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Rainbow Six Siege Designer Notes comparison – Y5S3 vs. Y5S2.1

R6 Siege Designer notes:
statistics comparison - Y5S3 vs. Y5S2.1

Rainbow Six Siege developers have shared with us Y5S3 Designer Notes before the Y5S3.3 patch release. The original article is available on Ubisoft’s website here.

As usual, we decided to compare the data between current notes and the statistics released during the previous Y5S2 season – Operation Steel Wave.

In Y5S3 Designer Notes, developers shared the following metrics, such as:

  • WIN DELTA VS. PRESENCE for both attackers and defenders
  • OPERATORS BAN RATES

On top of that, Ubisoft has released Y5S3.3 patch notes which we will break down in a separate article.

Let’s dive into changes in numbers between Y5S3 and Y5S2.1 updates.

WIN DELTA VS PRESENCE:
ATTACKERS COMPARISON

KEY TAKEAWAYS:

  1. ASH presence increased

    It may sound crazy but Ash presence has yet again increased significantly by an approx. 8%.
    As of Y5S3 Ash is picked ~76% of the time when she is available.
    What’s even more crazy is comparing her presence to even older seasons. Since Y4S4, her presence has been steadily growing (~58% in Y4S4).

    Ash did not receive any buffs but her continuous high presence shows just how powerful attackers she is. Additionally, the “heavy utility sink” defensive meta is still present, thus teams are often required to bring either (or even both) Ash/Zofia.

  2. THATCHER presence decreased

    Thatcher is picked significantly less, with a 10% lower presence rate in Y5S3.

    This is hardly surprising considering changes to how his EMPs are working – impacted defensive electronics are now temporarily disabled instead of being permanently destroyed.
    The other reason for his decreased presence rate may be the continuous ban trend of Thatcher. Teams have simply learned how to play without him by this point.

    We believe we may experience even further drop in Thatcher’s presence rate as the time goes.

  3. BLITZ & FUZE win delta increased significantly

    Blitz has seen a ~5.5% win delta increase, while Fuze’s improved by ~6%.
    Fuze’s increase is not a big surprise. “Hostage’s nemesis” has received noticeable buffs in 2020.
    Blitz, on the other hand, is quite an interesting shift. The german shield operator did not get any buffs recently.

  4. GLAZ win delta is atrocious

    Glaz is now out of the chart, but not in a favorable way like Jager. Russian sniper win delta is currently at a ridiculous -10%.
    Ubisoft plans to buff Glaz in the Y5S3.3 patch, but we do not expect a major shift in his presence and win delta. Currently, he just does not feel like the right fit of an operator in Rainbow Six Siege.

WIN DELTA VS PRESENCE:
DEFENDERS COMPARISON

KEY TAKEAWAYS:

  1. MELUSI presence increased

    Melusi is now the second most picked defender with a near 60% presence rate.

    Ubisoft announced that they will take away her T-5 and replace it with MP5 in the upcoming Y5S3.3 patch. We expect Melusi’s presence to drop significantly by the end of Year 5.

  2. BANDIT presence decreased

    Bandit presence has dropped by ~9% since Y5S2.1. Though, the German defender is still 4th popular defender on the chart.

    Let’s see if the change in his presence will remain lowered or perhaps it is only a momentary drop due to recent EMP changes and the addition of Ace.

  3. DOC presence got obliterated

    Doc has dropped by a whooping ~28% in the presence chart. This is a huge drop which is caused by Doc losing access to high magnification (ACOG).

    Since the Y5S3 patch (Operation Shadow Legacy) he has access only to 1.5x magnification.

  4. TACHANKA win delta increased

    The Lord (and Savior) has been winning some matches recently. His delta increased by a huge 7,5%.

    We have to bear in mind, however, that he is barely ever picked so his win delta can be volatile.

    Not sure about you, but we’re quite curious how Tachanka’s presence and win delta will change with the upcoming Tachanka rework!

