GAME PATCHES
Website News: Osa & Thorn Guides + E-book Release!
Website content update
As you might have noticed, our portal had a down period in the last few months. We haven’t released new guides or updates to the page for a while.
Such inactivity was due to the significant amount of work we’ve put into creating an ebook. We wanted to release a comprehensive guide for Rainbow Six Siege for a long time. An ebook that will be premium content for players who want to learn how to get good at R6. And I can finally say that we got there!
The Rainbow Six Siege Mastery ebook is the most extensive and quality work we’ve made so far.
This ebook is a culmination of thousands of hours of playing and studying the game. We hope you’ll find it helpful to accelerate your growth in Rainbow Six Siege!
You can check details about this product and preview one of the chapters in the book HERE.
On top of that, we have just updated info on our website for up to Y6S4 patches. And released operator guides for the remaining Year 6 operators – Osa and Thorn.
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Website Update: Content up to Y6S3.2 Patch!
Guides on R6siegecenter.com has been updated with all the changes up to Y6S3.2.
Now we are working on expanding available guides, so stay tuned for more content!

Rainbow Six Siege Y6S3.3 Patch Notes
Rainbow Six Siege will yet again receive midseason balancing patch with Y6S3.3 update. Nerfs and buffs to both operators & guns!
Website Update: Content up to Y6S3.2 Patch!
Website content update
We wanted to let you know that our website guides should now be up to date with the Y6S3.2 patch.
If you spot any mistakes on our part, please do not hesitate to contact us at contact@r6siegecenter.com. We’re working hard to provide you with the best quality of content possible, but unfortunately, mistakes do happen.
At the same time, we would like to apologize for the recent delays in updates on the page. Life situation caused me to temporarily focus on other aspects of life.
We are currently working on catching up with guides for operators.
We are planning to release soon Osa’s operator guide, so stay tuned for the updates on the website.
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Rainbow Six Siege Y6S2.2 Patch Notes
Mid season reinforcements for Y5S3 are available now! Rainbow Six Siege got operator balancing, guard brake animation for shields and yellow ping changes! Check here the full Y5S3.3 patch notes.

Y5S4.3 Patch Notes – Balancing Patch
Mid season reinforcements for Y5S4 are available now! Rainbow Six Siege got operator balancing – Ash & Zofia nerfs. Buck, Kali & Echo buffs.
Check here the full Y5S4.3 patch notes.
Rainbow Six Siege Y6S3.3 Patch Notes
Rainbow Six Siege:
Y6S3.3 Patch Notes
Rainbow Six Siege is set to receive the usual dose of balancing updates in the middle of a season.
What will Y6S3.3 update bring to the table?
Let’s have a look at the details of the changes.
Rainbow Six Siege Y6S3.3
the Nerfs:
- MELUSI – Nitro cell replaced with Bulletproof camera
Not as severe nerf as Melusi received in the past to her Banshees, but still a significant one. - Mx4 Storm (Alibi) – vertical recoil increased
Developers are not satisfied with the K/D of Alibi with Mx4, thus nerfing the gun - P10 Roni (Mozzie & Aruni) – multiple changes:
- decreased magazine size to 16 (from 20)
- increased vertical recoil
- increased kick on the first bullet

Rainbow Six Siege Y6S3.3
the Buffs:
- CASTLE – Increased number of Armor panels to 4 (from 3)
Castle’s buff comes with a slight nerf. The total number of melee hits required to destroy the barricade is reduced to 9 (from 12) - KAPKAN – He can now place multiple traps on the same doorway/window
This change adds lethality to Kapkan’s trap placement! - ORYX – cooldown for Remah dash reduced to 8s (from 12s)
- WAMAI – Maximum number of Mag-nets increased to 6 (from 4)
The trade-off is that the area of effect of each Mag-net has been reduced to 3.5m (from 5m) - HARD BREACH CHARGE – Operators who can equip the gadget will have 2 charges available during the round (previously 1)
- CLASH – P10-C has been replaced with Super Shorty
Such a change adds potential for more utility of Clash. Unlikely to be a major change in how Clash is played since she can equip only 1 weapon. Having Super Shorty as your only gun is extremely limiting.

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“Operation Neon Dawn” – Y5S4 Patch Notes
Operation Neon Dawn has been released by Ubisoft. The last season of Year 5 adds new defender – Aruni – and introduces tons of other changes!

