- Valuable to the attacking team
- Have good fragging potential
- Are easy to pick and utilize properly
In case you would like to learn more about each operator, please click their name to go to a dedicated page or click the below button to visit the list of all operators available in Rainbow Six Siege.
The Best Utility
This section of utility ranking contains operators that have the potential of providing the highest utility benefit to the team.
Of course, it does not mean that other operators are not needed to team’s success. Rainbow Six Siege is a complex game with tons of variables and essentially unlimited tactics. Below operators, however, can support their team in virtually any situation.
In many cases, they are also vital to consistently winning rounds on the attacking side.
Moving on from the best utility operators, we enter the stage of useful, but not exceptional in every situation, group of operators.
Please note that in some scenarios using operators in this group may be even more vital to winning rounds, than the best utility operators mentioned earlier.
|Twitch||Great counter to Mira’s Mirrors and other defensive utility|
|Lion||Prevents movement for a short time or provides intel about the enemy’s presence|
|Dokkaebi||Offers various perks to attacking squad – disruption, intel gathering, prevents plant denial|
|Capitão||Prevents plant denial, as well as area denial|
|Sledge||Soft breacher with versatile loadout|
|Buck||The most versatile Soft breacher|
|IQ||Identifies the location of the enemy’s gadgets|
|Nomad||Great area denial and flank watch operator|
|Iana||Hologram allows virtually unlimited droning capability that can be used to gather intel|
|Gridlock||Great area denial and flank watch operator|
|Jackal||Provides attackers with intel about the enemy’s presence|
|Zofia||Able to create new angles, as well as destroy the defensive utility; additionally capable of concussing enemies to support the team|
|Fuze||Clears tons of utility when used correctly, occasionally kills defenders|
Least team-oriented utility
Last and, in this case, least as well, the operators who provide the lowest benefits in team perspective utility usage.
Such a categorization does not mean their utility is useless. In some cases, those operators are the best at what they do, but do not provide benefits to the team but rather enhance their own killing potential.
|Operator||Least useful utility|
|Blackbeard||Excels at holding angles. Survives a limited number of potential headshots|
|Ash||Able to create new angles, as well as destroy the defensive utility; less utility than Zofia – her alternative|
|Finka||Provides buff to attacking team. Comes with a downside too – sound distortion|
|Glaz||The only attacker who sees through the smoke. Excels at holding angles|
|Blitz||Superior in 1vs1 close quarter combat|
|Ying||Capable of flashing entire rooms on entry.|
|Nokk||Able to sneak silently past the enemy’s intel gathering tools|
The Best Fraggers
R6 Siege is FPS, and thus at its core, every operator is a fragger.
In this section, you will find operators who are best suited to be entry fragger for attacking team in Rainbow Six Siege.
|Operator||The best fragging potential|
|Ash||3- speed, great gun, Stun grenades, range angles creation capability|
|Jackal||2-speed, great 2 guns, utility specialized in roam hunting, new angles creation capability|
|Zofia||2-speed, great gun, Concussion grenades, range angles creation capability|
|Maverick||3- speed, great gun, Frag grenades, reinforced surfaces angle creation capability|
|Twitch||2-speed, great gun, the utility that supports fragging|
|Buck||2-speed, hard to control but a great gun, Stun grenades, the most versatile Soft breaching capability|
Operators listed in this category are good at fragging, but either have their own limitations or are not centered around this function.
|Operator||Good fragging power|
|Ying||2-speed, decent gun, utility focused on entry fragging|
|Ace||2-speed, great gun|
|Sledge||2-speed, versatile loadout options, Frag grenades, extensive breaching capability in melee range|
|Nomad||2-speed, good guns, stun grenades, unique utility focused on area denial|
|Thatcher||2-speed, good gun, utility not supporting fragging|
|Thermite||2-speed, good gun, stun grenades, unique utility not supporting fragging|
|Iana||2-speed, good guns, frag grenades, unique utility not focused on OP’s own fragging|
|Hibana||3-speed, good gun with limited ammo per clip, stun grenades, unique utility not supporting fragging|
|Lion||2-speed, good gun with high ammo count, stun grenades, the unique utility can help with roaming hunting|
|IQ||3-speed, good guns with limitations, utility not supporting fragging|
|Capitao||3-speed, good guns, stun grenades, utility supporting objective play|
|Blackbeard||2-speed, weak guns, stun grenades, unique utility supporting fragging, slow with a shield on|
|Finka||2-speed, good gun (LMG), frag grenades, unique utility supporting fragging|
|Blitz||2-speed, offensive shield operator, unique utility supporting fragging|
|Nokk||2-speed, weak guns, utility supporting fragging|
|Glaz||2-speed, fills in the role of the sniper in Siege, can see through smoke|
Below attacking operators are hindered in gunfights due to their specifications.
