- Diverse roaming ability
- Counter to Shields
- Loadout supports his ability
- Lackluster utility from a team perspective
- Not a 3 speed as a roamer
Table of Content
Little is known about Al Hadid’s life. He grew up in a small town adjacent to an air force base, and by all accounts led a normal life up until he was torn from his family as a teenager. For over fifteen years, Al Hadid struggled for his freedom and was frequently moved between solitary confinement and different facilities. He eventually broke free and resurfaced in Jordan, but stayed only long enough to obtain a new passport. He learned wrestling in Istanbul, Muay Thai in Bangkok, tactical driving in Berlin, and precision marksmanship in Damascus, likely working for a paramilitary sponsor. Then he disappeared again.
He next showed up as a cadet at Jalal “Kaid” El Fassi’s Fortress. As the years passed, his role evolved, from recruit to steward to instructor. Now the unofficial second-in-command, Al Hadid maintains the Fortress during Kaid’s absences and acts as a trusted advisor whenever the two of them are together.
Rumors of Al Hadid’s ferocity abound, but remain uncorroborated by field reports and should be disregarded.
Detailed information on how to play Oryx R6 Siege operator
- Remah Dash
- Climbing hatches
CHARACTERISTICS OF REMAH DASH:
- The ability operates on charges, with a maximum of 3 charges stored
- Charges regenerate over-time
- Dashing through a soft wall costs Oryx 5HP damage
- Using sprint through wall consumes all available charges
- The cooldown for 1 charge is ~8 seconds
- Charge time is always the same – regardless if you dash through the wall or just as a sprint
- Dash covers ~5metersOryx would stop after breaking through the wall, though, even if you activated it 1 meter from the wall
- Oryx needs a short moment to equip his weapon after a successful dash
- Besides UI indication of recharge, the character makes a breathing sound when the charge is restored
WHAT CAN REMAH DASH DO?
- Dash through a soft wallSoft walls are the surfaces which defenders can reinforce, and attackers can breach through, without a need for Hard breachers’ utility
- Create an opening in 2 adjacent walls – when the Dash is aimed at the conjunction of walls – as visible on the picture:
- Destroy barricades (both windows and doors)Doing so consumes only 1 charge, unlike dashing through the walls
- Destroy utility placed on impacted walls
- Knockdown attackers – leaves impacted enemy vulnerable for a short time
- Destroy penetrable surfaces in furniture
- Blast through Armored Panels (Castle)
- Dash through 1 laser of claymore – if more lasers are on the way, Oryx gets killed/downed
- Destroy deployable shields
- Dash through open hatches (character falls normally)
- Break reinforced walls
- Destroy defenders gadgets on the floor he runs through
- Impact attackers rappelled outside of the window Oryx dashes at
- You cannot change the direction of dash mid-animation
- A hatch has to be opened for Oryx to climb it
- Climbing does not use Remah Dash charges and is unlimited
- Hatch can be either climbed immediately (hold down vault button) or gripped (press vault button)
- Once gripped, Oryx can look around to decide whether he should climb the hatch or drop back down
- Weapons cannot be used while gripping
- Once initiated, the climbing animation cannot be canceled
- Oryx can only grip the hatch from below – he cannot do that while falling down from the hatch or by standing next to it
- Cannot climb roof hatches
How to use utility?
Both Oryx R6 abilities are simple to use mechanically.
For Remah Dash, you just have to press the unique utility button, and the character will sprint in the direction you’re aiming at.
Climbing hatches can be achieved by looking at the hatch edge and pressing the unique utility button (to grip) or hold it (to climb immediately).
USE VERTICALITY TO YOUR ADVANTAGE
The ability to climb hatches is the most significant change and innovation that Oryx brings to Rainbow Six Siege.
This ability adds an entirely new layer to potential flanks in the game. Up until now, defenders located under the objective could rotate back to the site only by using the stairs.
Such limitation created disadvantage and a sort of safe feeling for attackers, once they had staircases secured. The newest defender changes that situation very much!
The most common usage of the ability will be for objectives where taking the control of the top and middle floor by attackers is a standard procedure. Such bomb locations can be top floor objectives or sites with a destructible ceiling.
To utilize verticality, you should plan your roaming location ahead of time. Knowing where attackers tend to push from comes with time and experience. Hence, if you are a new player, do not stress too much about not knowing the trends immediately – try to bear that in mind and learn while playing, so that you can get better at flanking your enemies vertically in the future!