Tachanka Rework & Elite Set
Tachanka has been finally reworked!
Lord and Savior became a formidable area denial defender. On top of that, he received Elite Set!
Let’s have a look at Tachanka changes.
Rainbow Six Siege Y6S2.2 Patch Notes
Rainbow Six Siege:
Y6S2.2 Patch Notes
Rainbow Six Siege will soon receive the 2nd patch to its 2nd season of Year 6 content.
This update is a balancing one – Rainbow Six Siege live servers won’t receive any gameplay changes nor new features.
The release date of the Y6S2.2 patch has not been revealed by Ubisoft.
Y6S2.2 BALANCING CHANGES:
Zofia nerf

Recently Zofia took the role of Ash in the presence chart appearance – she is the new queen of attacking in Rainbow Six Siege.
Thus, Ubisoft decided to bring the nerf hammer and smash her M762 recoil pattern, with the following changes:
- increased horizontal spread to the left
- decreased number of bullets in a spray for long burst recoil pattern to kick in – now on the 8th bullet vs. 12th prior to the patch
- gun will kick harder vertically, as well
Alibi buff
The trickster among Rainbow Six Siege defenders will receive a slight buff to her guns with the addition of new scope options:
- ACS12 receives 2.0x scope (1.5x is removed from the gun)
- MX4 Storm gets 1.5x scope
Frost nerf
Canadian defender loses access to 1.5x scope on C1.
Tachanka buffs

The Lord and Savior will receive the following buffs:
- increased Shumikha Launcher ammunition to 14 (from 10)
- increased DP-27 environmental destruction
- up to 5m – 0.3 hole radius
- above 5m – 0.2 hole radius
- added Deployable shield (removed Proximity alarm)
Y6S2.2 Weapon changes:
Weapon balancing changes coming to Rainbow Six Siege live servers in Y6S2.2 patch impact only 2 weapons:
TCSG12
- Increased damage to 63 (from 57)
ASC12
- Increased damage to 69 (from 59)
Will the above changes impact the popularity of both guns? Highly unlikely especially when we consider alternatives in weaponry options.
Is nerf to Zofia a good move?
What do you think about Tachanka’s buffs?
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Rainbow Six Siege Free to Play on Xbox Game Pass
On the 22nd of October Rainbow Six Siege goes free to play on Xbox Game Pass. Microsoft brings another great game to the Ultimate Game Pass collection!

Rainbow Six Siege Y5S3.3 Patch Notes – Mid Season Reinforcements
Mid season reinforcements for Y5S3 are available now! Rainbow Six Siege got operator balancing, guard brake animation for shields and yellow ping changes! Check here the full Y5S3.3 patch notes.
Y5S4.3 Patch Notes – Balancing Patch
Rainbow Six Siege:
Y5S4.3 Patch Notes
Rainbow Six Siege received a Y5S4.3 patch on live servers on the 26th of January 2021. The Y5S4.3 patch was anticipated by many players within the R6 community and for a good reason. Balancing patches that come out every season tend to shift the meta of the game. It’s hard to speak about the general consensus of a community as big as Rainbow Six Siege one, but it feels to us as if more and more people grew dissatisfied with the current meta of the game.
Does the Y5S4.3 patch bring changes that will make your experience more enjoyable?
Well, you will have to judge it by yourself after reading the below patch notes!
Y5S4.3 Patch Notes
–
Kali Changes

Changes made in the Y5S4.3 patch to Kali are interesting.
They are by far the most creative of all modifications introduced in this update.
The idea behind the changes is to buff Kali, but we are not sure whether it is actually a buff, and not a nerf.
Long story short: CSRX300 is no longer a 1-shot DBNO machine.
What we got instead is damage based calculation which is more nuanced.
Here are the details of how the damage will work now
- CSRX300 deals now 122 base damage until 25 meters distance
- After 25 meters, the damage drops linearly to 80% of the base value (97.6) at 35 meters distance
- Limbs damage remains unchanged
What this means is that the results of body shots will differ depending on defenders armor ratings and distance:
- 1-armor operators will be killed (up to 34 meters)
- 2-armor operators will be downed
- 3-armor operators will be significantly damaged but not downed
So the changes to Kali’s primary weapon are a buff if you shoot 1-armor defender in close range, but are not in many other circumstances. I mean, you won’t even down 3-armor operators in the point-blank range…
On top of that, CSRX300 logic change increases the usefulness of Rook’s armor plates!
It’s a weird design choice that does not fix the problem with Kali.
Instead, Ubisoft could have buffed the gun versus 1-armor defenders and leave DBNO mechanics for 2 and 3 armor operators. It would be buff without making Kali broken.
On top of that, the damage indicated in patch notes seems to be inconsistent with the in-game results. Below you can see the Rogue-9 video on this subject.
Y5S4.3 Patch Notes
–
The Buffs
Buck
- Skeleton Key ammo increased to 31 from 26
- Hard Breach Charge added instead of Claymore
Y5S4.3 changes to Buck are in our opinion a good buff to a Canadian attacker. Both additions fit his desired role better as they allow Buck to focus on environmental destruction.

