Nomad R6 Siege operator B&W poster by r6siegecenter


  • High ammo (44) primary – AK74
  • Effective flank counter
  • mini-DMR secondary


  • Airjabs give sound cue (nerfed since release)
  • Flank watcher required for capitalizing on Airjab


Offensive operator

If flanks are your team’s weakness, then the Nomad R6 operator is your remedy. 
Equipped with Airjab grenades that knockdown impacted defender, Nomad is a very effective flank watch supporting attacker.





Armor Rating


Speed Rating



Brought up in a wealthy Moroccan family, Sanaa El Maktoub travelled considerably at a young age, visiting Europe and North Africa, and dreaming about braving remote regions. She enlisted in the military at 19 and later joined the Groupe d’Intérvention de La Gendarmerie Royale (GIGR) after graduating from the legendary Fortress. She served 4 tours with the Mountain Infantry Battalion and took part in Flintlock exercises and joint missions with Trans-Saharan Counterterrorism Initiative partners. She became her unit’s expert on environmental operations.

Between tours, she undertakes solo expeditions. El Maktoub is among the few explorers who can cross the Sahara, climb up the Alps, trek through Asia’s rainforests, march along the Arctic Circle… and still return to her unit in operational shape. 


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Rain or shine, desert or polar climates, she can walk through it all. Perceptive and resourceful, she’s an expert survivalist who sketches out her trips in her notebook.

Operator guide

Detailed information on how to play Nomad R6 Siege operator

Caption title


What is the utility?

The unique utility of Nomad is AirJab launcher, which allows her to shoot three repulsion grenades.
An activated grenade will push defender back by approximately 3 meters and knock them down for few seconds.
Airjab grenades stick to any surface they are shot at and activate after a brief delay (approx. 1 second).
Equipped Airjabs launcher emits yellow laser which unlike usual lasers is visible in the air – conventional lasers are only visible at the point of contact with surfaces.
Repulsion grenades are shot in a straight line. There is no drop-off.
The affected defender will go through barricades and destructible walls. 
A defender caught by Airjab will not be able to shoot for as long as he is knocked down, but can shoot opponents back while getting back up!
Repulsion grenades do not deal any damage to an impacted defender but can result in pushing them off the ledge which can result in fall damage.
In the Year 4 Season 1 patch Ubisoft added an audio cue to placed Airjabs to allow countering them by cautious defenders.

How to use utility?

The main utility usage revolves around three scenarios:
  • flank watch
  • runout watch
  • area denial: during the round (anchors or rotations) or post defuser plant
I would suggest splitting using Airjabs to 2/3 phases during the round on attack in Rainbow Six Siege.
First Airjab is excellent to be used at standard flank route – for example, Border south-west stairs.
Using it for such utility allows the entire team to focus on gaining control over the top floor without the need to dedicate manpower for watching the flank. 
Of course, you could use claymore placed at the top of the stairs, but it is an extremely common claymore placement and possible to avoid. 
Even if activated without capitalizing with a kill on flanker, Airjab serves as a heads-up to attackers about potential flank from defenders.
Second Airjab could be placed at the rotation between bomb sites or objective entrance, in case your team gained control (or intends to) over one of the sites. 
Placing Airjab in such a location will make it significantly harder for defenders to retake the site, during the push or once the defuser is planted.
Third, and last Airjab, can be used to secure remaining entrance points to the objective or on defuser to prevent/delay disarming.
In some cases, flanks can require 2 Airjabs dedicated to cover your back.
Please bear in mind that the above split is not the only way to utilize Airjabs, and its application depends on the situation, map, and preferences.
If your team tends to struggle with a particular aspect of attack in Rainbow Six Siege like flanks, objective push, or retakes from defenders, then focusing usage of Airjabs on that aspect will probably be very beneficial!
Another way to use a repulsion grenade is to shoot it at the location of a fortified anchor and pushing the defender immediately.
Such usage will force anchor to decide either:
  • shooting Airjab and remaining vulnerable while doing so
  • not focusing on Airjab and getting knocked down while being pushed

Timing push with Nomad R6 operator’s Airjabs can be difficult and situational. 
I would probably suggest using Stun grenades for such cases instead, but Airjab can serve as a distraction, as well!

Alternatively, for situations where anchoring defender has only one way out of cover, you can place Airjab at anchors escape route. Such usage will force a defender to remain in his location. If done correctly, Airjab will immobilize the defender or net you an easy kill.
Now that we got some tips and ideas out of our way, let’s go through the thought process behind placing Airjabs:
  • Where would I come from as a defender in this situation?
  • How to place Airjab to make it hard to shoot it?
  • What is the benefit our team will have from this Airjab?



In the Rainbow Six Siege Nomad Airjabs can serve as an increased help for flank watcher – turns Airjab into basically guaranteed kill on a flanker by capitalizing on knocked down defender immediately.
Additionally, Nomad synergizes well with other attackers who can equip Claymores.
Synergy is achieved by placing Claymore and Airjabs in a way that repulsion grenades will push defender towards mine.


