R6 Siege Designer notes:
statistics comparison - Y5S1.2 vs. Y4S4

Ubisoft has recently released Rainbow Six Siege designer notes for Y5S1.2 midseason, which can be found here.
 
In R6 Siege designer notes, Ubisoft developers shared with us:
  • WIN DELTA VS. PRESENCE for both attackers and defenders
  • OPERATORS BAN RATES
  • UPCOMING CHANGES
We decided to have a look at the changes to data between Rainbow Six Siege Y5S1.2 and Y4S4.3

WIN DELTA VS PRESENCE:
ATTACKERS COMPARISON

KEY TAKEAWAYS:

  1. DECREASED PICK RATE OF TWITCH & JACKAL

    Twitch has been modified since Y4S4 in significant ways, so such a change is understandable.
    F2 recoil has been increased and the way drone operates has been altered, as well.
    However, Jackal hasn’t been changed for a few updates. As we will see in the following comparisons, Jackal’s ban rate has actually dropped by 7% – so he is available more and picked less.

  2. INCREASED WIN DELTA FOR BLITZ & NOKK

    Nokk has been buffed with increased damage on FMG9 (34 instead of 30), plus she was given Frag grenades.
    Blitz, on the other hand, hasn’t been modified for quite a while now in R6 Siege.

    Important to note that both operators are rather a niche pick and their presence hasn’t really increased since Y4S4.
    The lower the presence rate the higher the potential changes in win delta, so it is hard to be conclusive on such an increase without more information.

  3. NO IMPACT ON OTHER BUFFED ATTACKERS

    Changes to other Rainbow Six Siege attackers had no significant impact on their statistics.
    Those changes were:
    Finka – Increased damage on Spear from 38 to 43
    Ying – functional improvements to Candelas

    Blackbeard – improvements to ADS times

WIN DELTA VS PRESENCE:
DEFENDERS COMPARISON

KEY TAKEAWAYS:

  1. DECREASED PRESENCE OF LESION, MAESTRO & ECHO

    Lesion has been the 2nd most picked defender in Y4S4. Ubisoft wanted to alter the way Lesion is played since he was just too good.
    Recent changes to GU mines had probably desired effect on his statistics as his popularity by approx. 20%.
     
    Maestro lost his ACOG and his presence took a hit, too!
    It may not have been the nerf that community considered as adequate, but at least from a data perspective, nerf impacted Maestro’s presence.
     

    Echo hasn’t been affected by any major nerfs. Although, Ubisoft made a couple of rather insignificant changes that should not impact the presence that much.

  2. INCREASED PRESENCE OF MOZZIE

    Mozzie hasn’t seen any changes to his kit in recent R6 Siege updates. We guess that his increased pick rate is a result of Mozzie taking some % of picks going normally to Lesion.
    Mozzie seems to be getting nerf in an upcoming patch as he offers a bit too good overall package, according to Ubisoft. Though we do not predict a major drop in his pick rate in Y5S2 since he will lose a secondary shotgun, but we may be wrong!

  3. CASTLE REMAINS NICHE PICK

    Despite the change to Castle’s loadout (an addition of shotgun as a secondary weapon), he remains a rather situational pick by high-ranked players.

  4. JAGER PRESENCE REMAINS OF THE CHART

    Despite decreased damage on 416-C, Jager’s presence % has not changed, at all. No wonder, Jager still offers such a good overall package.
    Ubisoft intends to nerf him further by changing his ratings to 2 speed 2 armor.
    Will upcoming nerf have a significant impact on his pick rate?
    We don’t think so. However, we didn’t think so about the removal of ACOG from Maestro, and we were wrong.

BAN RATE CHANGES:
ATTACKERS

KEY TAKEAWAYS:

  1. DECREASED BAN RATE OF JACKAL

    Is the decline in Jackal’s recent popularity just a lagging effect of player base realizing that he is not as powerful anymore after nerfs?
    Jackal is still a very useful Rainbow Six Siege operator but tends to lose his value as the round time goes.

  2. INCREASED BAN RATE OF THATCHER

    Thatcher continues to be a popular ban choice in Year 5, with a significant increase of 15% bans!

  3. KALI’S FALL FROM TOP 10 BAN CHART

    It appears that the initial ban wave against Kali has worn off.
    Hard to say how hard since we do not have access to ban % beyond the top 10.
    Our guess? The percentage is probably very small now since Kali’s presence rate is below 10%, and how often do you actually see her banned?

BAN RATE CHANGES:
DEFENDERS

KEY TAKEAWAYS:

  1. DECREASED BAN RATE OF ECHO

    Echo has seen a 6% drop in his ban rate in Y5S1
    Despite minor nerfs to Echo (Dokkaebi hack, lights on the Yokai) we assume that high % of his bans went to Clash.

  2. INCREASED BAN RATE OF CLASH

    Clash became a quite common ban with her, yet another, reintroduction to the active roster. Clash has seen a 13% increase in the ban rate.
    Considering how annoying she can be to deal with, especially against an organized defense, her extremely low win delta is a bit of a surprise to us.
    The interesting part is a high ban rate but a very low win delta.

  3. DECREASED BAN RATE OF LESION

    Lesion is banned significantly less frequently than he used to. Such a drop in ban rate makes sense considering nerfs to GU mines.

What do you think about the statistics released by Ubisoft?
Do you think that changes implemented by Ubisoft to Rainbow Six Siege have the desired effect?
 
Let us know in the comments!

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