Pacing on offense
Learn 3 stages of attacking round
Most players feel more comfortable first on defense as remaining more passive and letting attackers come to you can be beneficial.
Attacking in Rainbow Six Siege can be quite a chaotic and confusing task, especially if you are just starting your journey with the game. Generally, offense requires more decisiveness, structure, and teamwork to be executed well.
My aim in this article is to give you an overview of what is expected from attackers at different stages of the action phase.
Of course, this is not set in the stone form of attacking as some rounds will play differently, especially if attackers decide to rush objective.
However, in most cases, you will see such structure, so it is important for Siege players to understand priorities and expectations from different roles during each stage.
The main objective of attackers is to reach objective building without losing operators, especially those crucial to attacking team tactics.
The bonus goal during this phase is to punish spawn peeking defenders.
Optimally, the approach should not take longer than 1 minute of the action phase.
If your team consistently struggles to approach building without losing a man or spending more than a minute on it, then you should review your methods.
- Hard breachers
Thermite, Hibana & Maverick
- Hard breachers support
Thatcher & Twitch
- other operators crucial to team’s tactic
Example: Strategy revolving around Capitao supporting plant with his bolts.
- spawn location selection
You should choose a spawn point that is close to your entry point or breach location.
Spawning on the South-West side of the map, while having to open the North-East wall is detrimental as it increases the risk of getting picked off while approaching destination and wastes limited time.
An exception to spawning closest to the objective is a scenario where defenders have spawnpeekers to that side of the map.
- drone for initial 5-10 seconds
This may sound like a pointless tip, but seriously. You will avoid most deaths during the approach phase if you drone for the first few seconds of the action phase.
Spawnpeekers wait usually only a few initial seconds for careless attackers to cross their line of sight, after which they mostly retreat back or change location.
Meanwhile, you can check available drones to look for spawnpeekers or drone entry point of your entry fraggers.
- check for spawn peeks
Place your preparation phase drone at the side of the map where you intend to spawn, with visual on windows & doors leading to your location. This way you will know about upcoming spawn peeks or runouts beforehand.
If you see the spawn peek attempt, tell it to your teammates and change spawn to a safe one.
- challenging spawnpeekers
If your team notices potential spawn peeks from defenders, aggressive players should choose spawn from which they can challenge defender.
Take advantage of intel gained and pre-aim the defender’s position.
I used decisive and not quick for a reason. Being aggressive does not mean being careless or reckless. As hard as it is to achieve the balance between two, try to avoid running around like a headless chicken.
Check for spawn peeks locations and drone your entry point, but act on it immediately.
- choosing appropriate spawn
Similarly to passive players, you want to select spawn location allowing you to approach entry point in the easiest and fastest manner.
Breach & Clear
- on-site meaning by breaching the site
- the off-site way by gaining map control
- Hard breacher
To be used for breaching reinforced walls and hatches. Defenders are more than likely to reinforce all important entries to the objective to minimize angles available to attackers
- Hard breach support
Support operators should accompany Hard breachers in case defense brought Breach denial operators.
Breach denial is focused on preventing Hard breachers from opening reinforced surfaces.
- pushing roamers back to the objective site
- isolating roamers
- killing roamers
- Entry fraggers
- Soft breachers
- your team being ready with breaching the objective & gained necessary map control (positive scenario)OR
- in the last 30 seconds of the round even if the above tasks were not achieved
- kill remaining defenders
- complete objective -defuse bomb, secure area or extract the hostage
During the final objective push attacking team should:
- push cohesively as a team
Communicate the final push with your teammates.
It is significantly easier for defenders to hold off one attacker at a time than to repel multiple opponents at the same time.
- attack objective from multiple angles
The number of angles available to attack objective will depend on your team’s success during the Breach & Clear phase.
Even in case of not so successful phase 2 outcome, try not to push objective from one direction as it simplifies the defense’s job.
An exception to the above tip are rushes, which do not follow this article phase split and benefit from concentrated firepower.
- use remaining utility
Utilize remaining gadgets available at your disposal during the final objective push.
There is no reason to hoard further on utility unless it is going to be more useful during post-plant scenario (bomb game mode)
- act decisively regardless of the situation
Not trusting your skill and judgment is very likely to impact negatively your aim and decision-making ability.
Instead, try to stay assertive and do not allow external factors to lower your self-confidence, even in difficult situations where your team is at a severe disadvantage.
- judgment call: go for kills or objective
Make a call as a team on whether you go for objective or kills.
Neither is good nor bad. Instead, it depends on the situation.
Going for kills is a good option in case your team is not in possession of the defuser (in bomb mode) and has no time to retrieve it before the round ends.
Focusing on objective may be the best option if you are at a man count disadvantage or if opponents have a heavy presence outside of the objective site (roaming).
Whichever option you choose, make sure the entire team is on the same page!