PROs:
- Good AR & Great SMG
- Versatile gadget
CONS:
- Easy to hear gadget
- Not reliable as Hard Breach Support
ZERO
Offensive operator
Zero, the Sam Fisher of Rainbow Six Siege, is a versatile attacker with an interesting gadget that serves the roles of:
- Intel-gathering
- Hard Breach Support
He is a strong fragger with good weapon choices.
Organization
ROS
Availability
DLC Y5S3
Armor Rating
Medium
Speed Rating
Medium
Biography
Though the CIA and Third Echelon have classified the majority of Fisher’s childhood it is known he was born in the Baltimore suburbs of Towson, Maryland, where he was raised by his paternal grandmother, Sarah. He was enrolled in a Military Boarding School where he learned to focus his energy, hone his skills, and to either follow orders or be sure to hide the evidence.
From school Fisher enrolled directly in the United States Naval Academy where he majored in Political Science and later went on to pursue SEAL Training. While serving in the Persian Gulf, Bolivia, Columbia, Senegal, and Kosovo, Fisher became known for his ability to complete the mission, regardless of personal cost. After being awarded a Defense Distinguished Service Medal, Fisher spent time as an instructor at Little Creek Naval Base, Virginia. He was recruited to the CIA, where he [REDACTED].
OPERATOR VIDEO
Operator guide
Detailed information on how to play Zero R6 Siege operator
Utility
What is the utility?
The Y5S3 operator brings to the table a versatile gadget called Argus Launcher.
This launcher can shoot 4 cameras, which can be placed on basically any kind of surface.
CHARACTERISTICS OF ARGUS LAUNCHER:
- 4 cameras
- Attachable to any solid surface
- When attached to a “soft surface”, the camera can view both sides of the surface
- Attaching the camera to an unbreachable surface (“hard surface”) does not allow surveilling the other side of the surface
- Argus camera cannot be attached to electrified (Kaid or Bandit) reinforced surfaces – will be destroyed upon contact with the surface
- Zero’s gadget emits a loud sound while attaching to the surface
- A camera can be destroyed with a single bullet or with any explosives
- Each camera has 1 zap (similar to Twitch’s Shock drones), which deals 5 damage and destroys defensive gadgets (i.e. Mute Jammers)
- Zap recharges with the rate of 1 zap per 15 seconds (same as Twitch)
- Argus camera cannot be picked up once attached to a surface
- Every attacker can use deployed cameras, but only Zero can shoot the zap
- If a barricade that has a camera attached to it is destroyed, then the camera drops on the floor – still operative
With the above characteristics in mind, Zero serves primarily the role of Intel-gatherer in Rainbow Six Siege.
However, it is important to note in this guide that situationally he can also fill in the role of Hard Breach Support.
How to use utility?
To equip Argus Launcher, you have to press the Unique Ability button.
Once equipped, aim at the surface you want your camera to attach to and press the Fire button.
If you are unsure whether the surface is soft (viewable from the other side) or hard, then check the UI cue the game gives you.
If the camera is placed on the soft surface, then press the Navigate button (“Space” on PC) to switch to the other side of the surface.
To use the zap simply press the Fire button (Left mouse button on PC)
ZERO AS INTEL-GATHERER:
As an intel-gatherer Zero is almost as flexible as Valkyrie on the defense.
His cameras can help your team with:
- Covering your flanks
You can use your cameras instead of limited drones. Remember to ask a dead teammate to check your camera - Gaining intel about the situation on the objective
Due to the sound emitted by the camera, doing so can be difficult. Do not shoot a camera next to the enemy as they will certainly hear the sound and destroy your camera before you get any intel from it - Checking frequently traversed locations without exposing yourself to defenders
When placing cameras outside of the objective, try to think about:
- “Will this camera be easily visible?”
- “What type of intel will I gain?”
- “Where would I put my drones?”
ZERO AS HARD BREACH SUPPORT:
Let’s start right off the bat by clarifying one thing: Argus launcher shouldn’t be a replacement for Thatcher, Maverick, or Kali.
Situationally, Zero can serve as a support to your Hard Breacher, but he isn’t a consistent option that you want to rely on. From a reliability perspective, Zero is more like a Twitch when it comes to destroying Breach Denial devices.
There are two main constraints in using Zero as Hard Breach Support reliably, which are:
- The loud sound emitted by the camera
This gives heads up to any defender located within few meters from the camera.
To get around that, we recommend either drone the location first for info about the enemy’s presence, or to try to distract defenders with explosives or pushing them from another angle - Electricity destroys the camera
Basically, what you want to counter, counters you too. Hence, you need to have the possibility to use a soft surface nearby the electrified wall/hatch, a drone hole, or other entry points.
BE CREATIVE!
As time goes, the R6 community will find better and better spots for Zero’s cameras.
For now, our recommendation in this Rainbow Six Siege guide is to utilize spots presented in the below video:
And this nasty spots on Coastline rooftop drone holes for easy frag kills:
Since Zero’s frag grenades were taken away from him, he is not able to get such kills by himself anymore. Instead, you will have to team up with other attacker who has access to frag grenades.