Echo’s Yokai drones received some love after the significant nerfs in previous patches.
- Sonic Burst cooldown reduced to 16s from 20 seconds
- Yokai drone jump cooldown reduced to 2s from 3s
- The drone’s animation for failing to stick to the ceiling reduced to 0.5s from 2s
Hard Breach Charges
Developers from Ubisoft are not fully satisfied with where the newest universal gadget is at.
As a result, charges receive a buff to:
- Deployment time of charges reduced to 2s from 3s
- Activation time to 5s from 6s
Ballistic Shields
The camera penalty has been removed for Guard Break animation.
Decreased recoil
Please note that the below weapons’ recoil was lowered but only for controller players.
The guns impacted by recoil changes are:
- ARX
- C8
- M1014
- TCSG12
Y5S4.3 Patch Notes
–
The Nerfs
Zofia

Zofia has been nerfed quite heavily. In fact, she is the most impacted operator who got nerfed with the Y5S4.3 update.
- Withstand mechanic removed
- Resistance to concussion effects removed (both Zofia’s and Ela’s)
- Explosive range of impact grenade reduced to 2m from 3m
Withstand changes got the most attention from the R6 community.
Was it a bad ability? Opinions are split on that one. Some claim that free self-revival mechanic is cheap and not skill-based. Others claim that withstand was just one of the abilities in the game, similar to Doc’s self-revival.
Who is right? Probably everyone in a way.
We did not find it broken. Withstand was rather an annoyance in case of inability to confirm a kill in certain circumstances.
Ash
- Breaching round explosion radius decreased to 2m from 3.5m
Both Ash and Jager seem to be in a position where whatever nerfs they receive, they remain favorite picks of the community. The Y5S4.3 change to Ash is not a significant enough nerf change that.
This nerf, however, will force Ash mains to be more precise with the usage of Breaching Rounds.

- DBNO extra mine mechanic removed
- Resistance to concussion effects removed (both Ela’s and Zofia’s)
A nerf that should not change the operator’s pick rate, but appears to be another step in a direction of removing DBNO mechanics and passive resistances.
Lion universal gadget change
- Lion loses Hard Breach Charge and gets Claymore
The Y5S4.3 patch comes also with a list of bug fixes and tweaks. A full list of those changes can be found on Ubisoft’s website under this link.
Do you agree with changes implemented by Ubisoft in Y5S4.3?
What do you think about removing Kali’s primary weapon DBNO mechanics?
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Rainbow Six Siege Designer Notes comparison – Y5S3 vs. Y5S2.1
Ubisoft shared with us Designer’s Notes Y5S3. Check our comparison between Y5S3 and Y5S2.1 operators’ presence rate vs. win delta and ban rates.

New on R6 Siege: Buck Elite Skin
New Rainbow Six Siege skin is available for OG Canadian attacker – Buck Elite Skin!
Check out the content, animation and the cost of new skin.
“Operation Neon Dawn” – Y5S4 Patch Notes
Rainbow Six Siege
“Operation Neon Dawn"
Y5S4 patch notes
The last season in Year 5 of Rainbow Six Siege brings us Operation Neon Dawn. This new update continues the trend of the Ubisoft team adding 1 new operator. Since the last operator was an attacker (Zero), the Y5S4 adds a defender called Aruni.
The below Y5S4 patch notes will tell you everything you need to know about the newest update in R6S.

