inevitable aspect of life and those who succeed in building a good life are the ones who embrace obstacles on their way.
 
I am not going to ask for your opinions on this topic. Enough of opinion on this topic was shared already on social media.
Instead, perhaps share a play or specific moment you remember released players for?
 
Here are some videos about OG EG players:
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R6 NAM Pro League format major changes

Rainbow Six Siege NAM Pro League changes

R6 SIEGE NAM
Pro League
format changes

Rainbow Six Siege Esports scene is going through some major overhaul.
In this article, we will list changes implemented to the NAM Pro League scene and discuss the potential impact on the professional scene of Rainbow Six Siege.

CHANGES TO R6
NAM PRO LEAGUE FORMAT:

As a summary, the Pro League for Rainbow Six Siege will move away from its original ESL format and shift into an offline schedule.
Changes are quite significant and if you want to dig in deeply, then check this post on the official Rainbow Six Siege website
 
Here’s a 2020 Pro League timeline provided by Ubisoft in the linked article:
Credit: Ubisoft
Ubisoft’s article contains a lot of information, so let’s wrap it all up based on what we know so far:
  • New Pro League will be a yearly competition split into 3 seasons
    Due to the pandemic situation, the 2020 competition will understandably have only 2 seasons.
  • NAM will be split into US and Canada divisions
    Canadian league will be an online event and, unlike the US league, will have open qualifiers.
  • US Seasons are now offline, played in Las Vegas
    Players participating in the US division will be located in Las Vegas and will play offline, similarly to major LAN tournaments.
    Teams will have weekly matches in a format of best-of-three. This is a significant change from the previous 1 map matches.
  • US division will consist of 8 teams
    The original plan from Ubisoft was 10, but the developer couldn’t get enough teams to provide proper support to players for the offline league (housing, etc).
  • Each season will conclude with a Major
    Major will consist of 16 best teams in the world, so it basically replaces Season finals present in the previous ESL R6 Siege format.
  • Regional Pro League year will conclude with Regional finals
    Results in Majors will have an impact on participation in the North American Finals.
    We haven’t seen the exact details on the impact of Regional finals on participation in Yearly Six Invitationals, but it’s safe to assume that the reward will be significant – either regional winner gets guaranteed placement in the Six Invitational tournament or is provided with a substantial amount of Global Standings Points
  • Each Pro League year will conclude with Six Invitational
    Seems that Ubisoft is not implementing any changes here beside potential modification to the participants’ selection process
  • Global Standings Points will be introduced
    Thorough the year teams will be awarded GSP for their performance.
    No details were shared yet but I assume this means standings in regional rankings by the end of each season, results in Majors, and performance in Regional finals might be distributed in a weighted system.
  • Challenger leagues will consist of 8 teams in each national division
    Ubisoft’s article mentions broadcasting Challenger matches. Hopefully, the level of competition and broadcasting will be sufficient to bring interest to this league.
    The best team from the Challenger league will face off the last team in respective Pro League division for a spot in next season’s Pro League.

OPINION PIECE ABOUT THE CHANGES:

Season best-of-three matches sound awesome!

I was never a big fan of 1-map matches. Results of matches in such a format rely heavily on:
  • map preferences
    Every team, even the best, has maps on which they perform better and those maps that they prefer to skip.
 
  • being warmed up
    Some teams just start matches slower, while others are ready from the get-go. With best-of-one, we tend to see matches where by the time both teams are firing on all cylinders, the match is basically over.
  • luck
    At times an unfortunate disconnect, technical problem, or simply one of many bugs in Rainbow Six Siege can significantly influence match with a limited number of rounds.
The new format of best-of-three matches, on the other hand, will benefit teams with strong character and consistency over time.
Teams that can stay strong together as a cohesive unit, even when things do not go well, and recover on the second map will benefit greatly from format changes!
 
Personally, I cannot wait for some crazy comebacks!
Last but not least, the more rounds the better for us – fans of Rainbow Six Siege Pro League!

Global Standings Points could be a positive change...

…if implemented well!
GSP may improve the quality of matches played at the end of the season. In ESL format, some last matches of the season did not really matter from a standings perspective.
Teams that neither had a chance to qualify, nor a risk of relegations would often take such matches lightly, and even “save strats”.
Such matches can be fun to watch – seeing Tachanka brought by Pros or rushes can be entertaining for a moment.
However, the effect was a noticeable drop in quality and effort put by certain teams.
With a Global Standings Points system, on the other hand, teams might still be incentivized to perform well even without a chance to qualify for the upcoming Major.

Challenger league could use a boost in popularity!

I hope Ubisoft can deliver on giving Challenger league more spotlight and attention.
NA Challenger League Season XI Youtube channel (not sure this is official or fan-made, though) had abysmal 300 subscribers on Youtube.
 
The longevity of the esports scene of Rainbow Six Siege depends on tons of factors.

The quality of new talent is one of them.