BAN RATE CHANGES:
ATTACKERS

KEY TAKEAWAYS:

  1. JACKAL ban rate decreased

    Jackal is no longer the 2nd most banned attacker. In Y5S2, he had high ban % “dominance” over the 3rd and 4th spots. The infamous Spanish attacker has dropped in the ban rate chart by 21%.
    Currently, he is sitting on a 4th spot and we have an interesting situation – 3 operators share 2nd to 4th spot with 32-33% bans – Montagne, Blackbeard, and Jackal.

  2. ZERO is not on the top 10 ban chart

    This means that Zero is either considered well balanced by the Rainbow Six Siege community or is quite underwhelming. It’s hard to tell if players will discover some popular and overpowered ways of using Zero soon. To us, Sam Fisher of R6 is a well-balanced attacker.

BAN RATE CHANGES:
DEFENDERS

KEY TAKEAWAYS:

  1. MIRA remains the top ban

    Mira’s ban rate dropped by an approx. 6%, but remains top 1 ban with an almost 30% “advantage” over the second-place – Echo.
    If anything, Mira has been buffed with the Y5S3 patch which gave her access to 1.5x scope.

  2. MELUSI ban rate decreased significantly

    Melusi has become the 3rd most banned defender. In the previous season, Melusi was almost on par with Mira in terms of ban rate %. In Y5S3, however, Her ban rate dropped by 21% and she is currently 3% less banned than Echo.

    We can expect a further drop in her ban rate with the upcoming switch of T-5 to MP5 in Y5S3.3 patch notes.
    She will be the first defender to have MP5 with 3-speed characteristics.

Are you surprised by changes in numbers?
What changes do you expect from balancing changes in the recent Y5S2.3 patch?
 
Let us know in the comments!
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New on R6 Siege: Buck Elite Skin

Buck Elite Skin - Rainbow Six Siege

New on R6 Siege:
Buck Elite Skin

Ubisoft has just released a new Rainbow Six Siege Buck Elite skin.
After a few disliked elite sets (Echo & Dokkaebi), the developer has prepared more operator’s theme fitting set for OG Canadian attacker from Y1S1.

The title of Buck’s Elite Set is Snowdrift Expert, which is a great idea for a character from the Great White North.
The set has mountains and snow feel to it, similar to Frost’s elite set. We’re glad to see that not every new elite skin in R6 Siege will be having some head-scratching dance, with highly questionable music to it.

The below trailer showcases the Buck elite set, without MVP animation:

Here are Buck’s MVP animation and a tour of elements included in this set:

Buck Elite Skin:
Release & Content

Buck’s skin has been leaked more than a month ago (in August). As usual, the leak has been real, which we are happy about in this particular case.
As usual, the Buck elite set has been released quietly, without any marketing or teaser before.

Though, considering all the leaks that proceed releases of elite sets, any marketing actions would make not much of a sense.

This new Rainbow Six Siege Elite set has been released on the 7th of October 2020, with the below tweet on the official Rainbow Six Siege UK Twitter account:

The new R6 Buck Elite Skin includes the following items:

  • Elite Headgear
  • Elite Uniform
  • Skeleton Key gadget skin (a unique ability)
  • MVP animation
  • Buck elite charm
  • C8-SFW weapon skin (AR)
  • CAMRS weapon skin (DMR)
  • MK1 9mm weapon skin (Pistol)

Weapon skins fit extremely well with the white accents of the uniform.
The only downside of the uniform is its brightness, especially for the headgear. This may be a downside when playing on maps with darker objects.

What's the cost of
Buck Elite Skin?

Buck elite skin costs 1800 R6 Credits for players who did not purchase Year 5 Season Pass.
For Year 5 Season Pass holders, this skin costs 1620 R6 Credits.

You can purchase R6 Credits in-game for:

  • 600 Credits is 5$
  • 1200 Credits equals 10$
  • 2670 Credits is 20$

Since we are not given the option to purchase 1600/1800 credits, we have to either combine 600 & 1200 options (15$) or buy a 2670 Credit pack (20$).
Please note that currency pack prices may differ depending on your geographical location!

