Pulse R6 Siege operator B&W design by r6siegecenter


  • Self-reliant intel gatherer
  • Three-speed
  • Strong vertical play – C4
  • Plant denial option


  • Low rate of fire SMG – UMP
  • Not friendly for new players
  • Vulnerable when using the scanner
  • Active utility – dead Pulse=no benefit


Defensive operator

Pulse fills in the role of Intel gatherer, who can also be used for plant denial.
His full potential will be unleashed by a player with good map knowledge, situational awareness, and patience.
Thanks to his heartbeat sensor and access to Nitro cell, he is the best operator for vertical play on defense.





Armor Rating


Speed Rating



Born to Cynthia Estrada and Mark Peterson on Seymore Johnson Air Force Base, Jack was raised as a military brat.
Following his mother’s footsteps, Pulse became an intelligence officer.


Rainbow Six Siege Pulse operator guide
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Operator guide

Detailed information on how to play Pulse R6 Siege 



What is the utility?

Pulse is a portable radar on defense in Rainbow Six Siege.
He comes equipped with a Heartbeat sensor, which identifies the location of enemies present within 9 meters.
With Finka’s boost active, the heartbeat’s range increases to 14 meters.
The sensor shows enemies through surfaces. This makes him a great intel gatherer, which is his primary role for the majority of the round.
The heartbeat sensor does not have restrictions on its usage. It does not have a maximum duration nor a limit of uses.
However, the Pulse is unable to use weapons or gadgets (C4) with a Heartbeat sensor active. The result is a delay between information about the last known enemy position and the ability to shoot or throw a nitro cell.
Additionally, when using a Cardiac sensor, his ability to see surroundings and hear sounds is impaired due to the sensor’s animation obscuring vision and sound.
Pulse’s utility is active, meaning that he has to stay alive and use the gadget to bring utility to the team.
On top of the intel gathering function, the cardiac sensor allows him to be a plant denial option for the defensive team.
Bear in mind that Pulse’s plant denial is limited to situations where attackers attempt to plant defuser with the destructible floor, ceiling or he has a hole to throw C4 through.
The size of the heartbeat scanned on the sensor indicates the distance between the Pulse and located attackers. The closer attacker is, the bigger the heartbeat will be. When you gain experience, you will be able to call out the floor on which attackers are present.

How to use utility?

To use the Pulse R6 operator’s sensor, players have to press the utility button. Before Grim Sky, you had to hold the button to keep the sensor active, but luckily Ubisoft made it a toggle option.
Swapping back to a weapon can be achieved by pressing the utility button, weapon swapping, or pressing the button responsible for the weapon/gadget.
Ideally, Pulse should always have a destructible surface between him and a scanned attacker.
Such positioning is essential for two reasons:
  • Using utility leaves you vulnerable
    A clear line of sight between you and attackers puts you at a clear disadvantage as you nullify your gadget’s benefit and give it to enemy
  • Allows you to act on intel
    Having a penetrable surface between you and the enemy enables you to either shoot them through the surface or use C4 for an easy kill
Utilize verticality, which means being above or below the enemy, by:
  • Deny entry or map control from below

    As you can imagine, the Pulse R6 Siege operator shines on maps with a high number of destructible floors.
    This is especially relevant for the top floor or ground floor on maps with the basement.
    One of the frequently used tactics to utilize Pulse is to place him under common entry points with a destructible floor.

    Consulate – Visa office
    Pulse can go to the basement, put C4 on the ceiling and wait for attackers to attempt entering the building through Visa office doors.
    Attackers have no way to know they are being scanned in such a situation. They can, however, predict such a trap if they spotted you during the preparation phase.

  • Plant denial

    Do your best to stay alive when playing bomb game mode, especially when the objective is on the top floor with a destructible floor. As Pulse, you can deny plant attempt with C4 from below.
    Patience is essential when it comes to denying the plant consistently. Wait for an attacker to remain stationary for a second or two before throwing C4.

    Consulate – Consul office and Meeting room
    Depending on push direction you can place yourself in either the Piano room (under Consul) or the Main lobby (under the Meeting room). You can then use C4 wherever they intend to plant (besides the top of the desk in the Consul)

  • Pair with other C4 defenders

    Extremely beneficial for two excellent reasons:

    • doubled C4 capability
    • nullifying delay between the sensor and C4 placement
Last but not least, bear in mind that getting kills is not the only and main reason you have a Heartbeat sensor.
Use your utility to feed your teammates with information about attackers’ location.
Information about enemy presence is one of the most (if not the most) vital factors leading to winning rounds on defense.
Don’t be that guy who picks Pulse and then doesn’t help teammates!
To make sure your callouts are as accurate as possible, aid your verbal comms with yellow ping. A ping is an excellent tool, especially for indicating where a teammate should place C4. Unlike spotting enemies on intel gathering devices, yellow ping does not show for attackers at all.