Simultaneously, Ubisoft releases the rework of yet another map – Skyscraper – and huge changes to key operators:
- Jäger
- Echo
- Hibana
And many less drastic changes to other operators.
Last but not least, the way runouts work in R6 is altered, as well.
We’ve got plenty of information to get through in Y5S4 patch notes, so let’s jump right into it. Shall we?
Operation Neon Dawn - Release date
Operation Neon Dawn follows a typical Rainbow Six Siege patch release cycle, hence we have received the Y5S4 patch on the 1st of December.
NEW OPERATOR - ARUNI
The newest addition to the Rainbow Six Siege roster is a female defender from Thailand.
Her name is Apha Tawanroong, aka “Aruni”, and she seems to know where the Joker got his scars from.
ARUNI UTILITY
Aruni will be an interesting addition to the game. She’ll take the role of an architect on defense, similarly to Castle.
Her gadget is a Surya laser gate (Surya means “sun” in Thai). Surya will create an obstacle for attackers of laser wall deployable on:
- Walls, both reinforced and unreinforced
- Windows
- Hatches
- Doorways
Single Surya device is capable of covering space similar to single doors.
Once deployed, the Surya device:
- Becomes indestructible, but the laser itself can be temporarily disabled by attackers
- Prevents drones, projectiles, and other attacking utility from passing through it (destroys on contact)
- Damages attackers who decide to pass through it without disabling the lasers beforehand (40HP damage is dealt)
- Once Surya has been touched by either attackers or their utility, the lasers become deactivated until the cooldown is finished
- Reactivation of Surya lasers does not happen automatically. Instead, Surya needs to be shot by defenders after the cooldown (the device stops sparkling)
- Covers entire hatch, window, or space on the wall (from the gadget to the floor), but leaves a drone space when deployed on doors (similar to Castle’s Armor Panels)
- The device itself can be picked up by Aruni
- Surya allows friendly players and gadgets to pass through it – lasers deactivate automatically when friendlies are nearby
On top of Surya lasers, Aruni has another unique touch – her prosthetic arm grants her an enhanced punch ability. As a result, Aruni can create punch holes in walls of a size similar to shotgun holes. Plus, she’s capable of opening unreinforced hatches with a single blow!
ARUNI LOADOUT

Unfortunately, Aruni does not bring any new guns to the Rainbow Six Siege weaponry. Luckily for her, though, she is equipped with strong weapons!
Aruni is the first defender to have officially categorized DMR gun at her disposal (TCSG12 is considered as a shotgun) – Mk14 EBR.
For players who prefer using automatic weapons, Aruni offers community favorite P10 Roni (Mozzie’s SMG).
The secondary weapon available to Aruni is PRB92, a handgun used primarily by Brazilian operators (Capitao & Caveira).
Lastly, her universal gadget options complement her potential playstyle as she can use Barbed wires or Proximity alarms.
Map Rework - Skyscraper
The last map rework of 2020 is one of the most anticipated ones – yes, I am talking about Skyscraper coming in the Y5s4 patch!
Here are a couple of videos that showcase the new Skyscraper. Don’t about you, but I am pretty excited about this one!
OPERATORS' CHANGES
Jäger NERF
The infamous defender, Jäger, is going through yet another change. With his 90%+ presence rate over the years, he has been a target of multiple nerfs. Ubisoft has already nerfed his primary gun, speed ratings, and altered his gadget choices.
What change comes in Y5S4 patch notes for Jäger?
Well, it’s time for changing how ADS devices work. Up until now, a single ADS device was capable of intercepting 2 projectiles. Thus Jäger was capable of preventing 6 enemy projectiles from impacting the defensive team.
Now, each ADS will be able to intercept only 1 projectile, after which the device will enter a 10 seconds cooldown. During the cooldown period, ADS won’t intercept any projectiles.
The upside for Jäger’s mains is that ADS will have an unlimited number of charges, limited only by the cooldown period.
What will be the impact of this change?
Well, it should make “burning the ADS” an easier task, but one that requires coordination from attackers and cooperation between teammates.
This change to how ADS works should also modify where and how Jäger players place their devices.
As an example: Instead of spreading devices across two bomb sites and multiple entry points, Jäger may choose to place 2 or even 3 ADS at a strategically crucial position.
Lastly, this change may increase the pick rate of Wamai.
Will it make Jäger obsolete?
No, we don’t think so.
Echo Nerf
One of the most banned and hated defenders (at least to play against) is getting a huge nerf. In the last quarter of 2020, Ubisoft went full hammer and decided to nerf the Echo’s Yokai drones.
With the release of the Y5S4 patch, Echo’s drones will no longer be invisible when attached to the ceiling!
This change is huge for Echo, one that is likely to completely alter how Echo is being played and both his presence and ban rates.
Ubisoft developers try to ease the pain a little bit for Echo mains by re-introducing a deployable shield to his loadout options. But that’s a rather minor buff comparing to the nerf.
Hibana's X-Kairos change
The least controversial change in Operation Neon Dawn impacts Hibana. From December she will be able to change fire mode for the X-Kairos launcher. Instead of having 3 charges of 6 pellets, Hibana will now have 18 charges that she can deploy in 3 modes:
- 6 pellets
- 4 pellets
- 2 pellets
Hibana has always been the specialist in opening the hatches within the Hard Breach role group. Now she has even more flexibility to using her utility. She can open 4 hatches or deal with Castle barricades without losing much of hatch opening capabilities.
This is a very welcomed change, one that the Rainbow Six Siege community has been asking for!
RUNOUT COUNTDOWN CHANGE
The last major change in Operation Neon Dawn is the modification of how the runouts work in Rainbow Six Siege.
Runout is a defensive strategy of running out of the objective building to get a jump on the attackers. It can also be used as a way to rotate through external space but is primarily used to kill opponents.
Up until now the defender who left the objective building had 2 seconds before attackers were notified about such action. The Y5S4 update will give defender only 1 second before their location is exposed to the opponents.
Is this a good change?
I believe that 2 seconds did feel a tad long. It’s a change that will force defenders to commit to a runout much more and will eliminate certain runouts for a spawnpeek.
Additionally, runout modification should help new players when attacking.
OTHER CHANGES:
- Wamai & Valkyrie lose deployable shields
- Ash loses Stun grenades (in favor of Claymores) but gainst additional Breaching Round (has now a total of 3)
- Twitch gains Stun grenades but loses Breaching charges
- Capitao loses Stun grenades but gains Claymore
- Ace gains Breaching charges but loses Claymore
- Reinforcements are deployed faster
- Tachanka is not capable of Withstanding
What do you think about Aruni?
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Rainbow Six Siege “Operation Shadow Legacy”
Operation Shadow Legacy is about to go live in Rainbow Six Siege. Y5S3 is the first season of Year 5 with 1 new operator – Sam Fisher “Zero”.