Without new players on the scene, the Pro League might grow stale over time. Fresh mindset and tactics can be powerful in exciting crowds. We need that new hero or villain to root for or against.
Furthermore, without proper marketing and financing of Challenger league teams that ascend to the Pro League might struggle to find proper sponsor options. As we learned on the example of Evil Geniuses and Luminosity Gaming rosters, proper organizational backing plays a major role in participation in the Pro League.
I am a bit skeptical about the effort Ubisoft will put to the Challenger league but hope to be positively surprised!
Those are our thoughts on format changes to the Pro League format announced for the NAM region. We will follow the development in Pro League changes to see how the situation unfolds. For now, thanks for reading!
 
What do you think about the upcoming changes? 
Do you like this new direction of the R6 Siege Pro League?
 
Let us know in the comments below!
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Rainbow Six Siege Y6S2.2 Patch Notes

Rainbow Six Siege Y6S2.2 Patch Notes

Mid season reinforcements for Y5S3 are available now! Rainbow Six Siege got operator balancing, guard brake animation for shields and yellow ping changes! Check here the full Y5S3.3 patch notes.

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New Twitch Prime R6 loot

Rainbow Six Siege Twitch Prime loot skins Zofia, Lesion & Ying 2020

New Rainbow Six Siege
Twitch Prime loot
Info & Guide

We’ve just had a taste of Pizza Cheesy Mozzie Twitch Prime skin, and Twitch already teases us with new loot!
Twitch Amazon Prime page for Rainbow Six Siege has released photos of the upcoming R6 Siege Twitch Prime skins for Lesion, Ying & Zofia.
 
First, we will dive into the topic of Twitch Prime:
  • What is Twitch Prime?
  • How much does it cost?
  • Is it worth getting?
  • How to unlock Rainbow Six Siege Twitch Prime loot?

Lastly, we will list what we know so far about the upcoming skins and showcase available photos.

 

Information about
TWITCH PRIME

What is Twitch Prime?

Twitch has partnered with Amazon to create a premium experience for its users. Twitch Prime is included with Amazon’s premium services, namely Amazon Prime & Prime Video subscriptions.
Thanks to Twitch Prime players gain:
  • Exclusive bonus content for their favorite games
    Bonus content varies for each video game, but they are usually such bonuses as packs with items, vehicles (World of Tanks), characters (I’m looking at you Warframe), emotes (Destiny) and skins (Rainbow Six Siege)

  • Free games
    Though, you should not expect any hits or AAA titles. Most games available with Twitch Prime for free are rather old or niche games – examples: Turok, Etherborn, Kathy Rain & Earthlock.
    For that, you’ll need to download free desktop Twitch App 

  • Twitch specific Bonuses
    • Monthly Twitch Channel Subscription – the equivalent of 5$
    • Loot Community Gifting
    • Special Emoticons
    • Chat color options
    • Prime Chat Badge
    • Broadcast Storage extension – 60 days instead of 14 days

How much is Twitch Prime?

Short answer:
It depends on the cost of your local Amazon Prime program.
 
Since Twitch Prime is linked to your Amazon Prime subscription, the cost of Twitch Prime depends on the cost of the Amazon Prime program in your country.
Additionally, you can get Twitch Prime with either Amazon Prime or Prime Videos subscriptions, but that seems to be related to the country of your origins.
 
Here is the information on who is eligible for Twitch Prime.
 
Let’s take an example of the USA players:
If you decide to sign up for Amazon Prime, it will cost you either 12,99$ monthly or 119$ annually.
In case you opt for Prime Video, you will pay 8,99$ monthly.
 
Where I live, I can sign up for Twitch Prime for 6 EUR with Prime Videos.

Is Twitch Prime worth it?

The value Twitch Prime provides for the cost is at a really good ratio. Therefore, the main question here is: How much do you value Twitch, Amazon services, and games partnered with the program?
For a person who uses regularly Twitch, this is a great opportunity. Where I live, I can sign up for 6 EUR a month to get Prime Video services, Twitch benefits (including 5$ subscription), and perks for games. If I value even 1 of those perks then the service gives a good bang for the buck.
 
However, if you’re not using Twitch nor Amazon’s Prime services, but really like the content available at the time for your favorite game, then I would suggest signing up for 30 days trial with Amazon Prime.

How to unlock Rainbow Six Siege
Twitch Prime loot?

1A. In case you are already an Amazon Prime member, then you have to link both Amazon and Twitch account 

1b. If you’re not a member of Amazon Prime then follow this link to start your 30days trial.

2. Once your Amazon Prime is active, you have to link your Twitch and Uplay accounts

3. Go to https://www.twitch.tv/prime to verify linked accounts and claim your Rainbow Six Siege Twitch Prime loot!

4. Log in to the Rainbow Six Siege game and check the Alpha Packs menu window. You should receive automatically Alpha Packs in the game, containing the Twitch Prime skin.

 
Important to note that every Twitch Prime skin has a time window during which it is available. Thus you can claim skins only available at the time.

ABOUT RAINBOW SIX SIEGE
TWITCH PRIME LOOT

When will the new R6 Siege Twitch Prime skins be available?