Which elite skin we
will get next?

The Lord’s expected rework together with his elite skin has been leaked also over a month ago.

Here is the MVP animation of Lord and Savior elite skin:

And Tachanka rework gameplay:

On 7th of October 5 pm UTC Ubisoft will reveal more about Tachanka:

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Do you like Buck’s Elite Skin?
Which operator do you think should get elite skin next?
 
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Rainbow Six Siege “Operation Shadow Legacy”

Rainbow Six Siege
“Operation Shadow Legacy"

We all know by now that Sam Fisher will be a new face of the well-known Rainbow Six Siege series. A new Rainbow Six Siege: Shadow Legacy will bring us many new features we are about to present.

Simply said, this game will be close to perfection. The third season of Year 5 is going to be Rainbow’s 1st time in the shifting to a single-operator launch date. The tactic seems to work so far, implying that we will get the most enjoyable operator in ages.

This eighteenth expansion of the game is available with the Tom Clancy’s Rainbow Six Siege – Year 5 Season Pass. You can find the cheapest Uplay cd keys offers for the pass on Cdkeybay by comparing all cd key deals and save up to 65% on the extension. The price of the extension on the Ubisoft store is $19.99 and the best deal is currently $7.50.

With the additional hours gained by launching one less operator, Ubisoft has worked on a bunch of real-life enhancements and pleasant improvements to the meta. There are so many interesting things going on this season, and it’s more than obvious that this is the start of a new age for Rainbow Siege.  Finally, here comes every substantial change as a key component of this game, as well as the release.

Release date

The company hasn’t really provided an official announcement about the release date for a new Rainbow Six, however with the Technical Test Server in place, we should give a decent approximation. Public Testing Server is available for about a month before a release of the season.

That being said, the approximate release date for Rainbow’s Six Siege: Shadow Legacy will probably be somewhere around September 15th, five days more or less. There was a small delay for Season two because people worked from home, so we guess it can happen with the third season, too.

Sam Fisher - Alias Zero?

A new face of the Rainbow’s Six will be Sam Fisher, going with the name of Zero.  In case you are a fan of the Tom Clancy’s series (like myself), you probably know that he’s a hero from their other popular game: Splinter Cell. It didn’t happen until now that they add a character from different series, but it seems to be a great move. Sam Fisher did appear in Ghost Recon recently, but he wasn’t the main character, of course.


In this series, Sam is going to be pretty old. At the age of 63, he belongs to a special ROS (Rainbow Operation Staff). It’s a new group that we suppose is made for some storylines in the future. Fisher has a legendary background in the Navy SEALS. However, in the Splinter Cell, he wears his famous goggles and secretly conducts unusual combat fiction tasks (threatening terror acts, stopping World War 3 threats).

Sam's Gadgets

Fisher’s primary gadget is the Argus, a portable launcher capable of deploying up to 4 drilling cameras from a significant range. When placed on a soft surface of the building (including reinforced walls and hatches), the Argus device can drill through the material, allowing you to see through it. Fisher has an option to fire from the camera. The laser can eliminate any defending gadget and cause small damage to the enemies as well.

When Fisher is running his camera, he will also have an option to change the camera angle, which will allow him to see everything in the room. Fisher can only do these actions, but every teammate will see through it, ping opponents, and scan the room.

The Argus is an efficient device that you can use for both offense and defense.  With that in mind, the camera will shine a bright yellow light while it’s being used, and it will also be able to destroy jammers and other defensive gadgets.

Fisher is also fitted with the first modern set of weapons of Rainbow’s six in a significant period: the SC3000 K automatic rifle. It has impressive stats because of its significantly lower recoil; however, the main disadvantage is a magazine with only 25 rounds. This is a big flaw in case you run on multiple enemies while playing.