Rainbow Six Siege Y5S3 Patch Notes
Y5S3 should be out in September! New operator inspired by Sam Fisher, Ping 2.0, reinforcement pool, Chalet map rework and much more!
Rainbow Six Siege Y5S3.3 Patch Notes – Mid Season Reinforcements
Rainbow Six Siege:
Y5S3.3 Patch Notes
Rainbow Six Siege will soon enter its final 4th season of Year 5. Meanwhile, we received the mid season Y5S3.3 patch notes.
Unfortunately, we won’t get Tachanka rework just yet, but there are plenty of changes that will excite some of you and anger others.
This time around we will get a lot of operator balancing changes to our most favorite characters (and those less popular, too), as well as a massive change to how shield bearing operators work in R6.
Last, but not least we get a nerf for the “yellow ping” mechanic in the game!
The Y5S3.3 patch was released on the 20th of October 2020 for PC and PS4, while Xbox will receive the patch on the following week (from 26th October).
Furthermore, PS4 and Xbox will receive the Y5S3.2 patch together with Y5S3.3.
Y5S3.3 BALANCING CHANGES:


As you can see in Y5S3 Designer notes (here are our analysis) Melusi has been performing too well. She is second to only Jager in the presence rate (~58%), with the second-highest win delta for all defenders (~2,8%).
Therefore, Melusi nerf was inevitable. We guess that Ubisoft had three directions to deal with it:
- Weapons
- Gadget
- Speed
They chose the first option.
Melusi will lose T-5 as a primary weapon and instead will receive MP5. She will not have an access to magnifying scopes on MP5, hence her options will be Red Dot, Holographic and Reflex sights.
Oryx, on the other hand, will get the T-5 instead of MP5. On top of that, Oryx will be able to equip 1.5x scope on his new SMG.
Yes, you heard well! Rainbow Six Siege impersonation of Juggernaut will get one of the best guns on the defense with magnification.
If this Oryx buff does not boost his presence rate, then probably nothing will.
ACE NERF
The newest Hard Breacher addition in Rainbow Six Siege is about to get nerfed in the utility department.
Ace is generally a very strong attacker, with a great primary gun and a very strong breaching gadget.
In fact, he is the third most picked attacker, after Ash & Zofia.
As a result, Ubisoft decided to lower the effectiveness of his S.E.L.M.A gadget.
Ace will retain 3 pieces of SELMA, but each gadget will detonate 2 explosions, instead of the current 3.
Such a nerf makes sense since Ace had advantages of both Hibana and Thermite, without major setbacks.
For us, it’s a step in a good direction from a balancing perspective. We expect Thermite to make a comeback from Y5S3.3. On the other hand, Ace might become more of a supplementary Hard Breacher or a situational pick where ranged wall breaching is the preferred option (i.e. Coastline, 2F Billiards Room wall to the courtyard)
GLAZ GETS BUFFED