No information has been released on this subject, just yet.
What we know, however, is how the last 3 R6 Twitch Prime skins were available:
  • Twitch’s Prime operator skin – available between January 23rd and February 24th, 2020
  • Maestro’s Prime operator skin – available between February 24th and March 24th, 2020
  • Mozzie’s Prime Pizza guy skin – available between March 24th and April 24th, 2020
So it might be safe to assume that the upcoming 3 skins will be released in succession.

What Twitch Prime skins will R6 get?

Rainbow Six Siege community will get loot skins for Zofia, Ying & Lesion. Here are photos of the skins:
First, we’re very happy about operator selection for the next Twitch Prime drops. Ying and Zofia have a very limited number of skins available to them in Rainbow Six Siege.
Lesion, on the other hand, has a bigger selection of skins, including one of the best elite skins, with admittedly one of the worst MVP animations available in the game. 
 
Unlike the previous Twitch Prime drops for Rainbow Six Siege, the upcoming skins are all in the same theme, which follows the Jager Byte skin available to Year 5 Season Pass holders.
 
Previous Twitch Prime skins were not particularly appealing. Only Pizza Mozzie skin was somehow creative, but quite… cheesy. Of course, this is a subjective judgment. I personally do not like colorful “funny” skins in Rainbow Six Siege.
 
In contrast, the new ones are quite good looking! I like a lot Jager Season Pass’s skin, so I am happy they chose this theme for new skins.
Here is the Jager Byte skin for comparison:
 
If you plan to subscribe to Amazon Prime, then kindly consider using our link.
We will get a percentage of what you pay, which helps us keep this page running.
Of course, you don’t have any additional costs associated with using our affiliate link.
 
 
 
What do you think about the upcoming skins?
Will you get them?
 
Let us know in the comments below!
 
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Tachanka rework & elite set - Rainbow Six Siege

Tachanka Rework & Elite Set

Tachanka has been finally reworked!
Lord and Savior became a formidable area denial defender. On top of that, he received Elite Set!
Let’s have a look at Tachanka changes.

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Rainbow Six Siege Y5S1.2 Patch Notes

Rainbow Six Siege Y5S1.2 Patch notes

Rainbow Six Siege
Y5S1.2 Patch Notes

Rainbow Six Siege Y5S1.2 Patch is out today on the 21st of April 2020. In Designer’s Notes, Ubisoft has shared with R6 Siege community what to expect in the upcoming Y5S1 mid season patch. Since then, the changes were also implemented to TTS (Technical Test Server).
 
In this article, we will list changes in the Y5S1.2 mid season patch and discuss their potential impact on the game.

List of
Y5S1.2 patch notes
changes

Jager NERF

Jager R6 B&W poster design by r6siegecenter
Click the image to get this poster
  • Jager will be 2 speed 2 armor operator
Jager’s presence in R6 Siege has been off the chart (like literally) with his insanely high pick rate for as long as Ubisoft shares statistics with the R6 community.
Ubisoft already tried to lower his pick rate by nerfing damage on his primary gun – 416-C. However, as we can see in Y5S1.2 Designer Notes, Jager has a 90% presence rate, which remained unchanged since Year 4.
In our opinion, Jager’s speed decrease won’t impact his presence rate much.
Speed is not the only reason people pick Jager. He just offers such a good damn package.
His gadget is essential and also passive (place ADS during preparation and go out roam), so we’d argue that changes to ADS are necessary to lower his rate, too.

Buck Nerf & Buff

Buck R6 Siege operator B&W design by r6siegecenter
Click the image to get this poster

In Y5S1.2 Patch Buck will go through the following changes:

  • Buck’s Frag grenades will be replaced with Claymore
  • Skeleton Key magazine capacity increased from 5 to 6
  • Skeleton Key total amount of rounds increased from 21 to 26

This is probably the most controversial change in the upcoming R6 Siege patch.

Are you curious about the point of view of professional Rainbow Six Siege players on this subject?
Pengu G2 has voiced his opinion on this subject in the below Youtube video:
I may not always agree with Pengu’s point of view on some topics, but in this case, Niclas makes a lot of sense.
 
Buck seems to be too versatile for Ubisoft’s liking.
Buck and Sledge are frequently compared to each other since they fill in a similar role – both R6 operators are masters of creating openings in the destructible surfaces.
 
When it comes to soft environmental destruction and establishing vertical pressure, Buck is second to none (not even to Sledge).
However, Buck has limited capacity in regards to dealing with defensive utility. In fact, his only tool for dealing with the utility are frag grenades.
Sledge, on the other hand, is superior to Buck in dealing with gadgets, such as Evil Eyes, Deployable shields, and Armored panels. That has always been the case.
It seems though, that Ubisoft would like to create an even further distinction in the specialty of both operators.

IS NERFING BUCK A GOOD IDEA?

Considering current defensive meta of heavy delay, no I don’t think so.
Below meme portraits very well moods of many people within R6 community:
Additionally, just have a look at the presence rate and win delta of both Sledge and Buck in our Y5S1 vs Y4S4 Designer’s notes comparison.
 
