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Gridlock R6 Siege operator B&W design by r6siegecenter

PROs:

  • LMG with great Scope
  • 3-armor
  • Versatile loadout options

CONS:

  • One speed operator
  • Non-essential utility
  • Not new player friendly
  • Weak AR

Gridlock

Offensive operator

Gridlock R6 operator is the first attacker added in Year 4. She has access to 4 Trax Stingers.
 
Her utility serves primarily two roles on the attack:
  • Flank watch
  • Area denial

Organization

SASR

Availability

DLC Y4S1

Armor Rating

Heavy

Speed Rating

Slow

Biography

The eldest of five, Fairous has demonstrated leadership potential throughout her life. From an early age Fairous worked with engines and competed in robot championships. Her mechanic background was heavily influenced by her father, a military aircraft mechanic.

Fairous joined the Australian army reserves to further develop her mechanical engineering skills and to have access to the best equipment. After graduating from university she chose Army branch of the Australian Defense Force, where she honed her mechanical prowess.

Fairous also has expertise in a range of weapons, intelligence gathering and close protection duties, and has the ability to adapt to unexpected situations and remain calm in dangerous situations. This unique skill set made her an essential recruit into the SASR Mobility Platoon.

OPERATOR VIDEO

gridlock_trailer5
Play Video

Fairous was awarded the National Emergency Medal for her part in saving firefighters. She has been offered lead positions but has repeatedly turned them down.

Operator guide

Detailed information on how to play Gridlock R6 Siege operator

Caption title

Utility

What is the utility?

Rainbow Six Siege Gridlock’s Stingers are throwable “grenades” that once deployed serve as attackers’ form of Barbed Wires, with function from utility perspective similar to Nomad’s Airjabs –  area denial and flank prevention.

Deployment of Stingers begins with Tori throwing them at the desired surface.
Once the trap reaches the destination, it begins to spread 19 hexagonal patches. The process starts from the first thrown patch and expands in hexagonal shape using the first patch as the center of it.
If the location where Stinger would spawn a new patch is too small or unavailable, then that patch is skipped.
 
Comparison between both unobstructed and incomplete deployment is demonstrated in the video:
Play Video
During deployment, each patch is visible on Gridlock’s UI, with a silver/gray highlight similarly to UI highlight Mozzie controlled drones display to defenders.
However, once deployment has completed, Trax Stingers do not have any UI indication for either Gridlock or other attackers.
 
Each patch does following when stepped on by defender:
  • deals 10 damage 
  • slows down impacted operator
  • makes noise
 
Defenders can destroy patches in both phases:
  • during the deployment phase
    Destroying a central patch before deployment of additional traps will stop the process.
    If the deployment is in process, defenders will have to destroy the central patch and any additional patches to prevent a further generation of Stingers.
  • once the deployment is completed
    Destroying Stingers results in creating noise and is likely to warn nearby attackers.

How to use utility?

Mechanically:
To deploy Trax Stingers, Rainbow Six Siege Gridlock player has to press a unique utility button to equip it and:
  • hold the button – allows precise aiming as Tori will throw Stinger upon release of the button
  • release immediately – to throw the trap at a centered location
The thrown grenade has trajectory very similar to Valkyrie’s Cameras.
As mentioned in the previous section, Trax Stingers perform two roles from utility perspective: Area denial & Flank watch.
The main aspect differentiating between using Gridlock utility in the mentioned roles is where you place traps.
 
Traps placed in the objective serve area denial role as they hinder defenders’ ability to: 
  • retake objective
  • disable defuser
  • use rotations
On the other hand, flank watch Stingers will be usually placed outside of the objective room in locations where you expect defender(s) to flank from.
 
Despite different location logic for both roles, we suggest to consider below aspects when deploying your traps:
  • defenders location & available routes
    When placing traps, you should always consider where defenders currently are and which paths they can use.
    Try to plan the course of action ahead of time. Place traps to help you cover angle you do not intend to hold or that will give you an advantage if you decide to do so.
     
  • maximum area coverage
    Bear in mind spawning mechanic and hexagonal shape when throwing your trap.
    Each Stinger can deploy up to 19 patches, so you want to make sure you can get the best coverage out of your trap.
     