New Sights and Scopes

Maybe the greatest improvement of a new Rainbow Six Siege: Shadow Legacy is a full redesign of weapons sightings.  Although most guns are still going to have both primary 1x sights. (Red Dot & Reflex) but it’s much harder to find some of those magnifying scopes now. ACOGs became totally uncommon, and many weapons seem to come equipped primarily with 1.5x or 2x scopes. The DMR gun will now have a new 3x scope, which will be unique to that category only.

On the defensive side, many SMGs will now carry the 1.5X scopes, a major setback for players who have previously been at a significant disadvantage in long-distance versus enemies. The MP-5 will now have 1.5X or 2X scope, meaning that it won’t be ACOG compatible anymore.

All Operators in New Season

We have already welcomed all 4 operators to Year 5, and we’re all familiar with all of them. Well, here is a detailed overview of the operators’ skills and loads.

ORYX

Oryx belongs to a new kind of fighter with outstanding versatility around the globe. He has a unique ability that allows him to damage enemies through soft walls, although it will cost you 5 HP. He can also shoot through fences as if they were built of cellophane. It’s extremely gratifying for using, but even a better ability he has is jumping and climbing through hatches.

IANA

Iana is an intel-gathering deceiver. Her Gemini Replicator generates an identical copy of her, which could be managed like a standard operator for fifteen seconds, like a drone that still resets when killed. But Iana’s true strength is based on the way that Gemini fools opponents. The hologram appears, feels, and acts as the actual Iana. You can trick attackers into believing that you’re coming from the one side while you are on the totally opposite side with some cleverness.

ACE

The newest character of Rainbow Six trades blazing detonators for water-powered drills. He matches Hibana in aspects of flexibility, but his SELMA-breaking capsules are much easier to use. However, you can also use its SELMA to eliminate defense devices or break soft walls safely from far away.

MELUSI

This girl is a talented flanker with a technology designed to slow down enemies. Melusi’s  Banshees will slow the opponents down to a rambling walk while they’re inside their broad range, and it could only be stopped by bombs, EMPs, or melee hits. If the enemies try to take the risk and destroy it, they will create too much noise, which is also a bad option.
What do you think about the addition of Zero?
 
Let us know in the comments below!
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Rainbow Six Siege Y6S2.2 Patch Notes

Rainbow Six Siege Y6S2.2 Patch Notes

Mid season reinforcements for Y5S3 are available now! Rainbow Six Siege got operator balancing, guard brake animation for shields and yellow ping changes! Check here the full Y5S3.3 patch notes.

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Rainbow Six Siege Y5S3 Patch Notes

Rainbow Six Siege
Y5S3 Patch Notes:
Operation Shadow Legacy

The upcoming season called Operation Shadow Legacy has been officially announced and thanks to Y5S3 patch notes released by Ubisoft, we know what we are about to get in Rainbow Six Siege.

It’s been a while since I was so optimistic and excited for a new season. This is all thanks to lots of changes to the game that seems like a step in a good direction.

 
We will see a lot of changes to the game, such as:
  • Chalet map rework
  • Ping 2.0
  • Optics changes
  • Reinforcement pool addition
  • New Hard Breaching gadget
  • and more!
 
Rainbow Six Siege Sam Fisher - Zero operator

Operation Shadow Legacy was released by Ubisoft on the 10th of September 2020.

The only information players received was about the maintenance right before the season was deployed. Developers pulled a sneaky release claiming “data repackaging” in their below tweet:

Shadow Legacy Operator:
ZERO

Rainbow Six SIege Zero Operator - Sam Fisher

In the Y5S3 update, Rainbow Six Siege will receive only 1 new operator, which is aligned with Ubisoft’s Year 5 Roadmap.

Shadow Legacy will bring an attacker who is based on Sam Fisher, from a legendary series Splinter Cell. The Y5S3 operator will be called Zero, with 2 speed and 2 armor characteristics.