Buck is not much more picked than Sledge and, in fact, has even a slightly lower win delta!
 
So why changing and why now? 
If it ain’t broke, don’t fix it.

Ying Buff

Ying R6 Siege operator B&W design by r6siegecenter
Click the image to get this poster

Y5S1.2 mid season patch brings the following buffs to Ying:

  • Claymores will be replaced by Smoke grenades
  • LMG – T-95 LSW damage increased to 46 (from 43)
  • The number of Candela increased to 4 (from 3)
Rainbow Six Siege development team is surely unhappy with where Ying stands.
Basically, the Y5S1.2 patch is Ying’s second buff in a row!
As of now, Ying is a very niche operator. She is on the bottom end of the presence rate in both ranked and competitive scene of R6 Siege.
 
 

CAN WE EXPECT RESURGENCE OF YING META?

It’s certainly a possibility!
Her projectile count just doubled. This could be huge!
In other words, with the upcoming buff, defenders will need 3 ADS to stop Ying completely from flashing an area she wants to push.
Quite a lot of potential push power from one operator, wouldn’t you agree?

Mozzie Nerf

Mozzie R6 B&W design by r6siegecenter
Click the image to get this poster

In Y5S1.2 update Mozzie is a subject to the following nerf:

  • Super Shorty removed from the operator
Mozzie is just too damn versatile defender from the developer’s perspective.
 
Personally, I like playing Mozzie but can fully understand such reasoning from the Ubisoft team. Right now, Mozzie is capable of intel-gathering, intel-denial, and reconstructing the site.
Such a combination is a very good package thrown in 1 operator who also has decent guns and is 2 speed 2 armor operator, with a Nitro cell.
 
Honestly, I don’t anticipate Mozzie’s presence rate and win delta to be hit hard by Y5S1.2 patch change. Rather, specific compositions which relied on Mozzie to restructure the site will see an adjustment.

Goyo Nerf(s)

Goyo R6 Siege operator portrait B&W design by r6siegecenter
Click the image to get this poster

The latest mid season R6 patch hits Goyo hard:

  • The number of Volcan shields decreased to 2 (from 3)
First, Y5S1.2 Goyo nerf is absolutely targeted towards the ESL Pro League meta. As we could see in Y5S1.2 Designer notes, Goyo is under-picked and under-powered from a non-competitive perspective. In fact, Goyo is one of the less picked defenders and has negative win delta.
 
 
However, in the Pro League, the addition of Goyo together with Wamai is the main reason for the abundance of utility on the defense. Thus, I can understand the reasoning behind taking away one of his Volcan shields.
On the other hand, such a harsh nerf of a 33% reduction in utility may deem Goyo absolutely redundant. Especially, since Goyo is part of another nerf, which is…

TCSG12 Nerf

This powerful DMR disguised as shotgun sees the following change:

  • Damage decreased to 57 (from 84)
Damn, now this is quite harsh nerf for a gun!
Currently, TCSG12 is available to Kaid and Goyo. Most people agree that this gun is powerful in the hands of skilled players.
TCSG certainly requires skill – it is a semi-automatic weapon, so no spray and pray here. As it stands now, TCSG12 is capable of killing anybody with just 2 body shots.
 
 

IS TCSG12 NERF A GOOD CHANGE?

I personally do not like TCSG12 changes proposed in Y5S1.2 R6 patch notes. I think they are too harsh.
TCSG has a high entry skill level to use the gun effectively and a high skill ceiling, as well.
 
With TCSG12, if you can control the recoil and make your shots count, then you will win a lot of gunfights – players should be rewarded for their skill.
 
Just to be clear – I don’t use this gun too often.
In fact, I probably die to TCSG more often than kill someone with it.
But when I die to TCSG12 I am not mad – I just got outplayed/out skilled.

M12 SIGHT ADDITION

Caveira R6 Siege operator B&W poster design by r6siegecenter
Click the image to get this poster
  • M12 will have access to Razor Holographic sight
Last and definitely least important change in Y5S1.2 patch notes is an addition of Holo sight to M12, which is a primary weapon of Caveira.
Razor Holographic sight is an alternative version of Holo. It applies to such weapons as FMG, C1 and P10 RONI.
There’s actually no reason for certain primaries not to have access to Holo, so it is good to see such a change. Though, it’s a convenience change that will impact only a small portion of the player base, similarly to Frost’s change in patch Y5S1 where Ubisoft added Holo to C1.
What do you think about the Y5S1.2 changes?
Do you like nerfs?
Are you worried about Ying buff?
 
Let us know in the comments below!

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Rainbow Six Siege Y5S2 leak – Operation Hidden Eyes

Rainbow Six Siege
Y5S2 leak:
Operation Hidden Eyes

As per first leaks, we expected the new Rainbow Six Siege Y5S2 season to be called Operation Hidden Eyes.
As it turned out in May, initial leaks based on which we’ve made below the article were inaccurate!
 