  • ability to capitalize with a kill on the trap
    So many times, I have seen attackers leaving traps and then totally forgetting about them, without being present anywhere close to Stingers.
    When it comes to flank prevention, Gridlock R6 operator’s traps should be considered as flank watch enhancement and not a sole way of preventing it.
    Unlike Claymores, triggering Gridlock’s utility does not guarantee to injure or kill caught defender. Therefore, you need someone to be relatively close to traps to gain an advantage.
    Capitalizing on traps placed in objective as an area denial tool is much easier. This is due to the objective being the center of the attention by the time you place Trax.
     
  • force defenders to expose themselves
    As mentioned defenders can shoot your traps during deployment to prevent further spawning of patches. Consider angles available to the closest defender(s) when throwing Stinger and try to place it in a way that defender has to get out of cover to get LoS on your utility.
Regardless of role, Rainbow Six Siege Gridlock traps force defender(s) to choose one of the following actions:
  • destroy traps
    By choosing such action defenders risk notifying nearby attackers about upcoming flank, thus eliminating the element of surprise. The surprise is one of the most significant advantages flanking operator usually has
  • trigger the trap
    Such an outcome will result in both damage to a defender and making noise, which may notify nearby attackers
  • abort or choose a different route
    This might be the right course of action for the flanking defender. Continuing flank, regardless of risks, may result in easy death. Instead, flanker may choose another route, if available.
    Likewise, anchoring defender may choose different entrances to objective or create such.
Advanced usage:
Using Stingers as bait.
Such usage can be achieved by throwing Stinger at a location where you expect the defender to have a relatively easy angle on your utility. Defenders who hear trap’s deployment are likely to focus on shooting them down to prevent full deployment. In such a scenario, Gridlock (or her teammates) can push pre-occupied defender and get an easy kill.
Utilizing Trax Stingers in this way requires good game sense to anticipate the defender’s actions and map knowledge to understand where to place Gridlock’s utility effectively.
 
Trap vertical deployment.
In Rainbow Six Siege Gridlock is capable of opening holes in penetrable floors which allows her to deploy a trap from above.
Play Video

Interactions

SYNERGIES

Gridlock’s Trax Stingers do not synergize specifically with any other offensive operator available currently in R6 Siege.
They do, however, synergize well by making an easier task for operators performing particular action/role, such as:
  • flank watch
  • defuser cover

Counters:

Stingers are not a hard counter to any specific operator, but rather roles and actions.
From such a perspective, Gridlock traps counter:
  • Flanks
  • Rotations
  • Retakes
 
Additionally, stepping on Gridlock’s patch forces the deactivation of Vigil’s Cloak and Caveira’s Silentstep. Both abilities can be activated immediately, so it is a minor aspect to countering roamers.

Countered by:

In Rainbow Six Siege Gridlock’s utility is not hard countered by any specific defender currently available in the game.
 
Stingers can be destroyed by:
  • shooting down
    One bullet destroys patch.
    Such counter results in noise creation even when gun uses a suppressor

  • throwing explosives at them
    1 Nitro Cell or Impact grenade may destroy most (and sometimes even all) deployed patches. It is the fastest, but also the loudest way of destroying Stingers

  • hitting patch with melee
    Trap does not deal damage when destroyed with melee, but still makes some noise that may alert nearby attackers
Additionally, Maestro’s Evil Eyes can shoot patches with its lasers.
 
Despite often assumed interaction by players, Trax Stingers are not countered by:
  • Jäger‘s ADS
  • Mute‘s Signal Disruptors

How to play -
Gridlock R6 Siege

Playstyle

SUPPORT
 
As a support operator, you are not expected to be the first attacker engaging with enemies. Instead, play a bit more cautiously until your role is fulfilled and utility has been used.
 
The best way to utilize support operator from the beginning of the action phase in R6 Siege is to avoid getting spawn peeked while approaching the objective building. We highly recommend jumping on a drone for an initial 5-10 seconds and re-check your entry point.
Most of the spawnpeeked deaths can be avoided by this step alone… Seriously!
DRONE FOR ENTRY FRAGGERS
We recommend for support operators to aid entry fragging teammates by droning for them to feed with invaluable intel about defenders’ position.
Droning for others is not flashy and won’t show on the scoreboard. However, it is one of the essential aspects differentiating consistently victorious squad and a random group of people where everyone plays for themselves.
 
