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Bandit R6 Siege operator B&W poster design by r6siegecenter

PROs:

  • Great SMG – MP7
  • 3 speed
  • Versatile gadgets – C4 and Barbed wire
  • Strongest wall breaching prevention gadget

CONS:

  • One armor
  • Limited anti-intel capability

Bandit

Defensive operator

Bandit is one of the most popular defenders available in R6 Siege due to the fact that he can be a viable option to play as a roamer and anchor.
 
His gadget is an extremely important factor for holding defensive sites, especially those with access to external walls.
From utility perspective, Bandit fills in the role of Breach denial and Anti Intel defender.
 
In the right hands, Bandit can be both a killing machine and a strategically important operator.

Organization

GSG9

Availability

Release

Armor Rating

Light

Speed Rating

Fast

Biography

Brunsmeier and his twin brother Cedrick joined the Bundesgrenzschutz (BGS) the day after their eighteenth birthday.

Stationed with border patrol he would spend his first year getting accustomed to following orders and filing paperwork.

OPERATOR VIDEO

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Operator guide

Detailed information on how to play Bandit R6 Siege

Caption title

Utility

What is the utility?

Bandit is equipped with 4 Shock wires, commonly called Bandit’s batteries. Batteries can be connected to either reinforced walls or defensive gadgets, such as Barbed wire or Deployable shield.
Batteries destroy offensive devices that touching electrified surfaces or gadgets.
Placed Shock wires remain active until destroyed or picked up by Bandit – no limit on duration.
 
In R6 Siege Bandit is one of 3 operators available to the defense that fills in roles of:

Breach Denial

Prevents Hard Breacher’s utility from creating an opening in walls or hatches.
 
Therefore, Bandit shock batteries can impact up to 4 reinforced walls, regardless of their size.

Anti-Intel

Anti-Intel means preventing attackers from gathering information. 
Bandit R6 is the least effective operator when it comes to filling the role of an Anti-Intel defender.
Intel is mainly obtained by drones, which are destroyed when touching surfaces and gadgets electrified by Bandit’s battery.
Each Breach Denial/Anti-Intel defender works differently and has better usage in different scenarios. Therefore, as a general rule of the thumb:
  • Breach denial for walls(s) – pick Bandit
  • Breach denial for hatch(es) – pick Kaid
  • drone denial – pick Mute

The main difference between Kaid & Bandit, versus Mute in Breach denial capability, is the destruction of impacted devices.
Bandit & Kaid destroy permanently offensive breaching utility such as Exothermic charges or X-Kairos, while Mute disables the possibility to detonate devices until Signal disruptor is dispatched.

In R6 Siege Bandit can also use his batteries to electrify Barbed wire, which results in electrified wires. Electrified wires deal 3 hp damage to attackers (defenders are not impacted) with every “tick”, while also distorting their view and giving sound cues (operator groans). They also destroy other operators’ electric gadgets (both attackers and defenders).
The main reason for using your battery to create such a combo is to fill in the Anti-Intel role by destroying attackers’ drones.

How to use utility?

As Bandit in Rainbow Six Siege, you should prioritize vital walls for your objective site.
Reinforced walls leading to exteriors are vital surfaces that defenders do not want attackers to have access to.
If you are not sure which walls are best to be electrified, ask your teammates.
Thought process
From the thought process I recommend keeping the following aspects in mind when deciding on where to place Bandit’s Shock wires:
  • Your team composition
    Check operators available on your roster. If other Breach denial operators are selected then discuss a plan of action with those teammates.
  • Team tactic
    When deciding on surfaces to be electrified, ask your team about their plan.
  • Objective site structure
    Consider the way the objective site is constructed. If the defended objective has walls leading to exteriors and you are the only Breach denial operator then your best bet is to focus on electrifying primarily those surfaces.
Teaming up

I generally recommend teaming up with Kaid in case Breach denial of the site is the primary focus of the defensive team.
Different scenarios are depending mainly on the usual objective site focus.
For that reason I would distinguish the following situations in R6 Siege, based on breaching focus which depends heavily on objective site:

  1. Breaching wall(s) is the focus

    Optimal team compositions:
    – Bandit
    Kaid

    Priorities for Breach denial(s):
    Below assumes your team wants to focus on preventing a certain wall from being opened and not maximizing the number of walls being electrified.
    First, Kaid can place his ElectroClaw on the prioritized wall(s)
    Bandit should stay nearby the wall in case attackers brought Thatcher.
    In case Kaid’s Claw(s) are dispatched, Bandit can take over denial by “Bandit tricking”.