Airjabs are the main counter to flanking defenders in Rainbow Six Siege.
On top of that, repulsion grenades can counter anchors and defenders attempting to rotate or retake the site.
Airjabs can be used as a counter to Oryx’s ability to climb hatches from below.
Though, the Airjab is activated only when both feet of the character touch the floor (gripping on hatch won’t activate Airjab).

Countered by:

  • Electrified utility
    Airjabs will be destroyed when touching surfaces electrified by Kaid or Bandit
  • Jäger’s ADS
    Intercepts Airjabs just like grenades.
    To avoid ADS destroying Airjabs, you can use Stun grenades to “burn” ADS before using Airjabs
  • Gunfire and explosives

How to play -
Nomad R6 Siege



Entry fraggers are a “tip of the spear,” thus being a force to penetrate through the initial line of defense and give attackers an edge.

Such a role assignment means Rainbow Six Siege Nomad will be the leading operator in hunting down roamers.
Hunting roamers minimizes risks of late-round flanks impacting your final objective push negatively.
Check our guide dedicated to roam clear to learn more.
As a fragger, you are expected to be decisive and not afraid to challenge defenders! Furthermore, entry fraggers play a vital role in advancing attackers’ progress during the round in Siege. Progress is achieved by securing strategically essential locations, i.e., taking control of the room above the objective site, if the ceiling is covered with the destructible surface. Or being the first attacker to control areas frequently traversed by defenders to rotate to/from the objective.
Last but not least, entry fragger is more often than not the first attacker to push anchors hunkered down on the objective. I recommend that during the preparation phase in Rainbow Six Siege, you decide on your entry point depending on: personal preferences defensive setup your team’s plan of attack Leaving your drone at your entry point will provide you with the right amount of initial intel. It is not uncommon for defenders to try to catch attackers off guard by setting up traps on entry points. You can neutralize the element of surprise for such a plan and prefire defenders (or avoid them) by knowing what they intend to do and where they are.
Nomad R6 Siege operator is a great choice to be the first attacker to engage with defenders due to:
  • non-vital utility
    Nomad’s utility can make a big difference when it comes to the outcome of the round.
    However, she is not as vital an operator as Thermite or Thatcher, without whom specific tasks may not be completed, which changes how round goes completely.
  • good weapon
    Nomad’s AK kicks relatively hard, but other than that it is a quite useful tool for killing defenders
  • utility benefits from early entrance
    Airjabs can secure certain routes leading to objectives and flanks, especially if placed quickly in the round, giving the attacking team “safety” for the longest amount of time.


  • Advanced map knowledge 
    Nomad’s utility needs the player to know where defenders may flank from, where would they rotate or are anchoring at.
  • Game sense 
    Knowing where to place Airjabs for maximum effectiveness, how to impact round with utility, when to hold to grenades, and when to use them comes with experience
  • Teamwork
    Fundamental teamwork and communication will be needed for ensuring utility has been used as expected by the team.

Loadout guide -
Nomad R6 Siege

Available options

Primary weapons

Secondary weapons

Universal gadgets

Rainbow Six Siege breaching charge

Breaching charge

Charge allows opening a hole in unreinforced walls, hatches and barricades.

Rainbow Six Siege stun grenade

Stun grenade

Temporarily blinds enemies facing grenade in radius during detonation.

Loadout suggestion

Loadout choices are an individual aspect, and rarely there is a “go-to” loadout in R6 Siege.
Sight choices are purely personal and depend on the player’s playstyle, map, even objective & specific role.
Please treat the below suggestion as what it is – our preferences.
We encourage you to experiment to find your setup.

Remember, just because something works for someone else, does not mean it has to and will work for you!

Suggested loadout:

Primary weaponBarrelGripScope
AK-74Flash hiderN/A1.5x scope
Secondary weaponBarrelGripScope
Stun grenade

Why such loadout?

ARX200 is very similar to Hibana’s Type-89, with a bit more stable recoil. In case you enjoy Hibana’s gun, give it a go! 
Otherwise, I recommend using the AK-74M. AK is a good AR, with a bit lower damage per bullet and rate of fire than its alternative – ARX200 – but double the amount of ammunition per clip (40).
I suggest equipping it with 1.5x scope as it’s a sweet spot between magnifying scopes and 1x sights. 1.5x scope is the highest magnification option for AK-74 since Operation Shadow Legacy.
For barrel attachment, I use a flash hider. AK used to be unstable with any barrel attachment but it seems that Ubisoft lowered its recoil.
.44 mag semi-auto used to be the only option available for a secondary weapon to Nomad. 
It is the only pistol in-game so far which has 3x scope available. The only attachment accessible to .44 Mag is a laser which I do not recommend. This pistol has insanely low scope time, you probably won’t need a laser, and it may give away your position.
We recommend using PRB92, especially for players who struggle with controlling the recoil of .44 Mag.
It’s a serviceable secondary weapon that will help you in desperate situations in CQC.
PRB92 sounds very satisfying with a suppressor and recoil feels quite manageable without a muzzle brake.
In the Y4S1.3 patch Ubisoft took away Nomad’s Claymore, so I switched to Stun grenades instead.
Stun grenades are one of my personal favorites for utility as they provide flexibility in usage, by letting the user:
  • blind defender before pushing
  • check for and clear out ADS
  • create diversion

Community Videos -
Nomad R6 Siege

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