The actual name of Y5S2 will be Operation Steel Wave. For more info check our article on this subject!
 
The below article contains info about the initially released leaks about operators, kept on our portal for the community’s information.
Leaks about the event were correct (though the event occurred in Y5S1, not Y5S2) and house map rework should come out in the upcoming season, too!

House Map rework

Ubisoft has released video footage of House rework during Rainbow Six Siege Six Invitational 2020.
If you’re interested in the rework of House, then check out the below video:
To summarize our observations to showed footage about map rework:
House seems to be significantly bigger and the construction company has finally finished their work – yes, no more construction room across the kids’ room.
We like how Ubisoft continues to focus on creating a color-based theme of important locations on the map. Such a map design can immensely simplify callouts. Calling out “Blue” and “Red” is just easy to say, as well as understand and very intuitive.
 
Will the new House map be part of Rainbow Six Siege Pro League rotation or even Ranked?
We do not know that, yet!

New R6 Siege operators:
Philisiwe & Odin

Philisiwe

According to the latest Rainbow Six Siege Y5S2 leak, the newest defender will be called Philisiwe and she is coming from South Africa.
Supposedly, Philisiwe is a female name with African origins that means “empowered” and “strength”.
 
She will be an anchor type of defender, with 3 armor and 1 speed characteristics.
 

GADGET:

Philisiwe R6 operator’s unique gadget is expected to be Smart Barbed wire.
 
What’s Smart about her Wire?
Smart Barbed Wire will slow down defenders more than the universal version of the gadget. Additionally, the new gadget is supposed to deal damage-over-time when attackers are moving over it. Sounds a lot like a Lesion alternative, doesn’t it?
 
Another unique perk of this gadget will be to highlight gadgets that are passing through the wire. Such characteristics will allow countering drones more effectively by providing intel about their location.
Unlike the default version of Barbed Wire, it will not be countered by melee attacks. However, Smart Barbed Wire should be countered by explosives.
 

LOADOUT:

Philisiwe does not bring new weapons to Rainbow Six Siege.
She will have an option of SMG and Shotgun primary weapons, namely:
T5SMG

Currently available to Lesion (another similarity). Though, Philisiwe will be able to equip ACOG on SMG

ITA12L 

Shotgun available to Mira and Jackal. Let's be honest, though. Nobody plays this weapon unless messing around in casual.

The secondary weapon of Philisiwe R6 operator choice will be:
 
RG15

So far, this pistol has been available only to Polish operators - Ela & Zofia - with a unique iron sight. Will it retain unique iron sight on South African operator? We do not know that, yet!

But you know what’s the best part? We’re already looking forward to hearing the struggle of ESL commentators when trying to pronounce her name. Thanks, Ubi, I guess.
 

What role do we expect Philisiwe to fill?

Defender from Y5S2 leak seems to be intended as an alternative to Lesion. She will be most likely an anchor with a passive gadget. We expect her to become potentially another cheeky spawnpeeker, too. Unless her gadget is actively generated like in the case of Wamai or Lesion, then Philisiwe can place Smart wire during the preparation phase and take advantage of her ACOG on T5SMG, which has very little recoil.
 
The worrying part about the new defender is her impact on already utility burning meta, also called 20-second meta in Rainbow Six Siege.
However, let’s see what other changes will come by Y5S2 release and how new meta will shape by then!

ODIN

Odin picture_compressed
With Y5S2 we will also get an attacker from Norway called Odin – how fitting.
 
Odin will have standard characteristics of 2 armor and 2 speed. Such statistics are the most common among DLC attackers, for quite a few Rainbow Six Siege seasons now.

GADGET:

Odin Rainbow Six Siege operator will come equipped with a unique Spider drone that specializes in stealth and healing fellow attackers.
 
Spidey should be able to climb surfaces like furniture, walls and even ceilings.
The healing aspect of the drone will be stim charges that allow Odin to heal teammates who are present within the effective radius. We do not know yet whether healing will operate more like Rainbow Six Siege Smoke grenades, just healing team members within its range with each tick. Or perhaps it will function more like a Healing Hive from Division 2 – based more on charges used rather than fixed duration.
 
Regardless of nuances, we are excited to see Spidey in action. The intel-based utility is very effective and interesting in R6 Siege. So if that was not enough, Odin is supposed to come with pretty amazing weapons, too…

LOADOUT:

Just like his defensive counterpart from the recent Y5S2 leak, Odin does not bring new weapons to the table.
However, options that he is likely to be offered are… well awesome!
Odin will have access to 2 ARs that are among the best weapons in the game:
C7E

Powerful AR which is currently available only to Jackal. One of the best guns in the game!

AK-12

Fuze's strongest weapon with very good TTK (time to kill). Will it come with Russian sight options? We don't think so. They are supposed to be removed from the game soon.

In secondary weapons department, Odin can choose between two very good pistols:
PMM

Pistol available to Spetsnaz operators and Finka. PMM is considered to be one of the best pistols by a significant portion of the R6 community

SDP 9MM

Pistol accessible via Gridlock and Mozzie. SDP is a very good pistol with higher ammo count per mag and good damage per bullet!

