- Easy to play
- Passive utility
- Good weapons
- Utility can be underwhelming
- Fairly easy to dodge traps
Table of Content
Thorn grew up on a farm in a part of Ireland known for two things: horse racing and military training. For several generations her family was heavily involved with both. When she wasn’t outwrestling one of her five older brothers, she was helping her parents breed and raise thoroughbreds for the tracks as well as for the mounted division of Ireland’s national police force. It’s a Hawthorn family tradition to eventually abandon farm life for the military, as it’s considered to be “easier”. Thorn, however chose to follow the horses and joined the Garda Síochána.
After four years of impeccable service she applied for the Garda’s elite tactical branch, the Emergency Response Unit. Only five percent of applicants pass the grueling two-week entrance exam. Thorn not only finished top of her class, but would routinely assist other applicants through the training gauntlet.
She quickly rose through the ranks as a tactical weapons expert and helped re-design the unit’s obstacle course, referring to the former design as a “walk in the park.” Word of her course reached the ears of Caveira, who upon barely completing the training exclaimed with exhaustion “You want a job?”
Detailed information on how to play Thorn
What is Thorn's utility?
What is the role of Razorblooms?
- Intel thanks to:
- sound notification about gadget activation
- hud notification (for Thorn) about activation of the trap
- Plant prevention if a trap is placed well
- May detract enemies from their initial push
- Distraction to give an edge in a gunfight
- 3 grenades per round
- Razorblooms attach to surfaces similarly to Ela’s Grzmot mines
- Razorbloom deals lethal damage to enemies caught in the radius of the gadget
- Thorn’s grenade does not prevent sprinting, nor does it slow enemies down by itself
- The grenade can be destroyed with any source of damage, such as gunshots, explosives, etc.
- Thorn’s unique gadget has 3 meters of effective activation radius
- After deployment of Razorbloom, the grenade will need approx. 5 seconds before being active
- Once activated by an enemy present within its effective radius, Razorbloom will start emitting loud noise for a couple of seconds before exploding
- Razorblooms can be picked up by Thorn to re-deploy elsewhere
- Thorn does not have a UI indicator of active Razorbloom grenades
How to use utility?
Razorblooms placement principles:
- Where will enemies come from?There’s no point in placing a trap in a very creative way if no one will pass through that location. So this comes down to your map knowledge and understanding players’ tendencies. You want to be, of course, creative, but you also want to make as much impact and as often as possible.
- How will this Razorbloom benefit our team?You should understand the action and reaction of your utility. When an enemy starts hearing your trap’s activation noise, they are forced to retreat, progress quickly, or destroy the grenade. So how can you benefit from this particular placement?
- Can an enemy easily spot and destroy the trap placed here?You want Razorbloom to be as hard to destroy as possible. Therefore you want to place them above the doorways, inside or under furniture, etc.
- DistractionThe sound of Razorbloom arming may cause enemies to panic a bit and focus on avoiding death from your grenade rather than paying full attention to you.Alternatively, enemies may turn to shoot your trap which should lead to an easy kill if you can capitalize on it!
- Plant denialWhen placed in default plant spots (common planting locations for attackers on bomb sites), Razorblooms may force enemies to move out of their preferred spot. Otherwise, enemies risk dying while planting.Therefore, pre-place your trap in a concealed location near the default plant location to gain such an advantage. The example below shows such placement for Club House map, CCTV/Cash objective
- Delaying pushYou can also place your traps in chokepoints such as corridors or staircases leading to the objective. This will force enemies to retreat or at the very least give you a heads up about opponents’ approach from this direction.Such placement of your trap works best if it’s combined with other defensive utility to slow them down.
Combine with Slowing down utility
- MeleeHitting the trap with a melee attack destroys it immediately
- Twitch – Shock droneThe drone can destroy the grenade with a zap
- Zero – Argus cameraSingle zap from camera destroys your traps
- IQ – Electronics scannerIQ can spot your pre-placed traps with her scanner
- Thatcher – EMPEMP disables pre-placed Razorblooms
How to play -
- Thorn’s unique utility is easy to use mechanically
- Non-vital and passive utility
- Good gun
Loadout guide - Thorn
Hip-high shield deployable by defenders on flat surfaces. Can be used to protect from gunfire & explosives, as well as an obstacle for attackers to cross locations.
Razor wire that can be placed on flat surfaces, which slows down attackers movement speed and creates noise.
Loadout choices are an individual aspect, and rarely there is a “go-to” loadout in R6 Siege.
Sight choices are purely personal and depend on the player’s playstyle, map, even objective & specific role.
Please treat the below suggestion as what it is – our preferences.
We encourage you to experiment to find your setup.
Remember, just because something works for someone else, does not mean it has to and will work for you!
|UZK50GI||Flash hider||Vertical Grip||Holo|
Why such loadout?
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