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Echo R6 Siege operator B&W design by r6siegecenter

PROs:

  • Versatile utility
  • Has 1.5x scope

CONS:

  • One-speed
  • Not beginner-friendly
  • Fixed suppressor on MP5SD

Echo

Defensive operator

Echo R6 operator is one of the most challenging defenders to play against.
He has two Yokai drones that can be a nightmare to the attacking team.

Thanks to drones, Echo fills in the role of:

  • Intel-gatherer
  • Crowd control
  • Plant denial

Organization

SAT

Availability

DLC Y1S4

Armor Rating

Heavy

Speed Rating

Slow

Biography

Masaru Enatsu grew up in Suginami City, Tokyo. This heavily populated city center is home to several animation studios and technology companies. At 16 years old, Enatsu was already challenging the robotics field by creating autonomous flying robots capable of search-and-rescue missions in highly difficult conditions.

Two years later, he won the International Aerial Robotics Competition and is known as having pushed the limits of what flying robots could accomplish.

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Enatsu was noticed by the National Police Security Bureau during his studies in Science and Engineering at the Tokyo Metropolitan University. Enticed to test his devices on the field, he entered the National Police Academy. A year later, he joined the Tokyo Metropolitan, Police Department Special Unit.

Operator guide

Detailed information on how to play Rainbow Six Siege Echo

Utility

What is the utility?

Rainbow Six Siege Echo drone showcase
In Rainbow Six Siege Echo is equipped with 2 Yokai drones, which can be moved and fully utilized only by Echo.
However, drones can be viewed by any defender, just like any other defensive surveillance utility.
 
Yokai drones serve the main roles of intel gathering & crowd control.
Yokai drone has two modes of operating: hovering and surveillance.
 
Hovering mode means that Echo’s drone can move around the map on the floor, just like attackers’ drones.
In this mode, the drone is the most vulnerable to enemies and makes noise while moving.
Additionally, since the Y4S4.3 patch, the Yokai drone emits lights similar to other drones – only in hovering mode.
Drones should be used in this mode only when relocating.
Yokai is unable to jump, but launches vertically in a straight line and can attach to the flat surface. The jump has 2 seconds cooldown and in case it cannot attach to the surface, it will remain stuck for 0.5 seconds. Attaching to the ceiling will result in switching to…
 
Surveillance mode activates when the drone attaches to flat surfaces, such as ceilings.
While in surveillance, the Yokai drone is no longer cloaked, remaining visible to attackers (since Y5S4). Yokai drones will be in this mode for the majority of the time, especially as surveillance allows Echo to use an Ultrasonic blast
Each drone has two blasts loaded by default and can recharge one blast every 16 seconds.
Ultrasonic blast has a maximum 14 meters range and disorientates impacted attackers for 10 seconds, impairing their vision, aim, and ability to hear.
Blasting attackers cancels most actions such as placing breaching charge and most importantly planting a defuser – allowing Echo to fill the role as a crowd control operator.

How to use utility?

Echo-trailer5_compressed
Yokai drones are extremely versatile utility. In Rainbow Six Siege, Echo can assist his team in a multitude of ways, such as:
ASSISTING ROAMERS
Echo may use his drone(s) to scout for roamers by checking locations in search of attackers.
It works similarly to droning for each other on the attack. If you want to learn more about how to do it effectively, then please visit our droning guide. 

PROVIDING INTEL ON SITE

Yokai drones can be placed in strategically important areas on the objective site. Leaving drones on-site can benefit the team by giving information about the direction of the push and help teammates time plant denials and flanks for roamers.

DELAYING ATTACKERS’ PUSH
Echo drones can be used to disorientate attackers, which in return may force them to switch focus to finding the pesky Yokai drone before pushing the objective.

Doing so is risky as it may result in losing drones and not being able to provide further intel and deny plants when it matters the most.

DISRUPTING ATTACKERS
Blasting attackers with ultrasonic blast can also raise the odds of winning gunfights for your teammates. We recommend trying to time blast right before your buddy engages with the enemy.

There is a downside to such usage, though. Blasted attackers will expect a push from a defender. Therefore, if your teammate tries to sneak on attackers, then focus on providing them with intel rather than alarming attackers.

DENYING PLANT
Blast planter during planting action and you will force them out of animation.
Remember, however, that each of your drones has only up to 2 blasts. If attackers have time left, they can continue trying to plant defuser after you run out of ultrasonic blasts.
The most useful and “flashy” part of denying plant is to do so when the timer of the round already expired – you win.
To play the Rainbow Six Siege Echo effectively, the player needs to position drones well and remain patient. Blasting attackers unnecessarily or moving drones too much can result in losing precious utility.
 
Good map knowledge is a massive benefit as knowing where attackers are likely to come from and to plant defuser is crucial.
We recommend trying to avoid placing drones right at commonly used objective entrances as such spot is exceptionally likely to be:
  • scanned by IQ
  • EMPed by Thatcher
  • blasted with explosives
This all can result in unnecessarily losing your drones way too early.
Instead, place your drone a few meters deep into the room. Such a difference in placement limits intel gathered minimally but increased the odds of keeping the drone “alive” exponentially.
 

Interactions

SYNERGIES

In Rainbow Six Siege Echo does not synergize specifically with any other defensive operator from a utility point of view. 
 