What role do we expect Odin to fill?

Odin has the potential of becoming a fragging god.
His loadout and ability to gain intel in new ways, on top of being capable of healing himself – enough said!
We hope that he will not have access to Frag grenades. That would be just too much power in one operator, which is something that Ubisoft seems to try to avoid with recent balancing changes.
 
We’re also excited to see how Ubisoft will portrait Norwegian operator with a name after the one-eyed God of wisdom.
The name seems fitting from utility perspective – intel gives wisdom to players. On top of that, Odin rides Sleipnir – an 8-legged horse, similar to a spider in this regard.

Y5S2 ARCADE EVENT

What is known so far based on Y5S2 leak about the upcoming arcade event is that it will be called Stolen Goods and the event will take place on the old Hereford base map, with a twist – using assets from a reworked version of Hereford base.
The event seems to be stylized on the Mafia theme with early 20th century cosmetics.
 
There’s more uniqueness of this mode, though. Based on the leaks from @RolyNoly1 we can see that at least some floors will be fully destructible. Normally, you have beams allowing to create an angle but not traverse through the floor, like in case of hatches.
 
 
To sum up:
 
All in all, we are quite excited about those leaks!
The concept of both operators seems intriguing, while House is one of the most signature maps of Rainbow Six Siege – despite its lack of balance and irrelevance to the competitive side of the game.
On top of that, the event in Mafia-style could be fun and stylish – we dig the idea of cosmetics in this theme!
What do you think about the Y5S2 leak?
How do you feel about the potential concept of new operators?
 
Let us know in the comments below!

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R6 Pro League in 2020: 20-second META?

Rainbow Six Siege
ESL in 2020:
20-second META?

ESL Pro League scene in Rainbow Six Siege has seen a lot of different META since its inception.
This is not really surprising as the game has been constantly altered, enhanced and expanded by Ubisoft. Every new season brings a multitude of changes.
R6 Siege seasons come with new operators. New maps are being added by the developer or, as more common nowadays, old maps are reworked. But that’s not all!
Balance in the game is also continuously tweaked by new patches. Developers observe how the game is being played and then buffs, nerfs and alters certain aspects of operators and gameplay.
 
The way the Rainbow Six Siege is played now in Year 5 is significantly different than it was back in 2018, not to mention 2016.
As the game evolves, so do players and such implication is right for both amateurs & professionals.

WHAT IS META?

META is a common word thrown here and there in regards to online gaming, but what does it actually mean in terms of computer games?
 
As a word, meta comes from greek where it is a prefix that means “beyond” or “after”. Nowadays in the competitive gaming industry, meta stands for Most Effective Tactic Available and is used to describe an optimal and effective method of playing the game. Such tactics are considered to bring the most efficiency to the game’s world, with its current rules and mechanics.
 
Meta is common in competitive games like League of Legends, CS: GO, Overwatch, and Rainbow Six Siege is not an exception.

Is META always the best strategy? 

No, not necessarily.
Any meta may indeed be the best method known to the best players, at the moment. However, it does not necessarily mean that such tactics are the best ones available.
If you think “R6 Professional players are the best in what they do, hence they must have thought about all possibilities” then consider for a moment the case with chess.
 
Chess has been around since the 6th century and is probably one of (if not THE) most studied and perfected games.
You would think that every possible move and strategy is known by now, right?
Well, then check out the story of a match between Stockfish vs. AlphaZero.
Machine learning (AlphaZero) without chess knowledge could learn in 4 hours to beat another program that contained all the data in history about moves made by chess masters (Stockfish).
How? Stockfish was limited by human creativity, while AlphaZero was not.
Nowadays, the creativity of moves and strategy is an indication for suspicion of AI involvement in chess matches.
 

To sum up:

My point is that we like to think we know all there is to be known. We forget about our limitations and cognitive biases, which restrain our capacity to see alternative and better options.
We become better by admitting our ignorance and seeking improvements to existing ways, not by blindly accepting the status quo as the best solution.

What's the Rainbow Six Siege
ESL 2020 Meta?

As of Season XI of Rainbow Six Siege Pro League, the prevalent strategy revolves heavily around “20-second META“.
 
Such a tactic means that attackers spend the first 2:30 minutes of the round by taking control of the map and clearing defensive utility.
This last part of “clearing utility” is the most controversial topic regarding the current R6 Siege Pro League situation and the flow of the match.
With introductions of Goyo and Wamai to the matches, defenders have a staggering number of gadgets that require attackers to sink their utility.
 
Just look at that tweet from Pojoman:
Of course, Pojoman exaggerated with mentioning utility of 7 operators, but you get the point.
 
Just a single Goyo shield aided by ADS and Mag-nets can burn tons of projectiles.
As a result, the pace tends to slow due to offensive teams going through the laborious process of scouting, adjusting and then dealing with defensive utility.
 
