Finka R6 Siege operator B&W design by r6siegecenter


  • New-player friendly
  • Remote revive from DBNO
  • Applies buffs to the entire team
  • Has access to GONNE-6


  • Boost can be annoying due to sound disturbance
  • Weak AR
  • Requires team coordination for proper utilization


Offensive operator

Finka R6 operator, a female version of Tony Montana, is an attacker equipped with 3 Nano-boosts that provide teammates and herself with multiple buffs.
Her utility supports rushing tactics, adding speed and resistance to the entire team.





Armor Rating


Speed Rating



Lera was nine when she was diagnosed with a neuropathy that included the slow degeneration of muscles and the loss of sensation in the limbs and extremities. Born three years after the Chernobyl disaster in the irradiated city of Gomel, Belarus, she grew up around children already suffering from birth defects. Her diagnosis was the realization of her fears, so when her parents encouraged her and her younger siblings to be physically active, she pushed herself even harder, determined to keep her body in peak condition to weather the neuropathy. She could not be sick if she stayed healthy, her young mind reasoned.

All three Melnikova children grew up playing sports, with Lera excelling at those requiring agility and finesse but there was always the knowledge that the neuropathy would worsen unless someone found a more permanent solution. She decided that someone was herself.

Lera moved to Novosibirsk to study at Novosibirsk State University and graduated with a PhD in Microbiology and Immunology. She remained at NSU in the Biotechnology and Virology Laboratory, her research uncovering treatments for a variety of pathogens and neuropathies including her own through drugs and self-dissolving nanites. While she hadn’t found a cure, she had found remission.

Lera might have stayed in Academia had she not received a visit from the Federal Security Service of the Russian Federation (FSB). Russian Spetsnaz operators and special agents faced the ever-growing danger of exposure to hazardous materials including organophosphorus agents like VX gas. For the first time in her life, Lera began thinking outside of her own concerns. 


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Her research had saved the lives of perfect strangers, and now they were reaching out to her, sending grateful postcards and photos and letters. She could have a greater impact still. Lera jumped at the chance to work with Spetsnaz volunteers in a variety of conditions as she adapted the nanobots to their high-performance physiologies. Quickly, she came to enjoy the sense of competition, camaraderie, and the mental toughness of the Russian Special Forces members. She joined the Army with an eye on becoming a Red Beret herself, on the front lines of saving lives as a Chemical Biological Radiological Nuclear (CBRN) specialist.

Serving in the Russian Army, Lera rapidly proved herself physically and mentally tough enough to try out for the Spetsnaz. It was a brutal course, culminating in Close Quarter Battle (CQB) knife training with Kapkan. A misstep and a flourish from Kapkan, however, opened her face from brow to cheek, but Lera went for a series of bone-breaking punches to his nose and ribs before the pain overwhelmed her. They spent the night in the med tent, neither of them speaking, but enjoying a new, unspoken respect between them. From that day forward, she’d earned her moniker, Finka or “Knife.”

Lera became the Spetsnaz CBRN Specialist, joining the Vympel Unit under the FSB and using her nanobots to help her unit survive hot zones; she was one of the only people capable of tailoring the nanobots to specific operators.

Her work in restructuring Russian battlefield protocols in the handling and neutralization of dangerous payloads earned her notice, and she became the go-to expert when it came to joint exercises with other CTUs. Six invited Lera to help Rainbow Six put together a CRBN unit of their own with Olivier “Lion” Flament as her first pick.

Operator guide

Detailed information on how to play Finka R6 Siege operator

Caption title


What is the utility?

In Rainbow Six Siege Finka has access to nanobot enhancement technology called “Adrenaline Surge,” which provides temporary buffs.


During round she can activate 3 times Surge boost that will have the following effects on the entire attacking team:
  • 20hp health boost
    A health boost that does not exceed the default maximum health of an operator will remain after the boost finishes.
    Overheal can reach a maximum 40HP above operator’s default HP value and will deplete with time.
  • 25% decrease in time needed to Aim Down Sight (ADS)
  • Reloading is faster 
  • Increased movement speed through Barbed wire
  • Decreased impact of impairing effects
    A utility such as Stun Grenades, Candela (Ying), Concussion mines (Ela) and grenades (Zofia), Yokai’s ultrasonic blast (Echo)
  • Instantly reviving downed teammates
    Finka can use her utility even when downed herself. Allows picking up other teammates or herself, remotely
Adrenaline Surge is an active utility, which means that Finka has to stay alive to provide buffs to the attacking team. Once activated boost lasts 10 seconds and has 20 seconds cooldown between uses.