Just like other intel-gathering operators, he can be used to provide information about attackers’ locations and actions that can lead to killing attackers with C4 or pushing them at the right time.
This comes especially handy when gathering information about the timing of the attacker’s plant attempt!

Counters:

In Rainbow Six Siege, Echo is mainly a counter to late-round pushes.
His greatest strength is being able to deny the defuser plant by blasting the planter with the ultrasonic blast. Such denial can single-handedly clutch the round by denying the plant once the round timer expired.
 

Countered by:

  • Able to see Yokai drones with an electronic scanner.
  • Thatcher’s EMP
    Disables Yokai drones within the EMPs range, which makes them unusable for 5 seconds, dropping on the floor.
  • Dokkaebi
    She’s able to counter Echo in the following ways since the Y4S4.3 patch:
    Echo is called now by the Logic bomb, his phone can be hacked to grant access to cameras/drones. On top of that, his Yokai drones are available to attackers after successful phone hacking by Dokkaebi.
  • Twitch
    Shock drones can “zap” Yokai drones destroying them just like other cameras.
  • explosives
    Frag grenades, breaching rounds, or lifelines destroy Yokai drones placed within their explosion radius.

How to play -
Echo R6 Siege

Playstyle

Rainbow Six Siege Echo trailer

Anchoring. Anchoring and again Anchoring.

Echo R6 operator is THE anchor in the game. Due to its characteristics as well as the role and utility nature, Echo will almost always be on site, frequently operating drones in a safe corner.
 
Just like Smoke, Echo should stay alive as long as possible. With each second closer to the end of the round timer, Echo’s presence gains additional importance due to the possibility of delaying and denying the plant.
Dead Echo means the inability to utilize drones fully as he will be able to only spectate his drones, just like any other camera.
 
If you want to learn more about anchoring in Rainbow Six Siege, please visit the below guide:

Difficulty

HARD

 
In Rainbow Six Siege, Echo requires patience, map knowledge, and excellent game sense.
Echo has to stay alive to use actively his drones, which can be a difference between winning round, especially in late-round stages by preventing defuser plants.
 
Another aspect making Echo hard to play is balancing between being on a drone versus playing actively.
Try to avoid extremes in this aspect and position yourself smart, so that you are not exposed to attackers when droning.
 
Communication is a critical aspect in Rainbow Six Siege and Echo, together with other intel-gathering operators, requires and outlines it even more than most operators. Hence he is best played in pre-made teams & by players who are effective communicators!

Loadout guide -
Echo R6 Siege

Available options

Primary weapons

Secondary weapons

Universal gadgets

Impact Grenades

A grenade exploding on impact.
Primarily used for opening holes in surfaces.

deployable-shield-y4_compressed
Deployable Shield

Hip-high shield deployable by defenders on flat surfaces. Can be used to protect from gunfire & explosives, as well as an obstacle for attackers to cross locations.

Loadout suggestion

Loadout choices are an individual aspect, and rarely there is a “go-to” loadout in Rainbow Six Siege.
Sight choices are purely personal and depend on the player’s playstyle, map, even objective & specific role.
Please treat the below suggestion as what it is – our preferences.
We encourage you to experiment to find your setup.

Remember, just because something works for someone else, does not mean it has to and will work for you!

SUGGESTED LOADOUT:
Primary weaponBarrelGripScope
MP5SDSuppressor (fixed)Vertical grip1.5x scope
Secondary weaponBarrelGripScope
P229Muzzle brakeN/AN/A
Gadget
Deployable Shield
Rainbow Six Siege Echo Loadout

Why such loadout?

Due to Grim Sky recoil changes, Bearing 9 has seen a drastic drop in usage as a weapon used primarily for killing enemies. The Bearing’s current recoil makes it virtually impossible to spray accurately with, so the setup of a primary shotgun and secondary SMG is not a common practice.
 
Additionally, MP5D has access to magnifying scope (1.5x). The other option (Supernova) is a shotgun, which is not a reliable weapon for killing attackers efficiently.
Many people tend to complain about its mandatory suppressor, which results in lower damage, especially on long ranges when compared to MP5 equivalents. I do not find it as problematic as long-range engagements are about getting headshots anyway and MP5D recoil is very manageable despite a fixed suppressor.
The vertical grip is the best option for grip due to the passive Echo R6 operator playstyle and long-range engagement capability.
For sight, we strongly recommend using 1.5x Scope as it gives an advantage to players in the long-range and is limited to only a few weapons on the defensive side. It’s not as good of an option as ACOG was prior to Operation Shadow Legacy (Y5S3), but it gets the job done!
 
As a secondary, we currently recommend using P229 due to the recoil of Bearing 9 being extremely hard to control. P229 is an excellent pistol with 50 damage per bullet within 12 meters and almost non-existent recoil with muzzle brake equipped.
If you tend to hip fire with pistols, then don’t hesitate to equip laser sight.
 
 
The best universal gadget for Echo is back with the Y5S4 update. Yes, we’re talking about a Deployable shield!
Shield helps Echo to keep him safe during his Yokai usage.
We would recommend bringing impact grenades only if you are specifically trying to “impact trick” a reinforced wall or hatch.

Community Videos -
Echo R6 Siege

Instructional videos

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