The below match between TSM and Tempo Storm was a good showcase of 20-second meta (even though Goyo was banned):

Is Rainbow Six Siege
20-second meta bad?

Let us be honest here – we do not find current meta very attractive to watch in Pro League matches.

Watching 2 minutes of meticulous utility clearing is rather boring part of the experience.

 
Of course, the utility should be an important aspect of the game, and round time is indeed one of the biggest assets defensive squads have.
However, R6 Siege has always been an FPS with the addition of utility to spice things up.
 
The balance between gun and gadget play, combined with environmental destruction and teamwork is what makes Rainbow Six Siege so damn good game to play, and even to watch!
As it currently stands in Season XI (Y5S1), clearing defensive utility takes too much of round time and slows down the dynamic of the round too heavily for our liking.
 
Please note that we do not advocate for the run’n’gun style to dominate our beloved game. Extremes on either side are inferior to striking a sweet balance. Though the balance is hard to achieve in any area, and Rainbow Six Siege is not an exception here!

What could Ubisoft do
to change the meta?

There are a few ways developers could probably improve the current situation.
One of the ways could be a reduction of utility available to defenders. Obviously, such action could have hard to foresee consequences, especially on the non-competitive side of Rainbow Six Siege. Too harsh nerf to an operator(s) could deem them redundant – yes, we all remember what happened to Glaz.
 
As per the TTS update, Ubisoft considers lowering the potential of Goyo’s utility by reducing his total Volcan shields count to 2 (from 3).
That might be a good start, but let’s see how it plays out when changes come to live servers.
Since Jager seems to be resistant to any nerfs thus far, perhaps lowering his ADS count to 2, instead of 3, could be a solution to utility sinks?
 
Furthermore, we liked the idea suggested in Get_Flanked’s tweet:
However, we like this idea online if it is implemented for Rainbow Six Siege ESL Pro Leauge.
Ranked is a significantly different animal than what pros experience.
 
What do you think Ubisoft could do?
Do you like current ESL meta?
 
Let us know in the comments below!

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Rainbow Six Siege Designer Notes stats comparison – Y5S1 vs. Y4S4

R6 Siege Designer notes:
statistics comparison - Y5S1.2 vs. Y4S4

Ubisoft has recently released Rainbow Six Siege designer notes for Y5S1.2 midseason, which can be found here.
 
In R6 Siege designer notes, Ubisoft developers shared with us:
  • WIN DELTA VS. PRESENCE for both attackers and defenders
  • OPERATORS BAN RATES
  • UPCOMING CHANGES
We decided to have a look at the changes to data between Rainbow Six Siege Y5S1.2 and Y4S4.3

WIN DELTA VS PRESENCE:
ATTACKERS COMPARISON

KEY TAKEAWAYS:

  1. DECREASED PICK RATE OF TWITCH & JACKAL

    Twitch has been modified since Y4S4 in significant ways, so such a change is understandable.
    F2 recoil has been increased and the way drone operates has been altered, as well.
    However, Jackal hasn’t been changed for a few updates. As we will see in the following comparisons, Jackal’s ban rate has actually dropped by 7% – so he is available more and picked less.

  2. INCREASED WIN DELTA FOR BLITZ & NOKK

    Nokk has been buffed with increased damage on FMG9 (34 instead of 30), plus she was given Frag grenades.
    Blitz, on the other hand, hasn’t been modified for quite a while now in R6 Siege.

    Important to note that both operators are rather a niche pick and their presence hasn’t really increased since Y4S4.
    The lower the presence rate the higher the potential changes in win delta, so it is hard to be conclusive on such an increase without more information.

  3. NO IMPACT ON OTHER BUFFED ATTACKERS

    Changes to other Rainbow Six Siege attackers had no significant impact on their statistics.
    Those changes were:
    Finka – Increased damage on Spear from 38 to 43
    Ying – functional improvements to Candelas

    Blackbeard – improvements to ADS times

WIN DELTA VS PRESENCE:
DEFENDERS COMPARISON

KEY TAKEAWAYS:

  1. DECREASED PRESENCE OF LESION, MAESTRO & ECHO

    Lesion has been the 2nd most picked defender in Y4S4. Ubisoft wanted to alter the way Lesion is played since he was just too good.
    Recent changes to GU mines had probably desired effect on his statistics as his popularity by approx. 20%.
     
    Maestro lost his ACOG and his presence took a hit, too!
    It may not have been the nerf that community considered as adequate, but at least from a data perspective, nerf impacted Maestro’s presence.
     

    Echo hasn’t been affected by any major nerfs. Although, Ubisoft made a couple of rather insignificant changes that should not impact the presence that much.

  2. INCREASED PRESENCE OF MOZZIE

    Mozzie hasn’t seen any changes to his kit in recent R6 Siege updates. We guess that his increased pick rate is a result of Mozzie taking some % of picks going normally to Lesion.
    Mozzie seems to be getting nerf in an upcoming patch as he offers a bit too good overall package, according to Ubisoft. Though we do not predict a major drop in his pick rate in Y5S2 since he will lose a secondary shotgun, but we may be wrong!

