- WIN DELTA VS. PRESENCE for both attackers and defenders
- OPERATORS BAN RATES
- UPCOMING CHANGES
- BALANCING RETROSPECTION
WIN DELTA VS PRESENCE:
BUCK PRESENCE RATE DECREASEDHe has been picked significantly less with a 20% lower presence rate. On top of the drop in popularity, Buck’s win delta decreased by ~1%, as well.The drop in his presence is not surprising considering the nerf in Y5S1.2 patch – Buck’s frag grenades were removed and replaced with stun grenades.
BLITZ WIN DELTA DROPPED DRASTICALLY
Change in statistics of Blitz is quite a surprise. He did not receive any buffs nor nerfs recently. Perhaps a sudden increase in win delta that Blitz seen in Y5S1 Designer’s Notes was an anomaly. At the same time, his presence rate remained similar to previous season data.
However, please note that since Blitz is not picked often, his win delta can shift significantly – with less data, statistics are prone to be volatile.
THERMITE PRESENCE DROPPED SIGNIFICANTLYThe OG Hard Breacher in Rainbow Six Siege has seen a drop of 30% presence rate. Such a turn of events is not surprising with the addition of Ace.
ASH IS PICKED EVEN MORE OFTEN NOWHer presence rate increased with ~7% in Y5S2. However, win delta of Ash has seen a drop of 1,5%.
This makes Ash the most picked attacker as of Y5S2.1, taking over the first spot from Zofia. To be fair, though, both operators fill in the same role and were very close from the presence perspective in Y5S1.
WIN DELTA VS PRESENCE:
JAGER REMAINS A TOP PICK
MOZZIE PRESENCE RATE DECREASED SIGNIFICANTLY
Mozzie has seen a drop in the presence rate of huge ~25%.
Instead, Melusi took the spot of Mozzie on the chart. We expected the addition of Melusi to impact mainly Lesion players since she is the closest alternative to the pre-nerf Lesion.
On top of the new defender being added to Rainbow Six Siege roster, Mozzie has also lost his secondary shotgun, which surely had an impact on his presence rate in the game.
Both operators’ win delta decreased by ~3% & 2% respectively.
There’s no specific reason for such a drastic change to both operators win delta. Their presence rate remained similar and they did not get any nerfs since Y5S1.
However, just like in the case of Blitz, both Frost and Kapkan are niche picks. As a result, their win delta might vary heavily between seasons.
BAN RATE CHANGES:
THATCHER BAN RATE INCREASED
JACKAL BAN RATE DECREASED
Jackal has “lost” his top banned spot, which he occupied for a long time. The drop in Jackal bans is drastic – 20%.
Previously, he had a 63% ban rate while currently 43%.
Is PTSD caused by Jackal finally going away? Or is it just a temporary shift to Ace?
ACE ENTERED THE CHART
And he did so with a bang, getting the title of 3rd most banned attacker as of Y5S2.1.
The Operation Steel Wave addition to attacking roster has instantly become a target for bans, with a 21% ban rate. No wonder since Ace is a strong attacker who fills in a crucial Hard Breaching utility role, with a strong gun.
BAN RATE CHANGES:
MIRA BAN RATE DROPPED
Mira’s bans declined by 17%. What’s crazy is that even despite such a decrease, she still remains the most banned defender with 64% of bans.
Mira did not go through any major changes, besides the addition of Proximity alarm as her universal gadget.
We suspect that the reason for such a drop in Mira’s ban rate is the introduction of Melusi.
ECHO BAN RATE DECREASED
The decline of Echo bans is significant – a whopping 27%.
As a result, Echo “lost” his 2nd most banned defender spot in favor of Melusi, and is now the third most banned defender in Rainbow Six Siege. Beside Melusi “stealing” Echo’s ban votes, he has also been slightly nerfed in the Y5S2 patch.
MELUSI ENTERED THE CHART
And took the 2nd spot by storm, with a ban rate of 61%.
Not particularly surprising considering how impactful Melusi is on the defensive end.
Though, the numbers are probably inflated by the early ban wave. The Y5S2.1 nerf to Banshee has most likely lowered her numbers. However, we will have to wait for Y5S3 Designer’s Notes to confirm that.
Amaru buff – change in the interaction of Garra Hook and barricades, as well as time reduction in animation lock after using the hook – brought desired statistical effects. Y5S2.3 Designer’s Notes show an increase in her presence rate, K/D after usage of Garra hook and a minor increase in win delta
From a player perspective, it feels that Amaru is where she should have been from the start – not OP by any means but definitely a useable attacker, especially for gaining early-round map control.
Oryx buff – decrease in HP consumed by dashing through soft wall and addition of angled grip to MP5 – did not affect statistics as Ubisoft seemed to hope for.
He remains a niche pick with negative win delta. Interestingly, in 17% of rounds where Oryx is present his dash is not used at all by players. This is a surprisingly high number. However, without similar statistics for other operators, it’s hard to make any conclusions.
Echo nerf – disorientation effect on attackers has been modified – had the desired result on statistics.
Echo was less banned, but also less picked. This is probably due to the addition of Melusi in Y5S2 Operation Steel Wave as she took a portion of his numbers in bans and presence statistics.
Kali buff – Lance fuze time reduction and addition of SPSMG9 – changed detailed statistics as expected by Ubisoft.
Kills by CSRX dropped while SPSMG9 took the portion from both C75 Auto and the rifle – SPSMG9 amounts to 49% of kills. The presence rate of Kali did not change, but her win delta has slightly increased.
What changes do you expect from balancing changes in the recent Y5S2.3 patch?
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