Finka’s boost has one specific downside that can be quite annoying.
The Sound disturbance
When active Adrenaline Surge makes heartbeat sound that impairs my ability to hear surrounding noises. As a result, its possible to not hear flanking roamer.

How to use utility?

Using Adrenaline Surge is extremely easy from mechanical point of view. 
To activate boost, player has to simply press ability button.
There are no restrictions when it comes to range of the Surge, so every attacker alive will be impacted by the boost regardless of distance between team mate and Finka.
As a Rainbow Six Siege Finka you should bear in mind that you have a limited number of Surge uses and it lasts only 10 seconds.
Due to such limitation in usage I suggest considering below points:
In a heat of the moment when guns are blazing, a lot of audio and visual stimulants are going off, it is easy to forget about fact that Adrenaline Surge is as useful to you as it is to your teammates.
Of course, the same applies to your teammates – they may not remember that Finka is available in their squad.
Therefore, I recommend that at the start of the round you (Finka) let your teammates know that they should say whenever they need Boost during the round.
It is a simple, yet very effective way to ensure expectations are clear from both team and Finka
Adrenaline Surge cannot be utilized when Finka R6 operator dies. Just like playing any other operator with active utility, you should make sure you use utility before dying.
Obviously it is not possible 100% of times. However, if you find yourself dying frequently with 2-3 boosts unused, then quite likely you are holding on to boosts too much.
I know that it might be confusing as I just mentioned the total opposite, but it is important to avoid boosting without need to do so.
Unless spawn peeks are expected from defenders, do not boost from the beginning of the round, until you expect to encounter first defenders.
If you boost 3 times quickly in the round, then you might miss having a boost when a teammate is downed and you cannot pick him otherwise or in crucial last seconds of the round.

When to Boost the team

Now, lets list more specific situations in which Adrenaline Surge could be utilized:
  1. Early man count advantage
    – entering building
    – clearing roamers
    Do not be afraid to use one boost to give your team an advantage from the early stage of the round. Having 5v4 instead of 4v5 can drastically change how the rest of the round will play.
  1. Late round situation
    – Pushing anchors
    – Completing objective
    – Post plant situation
    Try to save at least one boost for the end round scenarios where gunfights are inevitable. 

Timing Surges

There’s no golden rule on when exactly should Finka use Adrenaline Surge. As Rainbow Six Siege Finka, you will have to make some judgment calls as any above situation is an excellent reason to use one of your boosts.
Optimally (and not every round will be such, of course) I would use:
  • 1st boost
    Early in the round to hunt roamer or when entering the building.
    Therefore, increasing our odds of man-advantage early, giving the team an edge over the defending team.
  • 2nd boost 
    While pushing important area for a successful outcome of an attack or pushing anchors
  • 3rd boost
    During the final objective push or in a post-plant situation 
On top of the above specific scenarios, you should use the boost to pick downed teammate unless a teammate is in position to revive him otherwise!



In Rainbow Six Siege Finka synergizes very well with other attackers who thrive in aggressive playstyles, such as Ash, Blitz, Zofia, and Jackal.
Thanks to the decreased effect of Flash and Concussion, Finka combines well with Zofia and Ying as impacted allies will recover quicker from the effect. This is a more situational benefit though and should not be a reason why the attacking team picks Finka.


Finka R6 operator is not a counter to any specific operator on the defensive side. From a utility perspective, her boost helps the attacking team to counter Barber Wire.

Countered by:

  • Smoke
    Gas deals increased (by 50%) damage to attackers boosted by Finka’s Adrenaline Surge
  • Boosted attackers are visible from up to 14 meters (instead of default 9) on Pulse’s Cardiac sensor
  • Ultrasonic blast from the Yokai drone stops the effect of Adrenaline Surge. Though, it is a double-edged sword as activating Adrenaline Surge will stop disorienting effect on impacted attackers.
  • Stepping into Gu mine ends effect of active Surge.
  • Very situational, but Finka within range of Mute’s Jammer cannot activate Adrenaline Surge.