The infamous sniper of Rainbow Six Siege is in a terrible spot from a statistics perspective.
He is not picked often (to say the least) and his win delta is off the chart, but in the negative direction (-10%).
Yet again developers attempt to buff Glaz’s unique scope in hope to bring him back from nerf oblivion. This time Glaz buff will:
- Decreased movement penalty by 50% (from 6s to 12s of movement)
- Decreased recovery time for vision (from 1s to 0.4s)
What this means in practical terms is that Glaz will be able to move longer without decreasing drastically his ability to see enemies’ outlines and will recover faster when remaining still.
Will this make him a viable attacker in Rainbow Six Siege?
We don’t think so. The game is played at a much higher pace now in Year 5 than it used to be. Also, the operator’s design is just not fitting well in R6.
FROST loadout addition
Ubisoft decided to add the ITA12S shotgun as Frost’s secondary weapon.
The reasoning behind this change is thatFrost’s effectiveness depends on awareness (or rather lack of) about her presence on the defensive team. Once attackers know that defenders have Frost, it becomes easy to predict where the Welcome mats may be – doors, windows, or top of staircases.
By adding shotgun as a secondary, the developer hopes to add versatility to Frost’s gadget placement with a new layer – creating rotation holes behind which she places mats. On top of that, the Canadian defender will be able to help other operators with objective re-modeling chores during the preparation phase.
TACHANKA loses scope
Ubisoft removes 1.5x scope from 9x19VSN to prepare the Lord for his rework.
It’s not a big deal since nobody plays the Savior anyway until he gets buffed.
Y5S3.3 BALLISTIC SHIELDS CHANGES:
Shield operators are going through changes. It’s safe to say that shield mains will not like those changes. Well, maybe besides rare breed of Clash mains.
The changes are twofold:
- Guard Break animation
- Explosion protection
GUARD BREAK:
Guard break is an animation when the shield operator is left exposed to frontal damage. Before the Y5S3.3 patch, a guard break could be achieved only by a meleeing shield operator. Extended Montagne was resistant to melee.
Now, guard break will be also achievable with:
- Explosives (impact grenades, nitro cell)
- Clash taser
And probably the most impactful change – fully extended Montagne is now also impacted by guard break!
For more on Guard Break, check out the below video from CoreRoss:
EXPLOSION PROTECTION:
With the introduction of the Y5S3 mid season patch, shield-bearing operators will protect other players located behind them from an explosion. Explosion protection is granted to both allies and enemies who are positioned behind the shield operator.
The shield damage protection will depend on body exposure to the source of the explosion.
On the other hand, the protection for shields from the explosives is being lowered to 66% from 80%, which is a nerf for the shield operators.
Y5S3.3 Patch notes:
YELLOW PING CHANGES
Up until now, using the yellow ping on surveillance devices was a no-risk and high reward mechanic in Rainbow Six Siege. Instead of scanning the enemy’s location with a red ping, it was better to just use a yellow ping instead.
The enemy had no way to know that they were pinged or that the intel gathering gadget (i.e. drone or camera) is present nearby.
Now, pinging is about to change! With the Y5S3.3 patch, using yellow ping will emit a sound, which is audible for enemies present nearby the device.
This is a huge change that will surely impact how the teams are utilizing information in Rainbow Six Siege. An ability to make a detailed verbal callout will be more important than ever. And knowing when to ping safely and when not is going to be crucial, too!
What do you think about the Y5S3.3 patch?
Do you like the changes to shield operators?
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Rainbow Six Siege Designer Notes stats comparison – Y5S2.3 vs. Y5S1
Designer’s Notes Y5S2.3 are available to the public. Ubisoft shared with R6 community update regarding presence rates and ban rates. Let’s dive into changes between Y5S1 and current season.

