Oryx R6 Siege operator B&W design by r6siegecenter


  • Diverse roaming ability
  • Counter to Shields
  • Loadout supports his ability


  • Lackluster utility from a team perspective
  • Not a 3 speed as a roamer


Defensive operator

Oryx joins the roster in Year 5 as the most beefed up operator in Rainbow Six Siege.
He is a wet dream of roamers who do not care much about being silent.
Oryx R6 operator adds an entirely new layer to flanks – he does that from below.
Saif has access to a good loadout that is not too OP but complements his playstyle very well!





Armor Rating


Speed Rating



Little is known about Al Hadid’s life. He grew up in a small town adjacent to an air force base, and by all accounts led a normal life up until he was torn from his family as a teenager. For over fifteen years, Al Hadid struggled for his freedom and was frequently moved between solitary confinement and different facilities. He eventually broke free and resurfaced in Jordan, but stayed only long enough to obtain a new passport. He learned wrestling in Istanbul, Muay Thai in Bangkok, tactical driving in Berlin, and precision marksmanship in Damascus, likely working for a paramilitary sponsor. Then he disappeared again.



He next showed up as a cadet at Jalal “Kaid” El Fassi’s Fortress. As the years passed, his role evolved, from recruit to steward to instructor. Now the unofficial second-in-command, Al Hadid maintains the Fortress during Kaid’s absences and acts as a trusted advisor whenever the two of them are together.

Rumors of Al Hadid’s ferocity abound, but remain uncorroborated by field reports and should be disregarded.

Operator guide

Detailed information on how to play Oryx R6 Siege operator


What is the utility?

Oryx’s ability is best described with the following GIF:
Oryx unique utility splits into two abilities:
  • Remah Dash
  • Climbing hatches


So first, let’s discuss Remah Dash, which is a short-burst dash ability that can be used to either cover ground with a fast sprint or to create an opening in a soft surface.
  • The ability operates on charges, with a maximum of 3 charges stored
  • Charges regenerate over-time
  • Dashing through a soft wall costs Oryx 5HP damage
  • Using sprint through wall consumes all available charges
  • The cooldown for 1 charge is ~8 seconds
  • Charge time is always the same – regardless if you dash through the wall or just as a sprint
  • Dash covers ~5meters
    Oryx would stop after breaking through the wall, though, even if you activated it 1 meter from the wall
  • Oryx needs a short moment to equip his weapon after a successful dash
  • Besides UI indication of recharge, the character makes a breathing sound when the charge is restored
  • Dash through a soft wall
    Soft walls are the surfaces which defenders can reinforce, and attackers can breach through, without a need for Hard breachers’ utility
  • Create an opening in 2 adjacent walls – when the Dash is aimed at the conjunction of walls – as visible on the picture:
  • Destroy barricades (both windows and doors)
    Doing so consumes only 1 charge, unlike dashing through the walls
  • Destroy utility placed on impacted walls
  • Knockdown attackers – leaves impacted enemy vulnerable for a short time
  • Destroy penetrable surfaces in furniture
  • Blast through Armored Panels (Castle)
  • Dash through 1 laser of claymore – if more lasers are on the way, Oryx gets killed/downed
  • Destroy deployable shields
  • Dash through open hatches (character falls normally)
  • Break reinforced walls
  • Destroy defenders gadgets on the floor he runs through
  • Impact attackers rappelled outside of the window Oryx dashes at
  • You cannot change the direction of dash mid-animation


Now, let’s shift to characteristics of the second unique ability of Oryx R6 Siege operator – climbing hatches, with few basics:
  • A hatch has to be opened for Oryx to climb it
  • Climbing does not use Remah Dash charges and is unlimited
  • Hatch can be either climbed immediately (hold down vault button) or gripped (press vault button)
  • Once gripped, Oryx can look around to decide whether he should climb the hatch or drop back down
  • Weapons cannot be used while gripping
  • Once initiated, the climbing animation cannot be canceled
  • Oryx can only grip the hatch from below – he cannot do that while falling down from the hatch or by standing next to it
  • Cannot climb roof hatches


From the role perspective, Oryx’s unique abilities enhance his roaming capabilities.
Thus he is joining the club of dedicated roamers, such as Caveira & Vigil.

How to use utility?


Both Oryx R6 abilities are simple to use mechanically.
For Remah Dash, you just have to press the unique utility button, and the character will sprint in the direction you’re aiming at.
Climbing hatches can be achieved by looking at the hatch edge and pressing the unique utility button (to grip) or hold it (to climb immediately).