Tori is not recommended for entry fragger. She is a one-speed operator and has no access to Stun or Frag grenades that could aid her at pushing defenders.
However, Gridlock R6 operator can stand her ground when it comes to fragging as LMG is a competent weapon!
 
She will be more often than not brought for her utility to aid the team with isolating roamers and denying area for anchors.
 
FLUIDITY OF PLAYSTYLES
Playstyle on the attack in R6 Siege is flexible and in fact fluid. Every operator turns eventually into fragger, once necessary tasks are completed, and utility has been used. 
Therefore, you can play more aggressively and go fragging once:
  • entry to the building has been made
  • your team has established sufficient map control
  • you have used your utility
 

Difficulty

MEDIUM
 
  • three armor & one-speed operator
  • mechanically simple utility
  • requires map knowledge and good game sense
  • non-vital utility function

Loadout guide -
Gridlock R6 Siege

Available options

Primary weapons

Secondary weapons

Universal gadgets

Rainbow Six Siege breaching charge

Breaching charge

The charge allows opening a hole in unreinforced walls, hatches, and barricades.

smoke-grenade_compressed

Smoke grenade

Grenade releasing a cloud of smoke, which is almost impossible to see through. It gives the advantage to players by preventing line of sight.

Loadout suggestion

Loadout choices are an individual aspect, and rarely there is a “go-to” loadout in R6 Siege.
Sight choices are purely personal and depend on the player’s playstyle, map, even objective & specific role.
Please treat the below suggestion as what it is – our preferences.
We encourage you to experiment to find your setup.

Remember, just because something works for someone else, does not mean it has to and will work for you!

Suggested loadout:

Primary weaponBarrelGripScope
M249 SAWCompensatorVertical grip2.0x scope
Secondary weaponBarrelGripScope
Super ShortyN/AN/ARed dot
Gadget
Smoke grenade

Why such loadout?

PRIMARY WEAPONS
F90 is second last in DPS among attackers ARs (behind Spear). If you go for killing power, then choosing three armor operator with one of the worst guns on the attack is not the best decision you can make.
However, Rainbow Six Siege is all about headshots. If you hit them consistently with F90 and win gunfights, then there’s a reason to play differently.
In case you choose F90, we suggest equipping it with 2.0x scope, Flash hider, and Vertical grip.
 
Now, let’s focus on M249 SAW which is the same gun as Capitao’s LMG, with magazine instead of belt feeding ammunition. As a result, the weapon has a lower capacity (60 vs. 100) but reloads much faster than Capitao’s.
LMGs used to be unpopular weapons since the beginning of the Rainbow Six Siege lifespan but received multiple buffs until now.
 
Since the Y5S3 update, Gridlock’s LMG has access to 2.0x and 2.5x scopes. Both options are viable, but we prefer 2.0x scope due to better visibility in close range.
When it comes to other attachments, we recommend equipping this weapon with Compensator, which will benefit from long sprays. The vertical grip will also help with lowering recoil.
 
SECONDARY WEAPON & UNIVERSAL UTILITY
When it comes to secondary weapons and universal utility, the Gridlock R6 operator is equipped very similarly to Jackal.
There are two ways of setup here:
a) shotgun + smoke grenades
b) pistol + breaching charges
We recommend and see most commonly option “a.”
Shotgun provides sufficient breaching power for an operator who is not focused on breaching. Pistol, on the other hand, will be rather useless with a primary gun that has 60 ammo and reloads very fast.
Smoke grenades can be a great tool, especially when playing bomb game mode. Smokes can obscure defenders vision and increase the odds of successfully planting defuser.
Other than that, smokes can be used to cut off visuals on certain angles and to provide cover for Glaz.

Community Videos -
Gridlock R6 Siege

Instructional videos

Gameplay showcases

Other operators

Learn more about other operators in Rainbow Six Siege!

Or go to list of all available R6 Siege Guides

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