R6 Siege Y5S2.3 patch notes
In July Rainbow Six Siege received Y5S2.3 patch which introduced changes to Fuze, Gridlock and Oryx utilities. Let’s have a look at those changes and discuss their impact on viability of impacted operators.
Rainbow Six Siege Y5S3 Patch Notes
Rainbow Six Siege
Y5S3 Patch Notes:
Operation Shadow Legacy
The upcoming season called Operation Shadow Legacy has been officially announced and thanks to Y5S3 patch notes released by Ubisoft, we know what we are about to get in Rainbow Six Siege.
It’s been a while since I was so optimistic and excited for a new season. This is all thanks to lots of changes to the game that seems like a step in a good direction.
- Chalet map rework
- Ping 2.0
- Optics changes
- Reinforcement pool addition
- New Hard Breaching gadget
- and more!
Operation Shadow Legacy
Release Date

Operation Shadow Legacy was released by Ubisoft on the 10th of September 2020.
The only information players received was about the maintenance right before the season was deployed. Developers pulled a sneaky release claiming “data repackaging” in their below tweet:
🛠Scheduled Maintenance🛠
— Rainbow Six Siege (@Rainbow6Game) September 10, 2020
There will be some maintenance today.
PC: 9:00 EDT/13:00 UTC
XB1: 10:00 EDT/14:00 UTC
PS4: 11:00 EDT/15:00 UTC
Downtime: 1 Hour Per Platform.
There will be data repackaging with this maintenance, so there will be a larger than usual download size.
Shadow Legacy Operator:
ZERO

ZERO
In the Y5S3 update, Rainbow Six Siege will receive only 1 new operator, which is aligned with Ubisoft’s Year 5 Roadmap.
Shadow Legacy will bring an attacker who is based on Sam Fisher, from a legendary series Splinter Cell. The Y5S3 operator will be called Zero, with 2 speed and 2 armor characteristics.
ZERO'S UNIQUE UTILITY - ARGUS LAUNCHER
Zero will be equipped with Argus Launcher which allows him to fire deployable cameras capable of penetrating the surface it is attached to. In case the camera gets attached to the penetrable surface, it drills through it and allows Zero to view both sides of the surface. Such penetrable surfaces are:
- unreinforced walls and hatches
- reinforced, but not electrified, walls and hatches
- penetrable floors
- barricades
When fired at an un-penetrable surface, Zero’s gadget will still attach to it. However, it won’t allow viewing the other side of the surface.
The Y5S3 attacker in Rainbow Six Siege will, therefore, serve an intel-gathering role on the team.
But Zero’s impact does not end there. In addition to intel, he will also be able to fire 1 taser per camera to either destroy defensive gadgets (i.e. Bandit’s Shock battery, Jager’s ADS, or Mira’s Black Mirrors) or deal minor damage to a defender. As a result, Zero will be like a mix of Valkyrie and Twitch.
Important to note that Zero’s camera will be destroyed when fired at electrified surfaces.
ZERO'S LOADOUT:

SC3000K
New gun in Rainbow Six Siege available only to Sam Fisher aka Zero.

MP7
SMG that was previously available only to Bandit on the defense.

5.7 USG
Good pistol with default silencer attached for Zero.
Universal gadgets for Zero R6 operator will be Frag grenades and Claymore.
The addition of Zero is certainly an interesting one.
I always like intel-gathering operators as information is the king in Rainbow Six Siege. On top of that, intel-based operators tend to require game sense, game knowledge, and reward players for creativity.
Chalet MAP REWORK:

Chalet has been quite an annoying map from the ranked map pool. For the past couple of years, every match on Chalet felt the same due to only 2 bomb sites being defendable reliably.
We will have to see how the rework plays out in a live environment, but it looks solid from what we’ve had a chance to test and see.
For those of you who did not install TS, you can check comparison video made by Thaquil:
PING 2.0
As most seasoned R6 players will agree with, the ping system is an incredibly important and useful tool at the players’ disposal.
Looking retrospectively, the ping system was an unusual feature in FPS games when R6 Siege was released. It was a great feature that simplified the communication and callouts for R6 players.
But as time passed, new games came out with more sophisticated ping systems, which made us all question the simplicity of Rainbow Six Siege one. I think Apex Legends was the game that widely popularized the contextual ping system and showed us that a well-done ping system is worth investing in.
Now in 2020, Ubisoft is finally ready to implement an improved ping system in Rainbow Six Siege.
This might be our favorite change coming in the Y5S3 Shadow Legacy season!
REINFORCEMENT POOL
Up until now, each defender had 2 reinforcements available at his or her disposal. This created problems for more busy defenders – some operators have a lot to do during the preparation phase (i.e. Castle).
Sometimes you had to send 2 or more people above the site to set up your defenses, even though not all of them would stay there for the action phase. We had to guide inexperienced players by pinging and telling them what to reinforce.
Now those problems will be gone. The defense in Rainbow Six Siege will have a pool of 10 reinforcements. This means that less busy defenders or those who stay on the site are the ones who can take care of reinforcing required walls (i.e. Rook). In structured teams this change is great!
Unfortunately, it comes with its downsides, but that’s just inevitable. If you have a teammate who wants to troll or does not know the strategy, they can ruin the whole setup more than before. Though, they would probably have ruined your experience anyway if they wanted to.
CHANGES TO SIGHTS
Rainbow Six Siege will have revamped optics with the introduction of the Shadow Legacy update.
As per the Y5S3 patch notes, the changes to the sights will be:
New style for existing sights
Holographic and Red dot sights will have new variants – MH1 & M4S respectively.
New magnification setup
Overhaul to sights availability
Balance changes will be made for which gun/operator has access to specific magnification options.
Redistribution will have an impact only on primary weapons in Y5S3.
You can find the list of available optics per operator and weapon with below links to Ubisoft’s materials:
We have some mixed feelings about those balancing shifts but will have to wait and see how changes play out once the new season is out.
Optics customization
Rainbow Six Siege players will finally have an option to modify aspects of a reticle, such as color blindness type, sight color, and opacity.
NEW HARD BREACHING GADGET
The attackers get a new universal gadget – secondary breacher. This new gadget will allow breaching through reinforced walls. The hole made by the new gadget is smaller than generated by Hard Breachers.
Secondary breacher can be countered the same way as Hard breaching utility.
We don’t particularly like the addition of another hard breaching gadget.
On one hand, certain operators who were previously rarely picked can be now more viable. This may add variety to attacking rosters.
On the other hand, there’s just so much hard breaching in the game already. Though, Ubisoft tries to balance this new gadget addition with nerf to Thatcher (EMP will only disable temporarily all gadgets, not destroy them).
MATCH REPLAY & MAP BAN
Match replay system will allow players to watch their past matches. The system stores up to 12 last matches. This new feature is in the alpha stage and will be available only on test servers for the time being.
To read more on the match replay system, check our article on this subject.
Last but not least, Ubisoft is adding a map ban feature that will work similarly to operator ban mechanics in unranked and ranked game modes.
Operation Shadow Legacy -
FULL REVEAL PANEL:
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R6 Siege Y5S2.2 patch notes
Y5S2.2 patch has been released for Rainbow Six Siege in the middle of June. This patch provides improvement to player reporting system and fixes various bugs.

New on R6 Siege: Zofia Elite Skin
New Rainbow Six Siege skin is available – yes, we got finally Zofia Elite Skin!
Check out the content, animation and cost of new skin.
R6 Siege Y5S2.3 patch notes
Rainbow Six Siege Y5S2.3 Patch Notes
Ubisoft released patch Y5S2.3 for both PC and console versions of Rainbow Six Siege on Wednesday 29th of July.
Additionally, together with this patch console players will receive minor update Y5S2.2, released earlier on PC in the middle of July.
Unlike the previous update, the Y5S2.3 patch contains balancing changes that may have an impact on the META of the game.
Let’s have a look at what changes Ubisoft outlined in Y5S2.3 patch notes and whether changes are likely to improve the pick rate of impacted operators.
Y5S2.3 BALANCING CHANGES:

FUZE:
- Increased Cluster charge number from 3 to 4

GRIDLOCK:
- Added deployment activation delay of 0.45s – previously activation initiated immediately
- Lowered Trax Stingers full deployment time from 13s to 9s
- Reduced deployment time of single trap from 0.7s to 0.45s
- Decreased the range of random deploy variation from 0.1s to 0.05s
OUR OPINION ON
BALANCING CHANGES:
FUZE & GRIDLOCK SITUATION
1 SPEED AND DEFENDERS
- Strong gun – Maestro
SO HOW ABOUT 1 SPEED ATTACKERS?
THE CURIOUS CASE OF ORYX
Thus, he is one of the very few operators who have to sacrifice something to use unique utility.
Y5S2.3 Patch notes
GAMEPLAY CHANGES

PUSHBACK MECHANICS
- Nomad’s Airjab push
- being tackled by Oryx’s Remah dash
BUG FIXES in
Y5S2.3 patch notes:

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Match Replay system – update and information
On 19th May 2020 Ubisoft team has shared with R6 community dev blog update on this subject.
Let’s have a look at information released by the R6 development team and the potential implications of a new feature on the game’s scene.

R6 Siege Y5S2 patch notes: Operation Steel Wave
Y5S2 is around the corner. Ubisoft released information on the upcoming season patch notes – let’s dive deep into it!