How to play -
Finka R6 Siege


Entry Fragger
Entry fraggers are a “tip of the spear,” thus being a force to penetrate through the initial line of defense and give attackers an edge.
Such a role assignment means Rainbow Six Siege Finka will be a leading operator in hunting down roamers.
Hunting roamers minimizes risks of late-round flanks impacting negatively your final objective push.
Check our guide dedicated to roam clear to learn more.
As a fragger, you are expected to be decisive and not afraid to challenge defenders!
Furthermore, entry fraggers play a vital role in advancing attackers progress during the round in Siege. Progress is achieved by securing strategically essential locations, i.e., taking control of the room above the objective site, if the ceiling is covered with the destructible surface. Or being the first attacker to control areas frequently traversed by defenders to rotate to/from the objective.
Last but not least, entry fragger is more often than not the first attacker to push anchors hunkered down on the objective. I recommend that during the preparation phase in R6, you decide on your entry point depending on: personal preferences defensive setup your teams plan of attack. Leaving your drone at your entry point will provide you with the right amount of initial intel. It is not uncommon for defenders to try to catch attackers off guard by setting up traps on entry points. You can neutralize the element of surprise for such a plan and prefire defenders (or avoid them) by knowing what they intend to do and where they are.
Finka R6 operator’s utility supports clearing rooms by providing significant buffs to attackers that increase the odds of winning gunfights.
Stun grenades help in dealing with roamers and fortified defenders on site.
Her utility is not vital to the team’s success. Hence Finka dying while trying to gain control over the map will not be as detrimental to the team’s potential success. Especially in comparison with losing Thermite in the same scenario.


  • Useful utility but non-vital
    strats should not be revolving around Finka
  • Easy mechanically to use
  • The utility does not require map knowledge, just a game sense on when to use the boost

Loadout guide -
Finka R6 Siege

Available options

Primary weapons

Secondary weapons

Universal gadgets

Rainbow Six Siege stun grenade

Stun Grenade

Temporarily blinds enemies facing grenade in radius during detonation.


Frag Grenade

Timed explosive grenade which kills or severely damages people within the explosion radius.

Loadout suggestion

Loadout choices are an individual aspect, and rarely there is a “go-to” loadout in R6.
Sight choices are purely personal and depend on the player’s playstyle, map, even objective & specific role.
Please treat the below suggestion as what it is – our preferences.
We encourage you to experiment to find your setup.

Remember, just because something works for someone else, does not mean it has to and will work for you!

Suggested loadout:

Primary weaponBarrelGripScope
6P41Flash hiderVertical gripACOG
Secondary weaponBarrelGripScope
Frag grenade

Why such loadout?


If you generally do not use LMGs in R6, looked at my above recommendation, and said “naaah, LMG’s meh,” then there are two potential reasons:
  • you probably haven’t tried LMGs much in a long while
  • you haven’t played Finka much, have you?
The biggest downside of LMGs was a combination of lackluster damage per bullet/rate of fire and very hard to control recoil while spraying. Therefore, defeating the purpose of equipping LMG in the first place.
By the way, the common name for 6P41 is “Finka’s LMG.” Honestly, nobody remembers the name of 6P41, so players call it “Russian LMG,” “Fuze LMG” or “Finka’s LMG” in R6.
Unfortunately, options for barrel attachment are minimal, and we cannot equip the compensator. As a result, I suggest using the only reasonable option – flash hider – unless, for some reason, you decide to be stealthy with this gun.
The vertical grip is the only available option. Vertical grip lowers overall recoil on guns. Thus there is no reason why we would not put it on a weapon.
I like using 1x sights on LMGs on the attacking side.
When it comes to alternatives for primary weapons:
  • Spear .308
    Weak AR that has no edge over LMG. Spear deals eight less damage per bullet and has only 20 RPM higher rate of fire, with 70 fewer rounds per magazine.
  • SASG-12 can benefit from Finka’s boost and wreak havoc in close range combat, but I generally do not recommend using it unless rushing or messing around.


Just like other Russian operators, Finka has access to PMM as a secondary weapon, which is considered to be one of the best pistols in the game.
However, since Finka has access to LMG, she is unlikely to be in need of a pistol in gunfights. Thus, we recommend bringing GONNE-6 to add a little bit of utility to your loadout.


Frag grenades are an amazing tool that allows Finka to push fortified defenders and destroy defensive utility from range.
Whenever accessible, Frag grenades are our top pick for universal gadgets!
Stun grenades are also a very good choice for entry fraggers. They support an aggressive playstyle that fits operators like Finka. You can use Stun grenades to push fortified defenders or clear out enemies ADS or MAG-nets.

Community Videos -
Finka R6 Siege

Instructional videos

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