R6 Siege Designer notes:
statistics comparison - Y5S1.2 vs. Y4S4
- WIN DELTA VS. PRESENCE for both attackers and defenders
- OPERATORS BAN RATES
- UPCOMING CHANGES
WIN DELTA VS PRESENCE:
DECREASED PICK RATE OF TWITCH & JACKAL
Twitch has been modified since Y4S4 in significant ways, so such a change is understandable.
F2 recoil has been increased and the way drone operates has been altered, as well.
However, Jackal hasn’t been changed for a few updates. As we will see in the following comparisons, Jackal’s ban rate has actually dropped by 7% – so he is available more and picked less.
INCREASED WIN DELTA FOR BLITZ & NOKK
Nokk has been buffed with increased damage on FMG9 (34 instead of 30), plus she was given Frag grenades.
Blitz, on the other hand, hasn’t been modified for quite a while now in R6 Siege.
Important to note that both operators are rather a niche pick and their presence hasn’t really increased since Y4S4.
The lower the presence rate the higher the potential changes in win delta, so it is hard to be conclusive on such an increase without more information.
NO IMPACT ON OTHER BUFFED ATTACKERS
Changes to other Rainbow Six Siege attackers had no significant impact on their statistics.
Those changes were:
Finka – Increased damage on Spear from 38 to 43
Ying – functional improvements to CandelasBlackbeard – improvements to ADS times
WIN DELTA VS PRESENCE:
- LESION has been the 2nd most picked defender in Y4S4. Ubisoft wanted to alter the way LESION is played since he was just too good.Recent changes to GU mines had probably desired effect on his statistics as his popularity by approx. 20%.MAESTRO lost his ACOG and his presence took a hit, too!It may not have been the nerf that community considered as adequate, but at least from a data perspective, nerf impacted MAESTRO’s presence.
ECHO hasn’t been affected by any major nerfs. Although, Ubisoft made a couple of rather insignificant changes that should not impact the presence that much.
INCREASED PRESENCE OF MOZZIE
MOZZIE hasn’t seen any changes to his kit in recent R6 Siege updates. We guess that his increased pick rate is a result of MOZZIE taking some % of picks going normally to LESION.
MOZZIE seems to be getting nerf in an upcoming patch as he offers a bit too good overall package, according to Ubisoft. Though we do not predict a major drop in his pick rate in Y5S2 since he will lose a secondary shotgun, but we may be wrong!
CASTLE REMAINS NICHE PICK
Despite the change to CASTLE’s loadout (an addition of shotgun as a secondary weapon), he remains a rather situational pick by high-ranked players.
JAGER PRESENCE REMAINS OF THE CHART
Despite decreased damage on 416-C, JAGER’s presence % has not changed, at all. No wonder, JAGER still offers such a good overall package.
Ubisoft intends to nerf him further by changing his ratings to 2 speed 2 armor.
Will upcoming nerf have a significant impact on his pick rate?
We don’t think so. However, we didn’t think so about the removal of ACOG from MAESTRO, and we were wrong.
BAN RATE CHANGES:
DECREASED BAN RATE OF JACKAL
Is the decline in Jackal’s recent popularity just a lagging effect of player base realizing that he is not as powerful anymore after nerfs?
Jackal is still a very useful Rainbow Six Siege operator but tends to lose his value as the round time goes.
INCREASED BAN RATE OF THATCHER
Thatcher continues to be a popular ban choice in Year 5, with a significant increase of 15% bans!
KALI’S FALL FROM TOP 10 BAN CHART
It appears that the initial ban wave against Kali has worn off.
Hard to say how hard since we do not have access to ban % beyond the top 10.
Our guess? The percentage is probably very small now since Kali’s presence rate is below 10%, and how often do you actually see her banned?
BAN RATE CHANGES:
DECREASED BAN RATE OF ECHO
INCREASED BAN RATE OF Clash
Clash became a quite common ban with her, yet another, reintroduction to the active roster. Clash has seen a 13% increase in the ban rate.
Considering how annoying she can be to deal with, especially against an organized defense, her extremely low win delta is a bit of a surprise to us.
The interesting part is a high ban rate but a very low win delta.
DECREASED BAN RATE OF LESION
LESION is banned significantly less frequently than he used to. Such a drop in ban rate makes sense considering nerfs to GU mines.
Do you think that changes implemented by Ubisoft to Rainbow Six Siege have the desired effect?
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