• Beginner-friendly operator
  • Has access to C4
  • Good SMG and great pistol – PMM
  • Trap damages attackers


  • Limited trap placement options
  • Limited intel provided by traps


Defensive operator

Kapkan R6 operator is a versatile defender who specializes in placing traps damaging careless attackers.

He is not a META trap operator in competitive plays; such a role is filled mainly by Lesion and Ela.





Armor Rating


Speed Rating



Born and raised in Kovrov, Basuda is the eldest of three sons of parents who were factory workers. Hoping to escape a grueling life in the factory, he enlisted with the Ministry of Internal Affairs and was sent to Naryan-Mar, a small sea and river port town on the Barents Sea. Basuda became an avid hunter and trapper during his time in the Arctic Circle, before being transferred to Beslan in 2002.


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Operator guide

Detailed information on how to play Kapkan R6 Siege operator

Caption title


What is the utility?

In Rainbow Six Siege, Kapkan has access to 5 EDD MKII Tripwire. Tripwire traps can be placed in either doorways or windows. Once set, traps emit an invisible horizontal laser which serves as a trigger for an explosion.

Activation happens when an attacker touches the laser, which can occur when:

  • crossing doorway
  • vaulting through a window or barricaded doorway
  • trying to melee a barricade on a level where EDD was placed

EDD explosion has a range of 3 meters, so it is possible to damage multiple attackers. Bear in mind that utility (both offensive and defensive) within range will be destroyed, as well.

Damage caused to attackers depends on the armor rating of the operator:

  • One armor op – 60 damage
  • Two armor op – 51 damage
  • Three armor op – 45 damage

Shield operators take reduced damage from EDDs when facing an explosion with the shield. The reduction rate depends on body parts exposed to the trap. Therefore, the standing shield operator (unextended Montagne) will take more damage from the EDD explosion than if crouched due to legs being exposed.

Furthermore, fully extended Montagne, facing EDD, will take the least amount of damage.

Traps can be placed on different heights:

  • in doorways – between the head and ankle level
  • in windows – fixed height, in the middle of the window

How to use utility?

First, let’s think about situations in which traps are most efficient:

Entry fraggers try to surprise defenders by catching them off guard or cut off certain areas and rotation options as fast as possible. Therefore, such attackers are less likely to drone correctly (if at all) the entire route, lowering chances of spotting Kapkan’s trap(s).

Careless players (and teams) who do not drone may be heavily impacted by Kapkan R6 operator’s traps.
Once inside the building, attackers tend to feel a need for being in constant motion and keep pushing towards an objective. Every second spent still while inside raises chances for being flanked by a roamer.

As a result, less coordinated teams are likely to miss traps inside the building.


Attackers distracted by roamers or anchors presence are more likely to tunnel vision and pay less attention to the environment.
Attackers tend to wait till the last few seconds of the round, especially when things don’t go their way. Such late-round push means less chance for droning and checking entrances, increasing odds of triggering EDD.
Furthermore, let’s discuss the thought process for trap placement taking into account the above factors:
  • Which route would you use as an attacker?

    Think which route is likely to be used between building entry points and the objective.

    This step is essential and requires at least basic map knowledge to determine the attackers’ route to the objective site effectively.

  • Where would you expect traps to be placed…
    …and do otherwise!

    The most crucial factor in effective Kapkan traps placement is unpredictability.
    Consider spots you would check extensively as an attacker to find a defender or utility placed by either droning or face-checking.

    Two usual spots that are specifically droned out are building entry points and objective entrance.

    Attackers will usually drone entry points to the building to avoid ambushes set by roamers. Objective entrances, on the other hand, are extremely common spots for placing defensive traps. A location adjacent to the objective is often a location where attackers will spend a significant amount of time, making it less likely for a trap to remain unnoticed.

  • How can trap provide my team with intel?

    On top of damaging attackers, traps can serve an intel-gathering function.
    Kapkan can use his traps in certain areas to gain intel about attackers approaching from that location.

    As a result, tripwires can assist the team or Kapkan as a “flank watch,” similarly to claymore on the attacking side.
    Place traps in a doorway that could be used for attackers to flank you.

    Unlike Lesion, Kapkan does not have a UI indicator of active traps. Thus, gathering intel should be done through:

    • their placement – traps to be placed in a particular area, which indicates where enemies are
    • or where defenders have a visual or audio cue from EDD explosion
  • What placement will make the trap difficult to spot and deal with

    EDDs can be placed on:

    • both sides of the frame
    • the left and right side
    • different heights

      The side of the frame is most of the time a no-brainer. You want the visible part of the trap to be on the opposite side to where an attacker is coming from.

      The usual height for doorway placement is leg height, as placing a trap high may result in an attacker avoiding the trap by crouch walking.
      The part where Kapkan should put most thought is the decision on the left or right side.

      Take into account the angle required from the attacker to shoot a trap when placing it. Place trap on the side which will force them to expose the most to a potential defender and is not going to be immediately visible when holding an angle!

  • Where will trap be useful even if spotted

    As an extension on the above point, consider that your traps may be detected. Trap placed in a location where it is unlikely to surprise attackers, but force them to expend limited utility (for example breaching round from Ash) can be useful, as well.

    Why would attackers use such utility and not shoot the trap? Due to the potential risk of being shot in the process.

Now that we got thought process out of the way, let us give you few examples of potential placement of EDDs:

Skyscraper - Tea Room objective

Consulate- Garage objective

Theme park - Drug lab objective



In Rainbow Six Siege, Kapkan does not have any specific synergies with other operators. 
An explosion of his trap destroys friendly utility placed within an effective blast range of the trap!