The ability to climb hatches is the most significant change and innovation that Oryx brings to Rainbow Six Siege.
This ability adds an entirely new layer to potential flanks in the game. Up until now, defenders located under the objective could rotate back to the site only by using the stairs.
Such limitation created disadvantage and a sort of safe feeling for attackers, once they had staircases secured. The newest defender changes that situation very much!

The most common usage of the ability will be for objectives where taking the control of the top and middle floor by attackers is a standard procedure. Such bomb locations can be top floor objectives or sites with a destructible ceiling.

To utilize verticality, you should plan your roaming location ahead of time. Knowing where attackers tend to push from comes with time and experience. Hence, if you are a new player, do not stress too much about not knowing the trends immediately – try to bear that in mind and learn while playing, so that you can get better at flanking your enemies vertically in the future! 


When you flank from below, your biggest asset is the element of surprise.
Opening a hatch with Bailiff, shotgun, or impact grenade will make a lot of noise. Therefore, make the attackers wonder and forget about hatches by pre-opening them during the preparation phase or in the early stages of the action phase.


Cupboards and other wooden furniture may obscure defenders’ line of sight.
In some objectives, furniture can be used by attackers as a cover when planting in a default spot.
A great example of an objective site where you should consider “Dashtruction” of furniture is 3rd floor Bar defense on Kafe Dostoyevsky, as shown below:


This tip is not exclusive to flanks from below that can be performed by the Oryx Rainbow Six Siege operator. Guessing the right moment to flank where attackers are not focusing on the flank, or the direction from where you are coming from is an essential aspect to learning how to roam in R6.

What are the signs that enemies are distracted?
  • Sound
    • Excessive gunfire
    • Explosions and utility being used (smokes, charges)
    • Drone deployment
  • Intel from teammates
  • Last 20-30 seconds of the round
  • People dying


There are two main disadvantages of Dash when misused:
First, Oryx makes noise while traversing.
He does so due to being a 2-speed operator, which means he generates more noise while moving than 3-speed defenders. Primarily, though, he makes more sound when using his Remah Dash.
Try to avoid using the Dashing ability if you try to sneak up on unsuspecting attackers!

The second downside is that you have a delay in drawing a weapon after a successful dash.
This can backfire very easily since you are not an invincible operator, just a beefed-up dude who runs and jumps much.
So don’t try to get a jump on enemies at all costs with the Dash, if it is not necessary.


I know, I know. It has been a few years of being bullied by Montagne, and it is the first time we can put that annoying shield guy on his back.
I am also tempted to rush him when I see Monty in my sight!
But take a second and make sure you aim well.
You will be vulnerable to getting killed if you miss it!

Also, a skilled Monty player can still sidestep you or down you with a melee.


In the heat of the round, especially when chased by attackers hunting you, you may forget how much health you’ve got. Try to pay attention not to kill yourself by bursting through the walls. Yes, it’s possible to die from hitting a wall with your head – don’t try that at home, kids!
If you’ve just got out of a gunfight, check how much health you have left.




Since the Oryx R6 Siege operator loses 5 hp every time he breaks the wall, his best buddy for restructuring the bomb site will be Doc.
Doc’s Stim pistol shot heals you for 40 hp, so try to break 4 walls before getting healed for maximum effectiveness!


Shield operators and especially Montagne.
Oryx’s Remah Dash knocks down shield operators. It knocks even fully extended Montagne!

Countered by:

Currently, in Rainbow Six Siege, there are no hard counters to Oryx from the unique utility or role perspective.
However, you can deal with Oryx by using:
  • Claymores
    You can place claymores close to hatches so that if he climbs, he triggers them. The best way to place claymore so that the laser doesn’t stick out of the hatch
  • Melee
    Oryx is susceptible to melee attacks while dashing. You have to time it right, though!
    Melee will be a very useful technique for shield players.
  • Strafing to the side
    You can move to the side (even Montagne) fast enough to make Oryx miss.
  • Airjabs
    Nomad’s utility impacts the Oryx R6 Siege defender similarly to other operators. Additional value can come from placing Airjabs close to open hatches. Just remember that Airjabs activate when an operator has both feet on the ground; thus, gripping on the hatch won’t trigger Airjab.
  • Footprint Scan
    Jackal can scan Oryx’s footprints to determine his position. However, scans can be tricky to utilize against Oryx thanks to his ability to sprint real fast in successions.