  3. CASTLE REMAINS NICHE PICK

    Despite the change to Castle’s loadout (an addition of shotgun as a secondary weapon), he remains a rather situational pick by high-ranked players.

  4. JAGER PRESENCE REMAINS OF THE CHART

    Despite decreased damage on 416-C, Jager’s presence % has not changed, at all. No wonder, Jager still offers such a good overall package.
    Ubisoft intends to nerf him further by changing his ratings to 2 speed 2 armor.
    Will upcoming nerf have a significant impact on his pick rate?
    We don’t think so. However, we didn’t think so about the removal of ACOG from Maestro, and we were wrong.

BAN RATE CHANGES:
ATTACKERS

KEY TAKEAWAYS:

  1. DECREASED BAN RATE OF JACKAL

    Is the decline in Jackal’s recent popularity just a lagging effect of player base realizing that he is not as powerful anymore after nerfs?
    Jackal is still a very useful Rainbow Six Siege operator but tends to lose his value as the round time goes.

  2. INCREASED BAN RATE OF THATCHER

    Thatcher continues to be a popular ban choice in Year 5, with a significant increase of 15% bans!

  3. KALI’S FALL FROM TOP 10 BAN CHART

    It appears that the initial ban wave against Kali has worn off.
    Hard to say how hard since we do not have access to ban % beyond the top 10.
    Our guess? The percentage is probably very small now since Kali’s presence rate is below 10%, and how often do you actually see her banned?

BAN RATE CHANGES:
DEFENDERS

KEY TAKEAWAYS:

  1. DECREASED BAN RATE OF ECHO

    Echo has seen a 6% drop in his ban rate in Y5S1
    Despite minor nerfs to Echo (Dokkaebi hack, lights on the Yokai) we assume that high % of his bans went to Clash.

  2. INCREASED BAN RATE OF CLASH

    Clash became a quite common ban with her, yet another, reintroduction to the active roster. Clash has seen a 13% increase in the ban rate.
    Considering how annoying she can be to deal with, especially against an organized defense, her extremely low win delta is a bit of a surprise to us.
    The interesting part is a high ban rate but a very low win delta.

  3. DECREASED BAN RATE OF LESION

    Lesion is banned significantly less frequently than he used to. Such a drop in ban rate makes sense considering nerfs to GU mines.

What do you think about the statistics released by Ubisoft?
Do you think that changes implemented by Ubisoft to Rainbow Six Siege have the desired effect?
 
Let us know in the comments!

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Rainbow Six Siege Y5S2.3 patch notes

R6 Siege Y5S2.3 patch notes

In July Rainbow Six Siege received Y5S2.3 patch which introduced changes to Fuze, Gridlock and Oryx utilities. Let’s have a look at those changes and discuss their impact on viability of impacted operators.

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Operation Void Edge – Operators Guides: Oryx & Iana

OPERATION VOID EDGE OPERATORS GUIDES:
IANA & ORYX

Rainbow Six Siege has entered Year 5 with a strong new DLC – Operation Void Edge.

With the new R6 Siege season, we gained access to two new operators, received a rework of Oregon map and few more tweaks to the game.

We have spent many hours testing out new Y5S1 operators to prepare in-depth guides. 
As always, our R6 Siege operator guides will offer you information on crucial aspects of the operator, such as:

  • utility
  • playstyle
  • difficulty
  • loadout suggestions
  • recommended video guides

IANA R6 operator guide

New Dutch attacker who is a 2 speed, 2 armor operator.

Ever wanted to play as a remotely controlled mobile Alibi hologram on the attack? Now you will have a chance!

Iana’s unique ability is the Gemini Replicator, which enables her to generate a hologram of Iana. The hologram is controlled by Iana. It looks, moves and sounds like Iana, but is incapable of a melee attack, shooting guns or using gadgets.

Iana’s hologram will serve primarily as a diversion tool and intel gathering utility.

CLICK LINK BUTTON TO VIEW FULL OPERATOR GUIDE

ORYX R6 OPERATOR GUIDE

The newest defender in Rainbow Six Siege is from Jordan. 

Have you ever wanted what a cross of Sledge & Amaru would look like on defense? No worries, we didn’t either.

Oryx unique abilities are:

  • Remah Dash – short distance high-speed dash that allows Oryx to traverse quickly, break through soft walls, and knockdown opponents (including extended Montagne!)
  • Hatch climb – Similarly to Amaru, Oryx is capable of climbing open hatches from below.

CLICK LINK BUTTON TO VIEW FULL OPERATOR GUIDE

We have also updated other operators guides with the recent changes, buffs and nerfs. Make sure to check out operators section.

 

What do you think about newest Y5S1 additions to the R6 operators’ roster?

Do you think they will have a significant impact on META?

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R6 Siege Y5S2.2 patch notes

Y5S2.2 patch has been released for Rainbow Six Siege in the middle of June. This patch provides improvement to player reporting system and fixes various bugs.

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