Kapkan R6 operator is not a hard counter to any specific attacker or function.
He is, however, very effective against enemies who are rushing, are careless, or under time pressure.

Countered by:

Kapkan R6 operator’s tripwires can also be shot with a single bullet.

How to play -
Kapkan R6 Siege



Trap, or commonly known as Kapkan to Rainbow Six Siege players, is a 2speed & 2armor operator who can be played as both anchor and roamer.

Roaming is leaving the objective sites to lurk around the map and flank attackers. Roaming requires map knowledge and the right balance between patience and aggression. This role rewards creativity and unpredictability.

Anchoring, on the other hand, means staying on the objective or in a location with eyesight to the objective. Holding down objective revolves around patience for holding angles and remaining level-headed during attackers’ push.

To learn more about each defensive role, please visit the below sections.



From available trap-based defenders in Rainbow Six Siege, Kapkan is an excellent choice for new players thanks to his rather simplistic nature of trap utility. 
He rewards basic map knowledge as picking the right spots for placing traps plays a significant role in utility’s effectiveness.

Preparation phase

Kapkan R6 operator is one of the busiest defenders in the game during the preparation phase.

Ideally, Kapkan should:

  • use two reinforcements on either walls or hatches
  • place five traps
  • help re-modeling the site (if equipped impact grenades)

Reinforcing the site and placing all traps can take a significant portion of the time.

Moreover, as Kapkan you do not want to be spotted by drones while placing your utility as the element of surprise is an asset Kapkan relies on heavily.


We recommend using below prioritization steps due to the flexibility of both Kapkan’s playstyle and his utility:

  1. Plan to anchor, want to set up traps away from the objective.

    Prioritize steps outside of the objective, then return to the site before the action phase starts. Or at the very beginning of the action phase.

    Avoiding being picked off by entry fraggers or cut off from objective while rotating back.

    Consulate – Garage.
    Plan to set up traps on the main floor and do hatches.
    First, rush upstairs to set traps in doorways (or windows) and reinforced hatches above objective, then return to the objective to get ready for the action phase – create rotation holes (with impact grenades), set up remaining traps.

  1. Plan to roam but need to set up an objective site.

    Prioritize on-site activities, such as reinforcing walls, opening rotation holes with impact grenades, or setting up traps close to the objective.
    Once done with objective-related activities, leave the site to roam and set up remaining traps at the desired location.

    First of all, don’t be that guy who leaves to roam before helping the team with preparing objectives for attackers’ push.
    Secondly, once you’ve left the objective to roam, you won’t get back to the objective until flanking or rotating. Therefore, you won’t have time to set up the site during the action phase as a roamer.

Long story short:

If you plan to stay on-site during the round, first do the necessary steps further from the objective.
If you want to roam, help to prepare an objective first.

Loadout guide -
Kapkan R6 Siege

Available options

Primary weapons

Secondary weapons

Universal gadgets

Nitro Cell

Throwable explosive, detonated remotely by user.
Can be pre-placed or used similarily to grenades.

Best counter to Shield operators and preventing defuser plant.


Impact grenade

A grenade exploding on impact. Primarily used for opening holes in surfaces.

Loadout suggestion

Loadout choices are an individual aspect, and rarely there is a “go-to” loadout in Rainbow Six Siege.
Sight choices are purely personal and depend on the player’s playstyle, map, even objective & specific role.
Please treat the below suggestion as what it is – our preferences.
We encourage you to experiment to find your setup.

Remember, just because something works for someone else, does not mean it has to and will work for you!

Suggested loadout:

Primary weaponBarrelGripScope
9×19VSNCompensatorVertical gripReflex
Secondary weaponBarrelGripScope
PMMMuzzle brakeN/AN/A
Nitro cell

Why such loadout?


As usual, we do not recommend picking a shotgun for the operator without SMG available as a secondary weapon.

19VSN is a good gun that received a buff to its recoil after Grim Sky recoil changes, reducing vertical kick.

Thanks to the change, it is significantly easier to control the weapon vertically. As a result, we suggest picking a compensator to lower weapon pulling to the right.

Vertical grip lowers the effect of recoil; hence, it is a go-to grip attachment for most guns, and 19VSN is not an exception.

Russian operators have access to their specific sights. Our preference is a reflex sight as it obscures a minimal field of view. As choices between 1x sights are purely cosmetic and depend on personal preferences, we recommend playing around with different sights and choose which suits you most!


PMM is one of the best pistols in Rainbow Six Siege. It is even regarded as the best pistol by some players.

PMM has a smaller size of a magazine but compensates with a great Time to Kill (ttk), with very low recoil. Additionally, its iron sight gives excellent clarity of view.


Both universal gadgets can serve Rainbow Six Siege Kapkan well. Our suggestion is to check your team composition and decide based on team needs, as well as your preferred playstyle. 

Impact grenades are great for opening rotation holes between sites when playing bomb objective. They can also help with opening a new route when roaming or an unpredictable line of sight.

We usually choose Nitro cells as they can serve a similar role to Impact grenades when needed. On top of that, C4 provides killing power to deal with shield operators or deny the defuser plant.

Community Videos -
Kapkan R6 Siege

Instructional videos

Gameplay showcases

Other operators

Learn more about other operators in Rainbow Six Siege!

Or go to list of all available R6 Siege Guides

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