When you flank from below, your biggest asset is the element of surprise.
Opening a hatch with Bailiff, shotgun, or impact grenade will make a lot of noise. Therefore, make the attackers wonder and forget about hatches by pre-opening them during the preparation phase or in the early stages of the action phase.
DESTROY FURNITURE, ESPECIALLY NEAR DEFAULT PLANT SPOTS!
Cupboards and other wooden furniture may obscure defenders’ line of sight.
In some objectives, furniture can be used by attackers as a cover when planting in a default spot.
A great example of an objective site where you should consider “Dashtruction” of furniture is 3rd floor Bar defense on Kafe Dostoyevsky, as shown below:
WAIT FOR OPPONENTS TO BE DISTRACTED
This tip is not exclusive to flanks from below that can be performed by the Oryx Rainbow Six Siege operator. Guessing the right moment to flank where attackers are not focusing on the flank, or the direction from where you are coming from is an essential aspect to learning how to roam in R6.
What are the signs that enemies are distracted?
- Excessive gunfire
- Explosions and utility being used (smokes, charges)
- Drone deployment
- Intel from teammates
- Last 20-30 seconds of the round
- People dying
REMEMBER: REMAH DASH HAS ITS DOWNSIDES!
There are two main disadvantages of Dash when misused:
First, Oryx makes noise while traversing.
He does so due to being a 2-speed operator, which means he generates more noise while moving than 3-speed defenders. Primarily, though, he makes more sound when using his Remah Dash.
Try to avoid using the Dashing ability if you try to sneak up on unsuspecting attackers!
The second downside is that you have a delay in drawing a weapon after a successful dash.
This can backfire very easily since you are not an invincible operator, just a beefed-up dude who runs and jumps much.
So don’t try to get a jump on enemies at all costs with the Dash, if it is not necessary.
WHEN YOU SEE MONTAGNE, DON’T GET GREEDY
I know, I know. It has been a few years of being bullied by Montagne, and it is the first time we can put that annoying shield guy on his back.
I am also tempted to rush him when I see Monty in my sight!
But take a second and make sure you aim well.
You will be vulnerable to getting killed if you miss it!
Also, a skilled Monty player can still sidestep you or down you with a melee.
DONT KILL YOURSELF WITH DASHING
In the heat of the round, especially when chased by attackers hunting you, you may forget how much health you’ve got. Try to pay attention not to kill yourself by bursting through the walls. Yes, it’s possible to die from hitting a wall with your head – don’t try that at home, kids!
If you’ve just got out of a gunfight, check how much health you have left.
Oryx’s Remah Dash knocks down shield operators. It knocks even fully extended Montagne!
You can place claymores close to hatches so that if he climbs, he triggers them. The best way to place claymore so that the laser doesn’t stick out of the hatch
Oryx is susceptible to melee attacks while dashing. You have to time it right, though!
Melee will be a very useful technique for shield players.
- Strafing to the side
You can move to the side (even Montagne) fast enough to make Oryx miss.
Nomad’s utility impacts the Oryx R6 Siege defender similarly to other operators. Additional value can come from placing Airjabs close to open hatches. Just remember that Airjabs activate when an operator has both feet on the ground; thus, gripping on the hatch won’t trigger Airjab.
- Footprint Scan
Jackal can scan Oryx’s footprints to determine his position. However, scans can be tricky to utilize against Oryx thanks to his ability to sprint real fast in successions.
How to play -
Oryx R6 Siege
WHAT ROAMING IS?
- advanced map knowledge
- good game sense
- Mechanically not difficult
- Non-vital role to the team’s setup
- Requires advanced game sense and map knowledge
- Roaming requires more experience with the game than anchoring
Loadout guide -
Oryx R6 Siege
A deployable alarm that emits a sound when attackers are within its line of sight and range.
Razor wire that can be placed on flat surfaces, which slows down attackers movement speed and creates noise.
Loadout choices are an individual aspect, and rarely there is a “go-to” loadout in R6 Siege.
Sight choices are purely personal and depend on the player’s playstyle, map, even objective & specific role.
Please treat the below suggestion as what it is – our preferences.
We encourage you to experiment to find your setup.
Remember, just because something works for someone else, does not mean it has to and will work for you!
Why such loadout?
Community Videos -
Oryx R6 Siege
Learn more about other operators in R6 Siege!
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