    Reasoning:
    Kaid’s Claw takes longer to deploy, which makes “Claw tricking” a significantly more difficult and less reliable task than “Bandit tricking”. Therefore, it is better to use Kaid’s utility first so that Bandit can have more batteries left for tricking. Additionally, Claws can be placed anywhere vertically on the wall which may cause trouble for attackers to get rid of it in the first place. Especially in the case where Thatcher is unavailable.

    Example of the objective site:
    Border – Armory/Lockers or Office.

  2. Both wall(s) and hatch(es) are important

    Optimal team composition:
    – Bandit
    Kaid

    Priorities for Breach denial(s):
    Bandit should focus on electrifying external or other important walls.
    Kaid’s priority should be electrifying hatches. In case only 1 hatch is important, Kaid can either keep 1 Claw in case an EMP is used on the hatch or help Bandit with electrifying walls.

    Reasoning:
    Kaid is the only operator able to deny breaching reinforced hatch, hence his focus on hatch(es).
    Bandit’s main task is always walls, having Kaid is not changing his role in this scenario.

    Examples:
    Bank – Open Area & Kitchen
    Clubhouse – Armory and Church

  3. Breaching hatch(es) is the key

    Optimal team composition:
    Kaid

    Priorities for Breach denial(s):
    Kaid should electrify hatch(es).

    Reasoning:
    I suggest selecting only Kaid as he is the sole operator that can deny breaching in such a scenario, so there is no benefit to bringing other Breach denial ops.
    Unless, of course, Mute can jam hatch by placing his Signal disruptor on an elevated surface, right under the hatch (Bank – Kitchen or Oregon – Laundry). That’s however not possible on every objective site with important hatches above the site.

    Examples:
    Chalet – Kitchen and Trophy Room
    Bank – Lockers/CC TV

If you plan to stay on-site and actively Bandit trick, then you can spend preparation phase time on using your batteries and barbed wires to stop drones.

I highly recommend electrifying walls on which Mira’s mirrors have been placed on. Those are usually vital parts of a defensive setup that can make a difference between winning or losing a round.

Bear in mind that electrified objects can also destroy defenders’ gadgets, so communicate with your team when moving their gadget is required – i.e. if Jager put his ADS on the wall, ask him to put it on the floor next to the wall before you’re electrifying said wall.

Interactions

SYNERGIES

In R6 Siege Bandit synergizes well with other Breach denial and Anti-Intel defenders, depending on circumstances:
  • Mute can help Bandit with preventing his batteries from being shot by Shock drones
  • Bandit and Kaid are a great combo as discussed above for the most efficient breach denial capacity of the defensive team
Other synergies worth mentioning:
  • Mira
    Electrifying reinforced walls on which Black Mirrors are placed will protect them from Hard Breachers utility
  • Unlike other trap utilities, the Beartrap is not destroyed upon contact with electrified objects. Therefore, electrifying barbed wire at Frost trap location can result in killing attackers who get trapped in them.
  • By providing info on Thermite’s position (which wall he places the charge on)
Last but not least, Jäger can be a great aid for Bandit. Using ADS to prevent Bandit from being naded while Bandit tricking or to prevent removing his batteries with explosives.
 

Counters:

  • Hard breachers – Thermite & Hibana
    Bandit’s batteries destroy permanently breaching devices placed on electrified walls
  • Drones – Twitch and default
    Destroyed in contact with electrified objects. Mainly happens with electrified Barbed wire.
Additionally, Bandit can be a situational counter to attacking gadgets such as Breaching round (Ash) & Candelas (Ying).
Gadgets are destroyed similarly to drones when touching electrified items.

Countered by:

Gadgets and walls electrified by Bandit’s batteries are visually recognizable due to the electric arcs effect being emanated.
 