Each of them can get the job done but are not suited well to be the entry fragging option for your team.
|Operator||Least fragging potential|
|Dokkaebi||2-speed, no automatic primary, odd weapon loadout, the unique utility is team-oriented|
|Montagne||The most defensive shield operator|
|Gridlock||1-speed operator, good guns, support-oriented utility|
|Fuze||1-speed operator, good gun, utility destruction oriented utility with possibility for occasional kills|
The Easiest operators
Attackers listed in this group are easy to pick and play, especially as a new player.
They do not serve any vital role from the objective perspective and have a unique utility that is easy to use.
|Operator||The easiest operators|
|Finka||Mechanically simple; non-vital utility; helps winning gunfights by reducing recoil|
|Ash||Mechanically simple; non-vital utility; requires basic map knowledge|
|Jackal||Mechanically simple; non-vital utility; does not require map knowledge|
|Zofia||Mechanically simple; non-vital utility; requires basic map knowledge|
|Iana||Mechanically simple; non-vital utility; helps players without map knowledge by allowing an additional droning capability|
|Blackbeard||Mechanically simple; non-vital utility; helps winning gunfights by saving from headshots|
This is where most operators fall into – the middle range of difficulty.
Attacking operators listed below require a bit more practice but are not the hardest to pick and play.
|Operator||Moderate difficulty operators|
|Blitz||Shield operator; requires mindset change; mechanically advanced for proper utilization|
|Thatcher||Vital utility; simple mechanically; requires basic map knowledge|
|Thermite||Critical utility; simple mechanically within Hard Breachers; requires basic map knowledge|
|Twitch||Can be critical to success; utility requires advanced map knowledge; patience and good game sense|
|Sledge||Simple mechanically, but requires advanced map knowledge|
|Nomad||Requires extensive experience and good map knowledge for proper utilization of utility|
|Lion||Simple mechanically, but needs good team coordination to get the job done|
|IQ||Advanced map knowledge and game sense required to utilize gadget fully|
|Gridlock||Requires extensive experience and good map knowledge for proper utilization of utility; 1-speed operator|
|Fuze||Benefits from patience, extensive experience and good map knowledge for proper usage; 1-speed operator|
The most difficult operators
Below attackers require more skill, experience, and often map knowledge to utilize them properly.
We do not recommend those operators for beginners who just picked up the game.
|Maverick||Requires advanced map knowledge and game sense; can be vital to a team’s success; mechanically the most complicated Hard Breacher|
|Hibana||Requires advanced map knowledge; vital to team’s success; mechanically more complicated than Thermite, but less than Maverick|
|Ace||Requires advanced map knowledge; vital to team’s success; mechanically more complicated than Thermite since Selma on range requires throw precision|
|Montagne||A defense-oriented shield attacker, requires coordination, map knowledge, and game sense|
|Buck||Requires advanced map knowledge and excellent recoil control to use effectively|
|Capitao||A difficult unique utility that is objective-oriented requires coordination and map knowledge|
|Dokkaebi||Utility requires team coordination and objective play; no automatic primary weapon|
|Glaz||Requires advanced aim to make shots count; needs good map knowledge and situational awareness; more situational utility due to nerfs|
|Ying||Inconsistent but powerful at fragging when used right, Ying requires aggressive playstyle; situational awareness and map knowledge needed|
|Nokk||Weak guns and situational utility make her demanding operator to play well|
TOP 6 operators
And the winners are...
After considering all the factors, we present to you our list of the best-attacking operators in Rainbow Six Siege.
|Operator||The best attackers|
|Jackal||Nobody likes playing against Jackal; Powerful intel-gathering attacker|
|Maverick||Uncounterable and versatile operator, with ability to frag extremely well|
|Thermite||One of the cornerstones of the attack; Reliably fills in the role of Hard Breacher since Siege’s release|
|Thatcher||The best support-oriented operator in Rainbow Six Siege.|
|Zofia||An excellent choice for new players who want simple mechanically but still useful to the team operator|
|Ace||A great gun on a ranged Hard breacher; on top of that 2 Smoke grenades for a plant|