How to play -
Oryx R6 Siege


Oryx R6 Siege operator design by r6siegecenter
Oryx Rainbow Six Siege operator is designed around roaming.
His utility and loadout complement his roaming style very effectively, even though he is not a 3 speed 1 armor defender.
Staying on the site with Oryx is like picking Vigil to do that – could be done but makes little sense.


Roaming means leaving the objective site as a defender to interrupt and flank the attacking team.
Roamers usually split into disruptive and sneaky ones.
Disruption involves denying the ability to enter the building for attackers and continuously harassing attackers to shift their attention from objective to you.
Sneaky defenders rely more on concealing their presence and location to flank unsuspecting attackers during a later stage of the round.
Oryx has the potential of creating new avenues and roaming vertically. Though his roaming is the total opposite of Caveira’s sneaky style – he seems not to give a damn about the noise.
Still, you have to remember that you are just a regular operator, even though it feels like you’re playing indestructible Juggernaut!



As a roamer, getting kills is a great addition, but not the only reason for roamers to exist.
The main point of roaming is to waste attackers’ time and make them feel uncomfortable pushing the site before dealing with you.
You can achieve that by keeping control of areas that prevent attackers from pushing the site – leaving them exposed to a late flank.
Roaming role is filled usually by more advanced players as it requires:
  • advanced map knowledge
  • mobility
  • creativity
  • good game sense
If you want to learn more about roaming, we recommend visiting the section dedicated to this role by clicking the below button.


From the two operators released in Operation Void Edge, the Oryx R6 Siege operator is the harder one to utilize well.
  • Mechanically not difficult
  • Non-vital role to the team’s setup
  • Requires advanced game sense and map knowledge
  • Roaming requires more experience with the game than anchoring

Loadout guide -
Oryx R6 Siege

Available options

Primary weapons

Secondary weapons

Universal gadgets

Rainbow Six Siege gadget - Proximity Alarm

Proximity Alarm

A deployable alarm that emits a sound when attackers are within its line of sight and range.


Barbed Wire

Razor wire that can be placed on flat surfaces, which slows down attackers movement speed and creates noise.

Loadout suggestion

Loadout choices are an individual aspect, and rarely there is a “go-to” loadout in R6 Siege.
Sight choices are purely personal and depend on the player’s playstyle, map, even objective & specific role.
Please treat the below suggestion as what it is – our preferences.
We encourage you to experiment to find your setup.

Remember, just because something works for someone else, does not mean it has to and will work for you!

Oryx Rainbow Six Siege Season Pass uniform

Suggested loadout:

Primary weaponBarrelGripScope
T-5Flash HiderN/A1.5x
Secondary weaponBarrelGripScope
Bailiff 410N/AN/AN/A
Barbed Wire

Why such loadout?


SPAS is a good shotgun, but we generally do not recommend using shotguns as a primary gun, unless you have access to an automatic secondary weapon (like Mute or Smoke).
T-5 is one of the best SMGs available for defenders. It has a high fire rate (900 RPM) with a decent 28 damage per bullet.
When it comes to sights, we suggest that you pick the one which fits your playstyle with Oryx. Some may prefer 1x sight options for the roamer. We pick the 1.5x magnification scope since it’s one of our favorite scopes in Rainbow Six Siege.
For barrel attachment, flash hider does an excellent job with T-5 – it is a great all-around barrel attachment. You could also try compensator if horizontal spread with long sprays bothers you too much.
Grip choices? Well, none available here!


Since we use SMG as a primary, we pick Bailiff as our secondary weapon of choice for the Oryx Rainbow Six Siege operator.
We do so not for its killing potential, but rather the environmental destruction – Bailiff opens hatches.
Considering that Oryx is capable of climbing hatches, you will need something to open them unless you plan to rely on your teammates to do so!


Treat this suggestion rather lightly, since it will depend on your team’s setup and objective.
Barbed wire is, by default, a good pick. You can’t go wrong with it!
It slows down attackers and makes them generate more noise while crossing it.
Of course, if you have a specific plan for using a Proximity Alarm or your team has an excess of Barbed wire, then grab the alarm!
It can help you prevent sneaky flank and give you more mental space for holding your angles.

Community Videos -
Oryx R6 Siege

Instructional videos

Gameplay showcases

Other operators

Learn more about other operators in R6 Siege!

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