Interactions
SYNERGIES
- Hard Breachers
Counters:
Unique defenders’ gadgets permanently destroyed upon hit from a zap:
- Mira – Black Mirrors
- Breach denial – Bandit Shock wires, Mute Signal disruptors, and Kaid’s Electroclaw
- Maestro – Evil eye
- Echo – Yokai drones
- Valkyrie – Black Eye cameras (the irony)
- Jäger – ADS
- Alibi – Prismas
- Wamai – MAG-net
- Traps – namely Lesion, Ela & Kapkan
Also, preplaced C4s, Bulletproof cameras, and Proximity alarms can be destroyed by Zero’s utility.
Countered by:
How to play -
Zero R6 Siege
Playstyle
Zero is an interesting attacker in Rainbow Six Siege, especially when it comes to playstyle.
From his toolkit perspective, Sam Fisher is more than adept at killing enemies with his very strong loadout options.
Thus, your role selection will depend on a few factors, such as both teams’ composition, objective site, and personal preferences.
SUPPORT PLAYSTYLE
As a support attacker, Zero is well equipped to counter enemy gadgets to weaken key aspects of defensive setup, and to give his team an edge before the objective push.
Filling in the role of a support operator means playing more passively at the beginning of the action phase before your utility is placed and used as expected. Though, once you are done with supporting your teammates, you should focus on fragging.
ENTRY FRAGGING PLAYSTYLE
When it comes to fragging, Zero is no slouch.
His loadout offers good AR (SC3000K) and great SMG (MP7). Both weapons are more than enough to deal with defenders. Zero is also 2 speed 2 armor attackers which help with gaining early map control.
Entry fragging plays a vital role in Rainbow Six Siege. Such playstyle is needed for advancing attackers’ progress in the round by taking control of strategically important locations.
As an entry fragger, you want to be aggressive, but not careless. Check your corners, drone for yourself/others, and push with teammates to increase the odds of re-fragging.
Difficulty
- Requires map knowledge to place cameras in good spots
- Benefits from advanced game sense and experience to utilize fully
- Not vital to the team’s success utility
Loadout guide -
Zero R6 Siege
Available options
Universal gadgets
Hard Breach Charge
A charge that blows a medium-sized hole in reinforced surfaces.
CLAYMORE
Anti-personnel explosive. Explodes when contact with sensor is made, injuring or dealing lethal damage.
Loadout suggestion
Loadout choices are an individual aspect, and rarely there is a “go-to” loadout in R6 Siege.
Sight choices are purely personal and depend on the player’s playstyle, map, even objective & specific role.
Please treat the below suggestion as what it is – our preferences.
We encourage you to experiment to find your setup.
Remember, just because something works for someone else, does not mean it has to and will work for you!
Suggested loadout:
Primary weapon | Barrel | Grip | Scope |
SC3000K | Compensator | Vertical Grip | 2.0x |
Secondary weapon | Barrel | Grip | Scope |
5.7 USG | Suppressor (fixed) | N/A | N/A |
Gadget |
Hard Breach Charge |
Why such loadout?
PRIMARY WEAPONS
SC3000K
Good Assault Rifle, which offers a plethora of sight choices – 1x sights, as well as 1.5x and 2.0x scopes.
We recommend using this weapon as statistics are superior versus SMG, and recoil much easier to control on long-distances.
Our personal preference for sights is 2.0x and 1.5x whenever available since they hit a sweet spot between 1x and ACOG (2.5x).
Compensator lowers the horizontal recoil versus flash hider. Since vertical recoil is not significant with this weapon, we prefer to equip a compensator as our muzzle.
The vertical grip will lower the overall recoil, so you can’t go wrong with that.
However, if you feel very comfortable with SC3000K recoil, play with 1x sight and have an aggressive playstyle, then check out angled grip.
MP7
Great SMG, one of our favorites on the defensive side. Choosing this weapon as a Zero is not a bad choice by any means. Though, the downside of this gun is quite a significant recoil for long-distance gunfights.
Bandit’s MP7 did not receive magnification scopes, but Zero has a surprise for us – 1.5x scope. Make sure to try it out in case you go for the MP7 option as Sam Fisher.
SECONDARY WEAPONS
Zero has access to only one secondary weapon – 5.7 USG – so there’s not much to debate here.
Especially, since the weapon comes with a fixed suppressor. It’s decent low bullet damage – a high ammo clip pistol that can come in handy once you ran out of bullets on your primary weapon.
UNIVERSAL GADGETS
Hard Breach Charge is a universal gadget of our choice due to the additional utility that it provides.
It’s not as one-sided a choice as in the case of previously available Frag grenades, but we still prefer the Hard breach charge over more frequently available claymores.
You can use the charge to create a smaller, but still beneficial opening in reinforced wall or to open a hatch to the objective that normally would require Hard breachers to expand their limited vital utility!
Community Videos -
Zero R6 Siege
Instructional videos
Gameplay showcases
Other operators
Learn more about other operators in R6 Siege!
Or go to list of all available Guides