The best synergy Pulse has is with defenders being able to act on the intel he is feeding.
Such can come from either being able to shoot exposed attackers with runout or use explosives.


Pulse is not a hard counter to any specific attacker.
However, he can detect every attacker currently available in R6 Siege, where intel about enemy presence is king!
Additionally, he is an excellent choice for denying vertically plant or map control.

Countered by:

  • IQ
    The electronics detector identifies Pulse using a Heartbeat sensor actively within a 20 meters range. Pulse vs. IQ gymnastics can be at times game within the game.
    IQ can see him from farther afar and shoot immediately. Pulse can see her all the time within lower range and use explosives.
  • Thatcher
    EMP disables temporarily Cardiac sensor. It can still be equipped by Pulse, but won’t show any heartbeats until the EMPs effect wears off

How to play -
Pulse R6 Siege


Depending on the situation Pulse can be played both as an anchor or as a roamer.
Due to such flexibility in roles, we would categorize him as a universal defender.
Pulse R6 operator is an excellent choice for a roamer thanks to his three-speed ratings.
He will often choose a sector of the map and feed intel to his team regarding the direction of the enemy attack.
Being a light operator allows his mobility, which is beneficial for rotating to adjust to the situation developed during the round.
A great example of using Pulse as a roamer is Border when defending Armory.
Pulse can choose multiple areas under objective and scan for enemy presence, without attackers knowing about information about their location being revealed.
On the other hand, in many situations, Pulse is better played on site. Such placement can help him with:
  • feeding intel to his team
  • denying access to site vertically
An example of Pulse anchoring is the Clubhouse basement defense.
Just the fact that Pulse is scanning the kitchen may discourage attackers from opening the hatch and playing this strong angle to the objective site.
If the presence is not enough, then you can always use your C4 to kill enemies!
Depending on the situation, you can play Pulse either very aggressively or passively.
Thanks to his utility, Pulse is great at unexpected runouts on careless attackers.
To learn more about runouts, visit the “Spawnpeeks & runout” guide.
To learn more about each defensive role, please visit the below sections.


Pulse is one of the hardest defenders to utilize to full potential, due to:
  • An active utility that leaves him vulnerable
  • Advanced map knowledge required
  • Benefits greatly from communication skills
  • High skill ceiling depending on game sense

Loadout guide -
Pulse R6 Siege

Available options

Primary weapons

Secondary weapons

Universal gadgets


Nitro cell

The throwable explosive detonated remotely by the user. It can be pre-placed or used similarily to grenades. The best counter to Shield operators and preventing defuser plant.


Barbed wire

Razor wire that can be placed on flat surfaces, which slows down attackers movement speed and creates noise.

Loadout suggestion

Loadout choices are an individual aspect, and rarely there is a “go-to” loadout in R6 Siege.
Sight choices are purely personal and depend on the player’s playstyle, map, even objective & specific role.
Please treat the below suggestion as what it is – our preferences.
We encourage you to experiment to find your setup.

Remember, just because something works for someone else, does not mean it has to and will work for you!

Suggested loadout:

Primary weaponBarrelGripScope
UMP45CompensatorAngled gripReflex
Secondary weaponBarrelGripScope
5.7 USGMuzzle brakeN/AN/A
Nitro cell

Why such loadout?

I recommend using UMP45 by default due to the range flexibility provided by using an automatic weapon.
UMP has a low rate of fire (600) with quite high damage per bullet for SMG (38), which is complemented by very low recoil.
My suggestion is to use a compensator as vertical recoil is minimal. Since Grim Sky recoil changes UMP pulls a bit to the right when spraying in full auto.
The grip selection for this SMG is very individual.
On most guns, vertical grip helps significantly with recoil, but in the case of UMP benefit is not as noticeable.
If you play Pulse R6 operator aggressively and have no problem with controlling recoil without vertical grip, then I suggest picking an angled grip.
Pulse is one of the very few operators where shotgun as a primary weapon might be put to great use. Wallbangs (shooting an enemy through the wall) is much easier with a shotgun than with SMG. This might be a situational choice, but worth trying when you expect to play vertically often during the round and do not mind limitations dictated by the range of a shotgun.
Now, let’s move to secondary weapon selection.
When it comes to pistols, I prefer to have a higher magazine size than higher damage per bullet. The reason is that when I ran out of bullets with a primary weapon, the last thing I want is to run of bullets on my secondary.
Therefore, the selection of 5.7 USG – which by the way is a very good pistol with unusual 20 bullets mag and decent 42 damage per bullet.
I recommend using a muzzle brake to lower recoil. A pistol will be your last resort weapon, which should not need stealth.
Loadout setup is a personal choice, but there are couple of situations where a certain option is mandatory – Nitro cell on Pulse is such case.
You are hindering yourself by picking Barbed wire. Pulse’s utility synergy with Nitro is almost broken.

Community Videos -
Pulse R6 Siege

Instructional videos

Gameplay showcases

Other operators

Learn more about other operators in R6 Siege!

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