Hard counters to Bandit in R6 are:
  • Best counter. Can use EMP without a line of sight, as long as Bandit’s battery is within EMP’s range
  • Twitch 
    Shock Drone can destroy a battery as long as it has a line of sight on it
  • Detects Shock wires with the electronic detector and can shoot them through penetrable surfaces
  • The torch is unaffected by Shock wires. The only hard breacher capable of creating an opening in an electrified reinforced surface

How to play -
Bandit
R6 Siege

Playstyle

UNIVERSAL
 
Universal operators can be called jacks-of-all-trades due to the ability to perform both tasks (roaming or anchoring) but not exceeding in either of them. As a universal operator, you will be more adaptable than other operators, thus being able to shift your role mid-round swiftly in case the situation requires you to do so.
I suggest performing a role that is needed by your team and you feel comfortable with it.
Roaming is leaving the objective site to disturb and flank attackers.
Anchoring, on the other hand, means staying on the objective or in a location with eyesight to the objective.
 
In R6 Siege Bandit is frequently used as a roaming operator, but he is worth being on the site.

This applies if the defensive team can benefit from active bandit batteries placing (Bandit tricking). 
Otherwise, Bandit can be freely used as a roamer once his utility is set up on the site – Bandit’s utility is passive just like Jäger’s ADS, hence even if you die your team still benefits from your operator’s gadget.

 
Bandit’s gadget choices allow him to either roam efficiently with Nitro Cell or slow down attackers in choke points with Barbed wire. In the past Bandit had access to 3 wires as the only operator, however, currently, he has 2 wires just like any other operator, making a choice of gadget more debatable.
 
To learn more about each defensive role, please visit the below sections.

Difficulty

MEDIUM
 
  • Mechanically simple utility for basic usage
  • Requires good game sense to “Bandit trick”
  • Map knowledge is required for the proper utilization of his gadget

Loadout guide - Bandit
R6 Siege

Available options

Primary weapons

Secondary weapons

Universal gadgets

Nitro Cell

Throwable explosive, detonated remotely by user.
Can be pre-placed or used similarily to grenades.

Best counter to Shield operators and preventing defuser plant.

barberwire1

Barbed wire

Razor wire that can be placed on flat surfaces, which slows down attackers movement speed and creates noise.

Loadout suggestion

Loadout choices are individual aspect and rarely there is a “go to” loadout in R6 Siege.
Sight choices are purely personal and depend on the player’s playstyle, map, even objective & specific role.
Please treat the below suggestion as what it is – our preferences.
We encourage you to experiment to find your setup.

Remember, just because something works for someone else, does not mean it has to and will work for you!

Bandit R6 Siege - Elite skin full body

Suggested loadout:

Primary weaponBarrelGripScope
MP7Flash hiderN/AReflex
Secondary weaponBarrelGripScope
P12Muzzle brakeN/AN/A
Gadget
Barbed wire

Why such loadout?

Starting from a primary weapon, MP7 is a great SMG with a very high rate of fire and manageable recoil.
We suggest equipping it with a flash hider due to recoil changes (since Grim Sky). Recoil changes eliminated the previous pull to the left but increased the kick on the first shot. A compensator is not as useful as it used to be on this weapon.
MP7 does not have attachable grips, nor access anymore to ACOG (Bandit and Jäger are still crying). I personally run Reflex most of the time.
 
The alternative primary weapon is M870.

It is a very strong shotgun when it comes to killing power and is probably the most reliable at a higher range.  However, shotguns without SMG as a secondary weapon is not a preferred option due to very situational usage. 

 
Operators from GSG9 have only 1 pistol available, so there’s no dilemma on secondary weapon choices. 
For a pistol, as usual, I suggest using a muzzle brake, which makes the pistol as easy to control as possible in stressful situations where the secondary weapon is your only option.
 
Lastly, universal gadget choices.
Both Nitro Cell and Barbed wires are extremely useful gadgets.
Usually, I select Barbed wire as rarely there is too much wire and it benefits the entire team when placed correctly.
Exceptions are situations where:
  • opponents play shield operators heavily
  • we are severely lacking explosives in our roster/we have a lot of wires already
  • I have a predefined idea for C4 usage
 

Community Videos-
Bandit R6 Siege

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