ZERO'S UNIQUE UTILITY - ARGUS LAUNCHER

Zero will be equipped with Argus Launcher which allows him to fire deployable cameras capable of penetrating the surface it is attached to. In case the camera gets attached to the penetrable surface, it drills through it and allows Zero to view both sides of the surface. Such penetrable surfaces are:

  • unreinforced walls and hatches
  • reinforced, but not electrified, walls and hatches
  • penetrable floors
  • barricades

When fired at an un-penetrable surface, Zero’s gadget will still attach to it. However, it won’t allow viewing the other side of the surface.
The Y5S3 attacker in Rainbow Six Siege will, therefore, serve an intel-gathering role on the team.

But Zero’s impact does not end there. In addition to intel, he will also be able to fire 1 taser per camera to either destroy defensive gadgets (i.e. Bandit’s Shock battery, Jager’s ADS, or Mira’s Black Mirrors) or deal minor damage to a defender. As a result, Zero will be like a mix of Valkyrie and Twitch.

Important to note that Zero’s camera will be destroyed when fired at electrified surfaces.

ZERO'S LOADOUT:

SC3000K

New gun in Rainbow Six Siege available only to Sam Fisher aka Zero.

MP7

SMG that was previously available only to Bandit on the defense.

5.7 USG

Good pistol with default silencer attached for Zero.

Universal gadgets for Zero R6 operator will be Frag grenades and Claymore.

 

The addition of Zero is certainly an interesting one.

I always like intel-gathering operators as information is the king in Rainbow Six Siege. On top of that, intel-based operators tend to require game sense, game knowledge, and reward players for creativity.

Chalet MAP REWORK:

Rainbow Six Siege Chalet map rework intro

Chalet has been quite an annoying map from the ranked map pool. For the past couple of years, every match on Chalet felt the same due to only 2 bomb sites being defendable reliably.

We will have to see how the rework plays out in a live environment, but it looks solid from what we’ve had a chance to test and see.

For those of you who did not install TS, you can check comparison video made by Thaquil:

PING 2.0

As most seasoned R6 players will agree with, the ping system is an incredibly important and useful tool at the players’ disposal.

Looking retrospectively, the ping system was an unusual feature in FPS games when R6 Siege was released. It was a great feature that simplified the communication and callouts for R6 players.

But as time passed, new games came out with more sophisticated ping systems, which made us all question the simplicity of Rainbow Six Siege one. I think Apex Legends was the game that widely popularized the contextual ping system and showed us that a well-done ping system is worth investing in.

Now in 2020, Ubisoft is finally ready to implement an improved ping system in Rainbow Six Siege.
This might be our favorite change coming in the Y5S3 Shadow Legacy season!

The improvement will be two-fold.
First, all players will be assigned a number to their pings, which will make it easier to distinguish who pinged what.

Secondly, and more importantly, pings will be contextualized. This means that when you ping a barbed wire, your ping will show an icon dedicated to that gadget. Now, you will be able to ping a defuser and no one will be confused about what was pinged, even without voice chat.

REINFORCEMENT POOL

Up until now, each defender had 2 reinforcements available at his or her disposal. This created problems for more busy defenders – some operators have a lot to do during the preparation phase (i.e. Castle).

Sometimes you had to send 2 or more people above the site to set up your defenses, even though not all of them would stay there for the action phase. We had to guide inexperienced players by pinging and telling them what to reinforce.

Now those problems will be gone. The defense in Rainbow Six Siege will have a pool of 10 reinforcements. This means that less busy defenders or those who stay on the site are the ones who can take care of reinforcing required walls (i.e. Rook). In structured teams this change is great!

Unfortunately, it comes with its downsides, but that’s just inevitable. If you have a teammate who wants to troll or does not know the strategy, they can ruin the whole setup more than before. Though, they would probably have ruined your experience anyway if they wanted to.

CHANGES TO SIGHTS

Rainbow Six Siege will have revamped optics with the introduction of the Shadow Legacy update.

As per the Y5S3 patch notes, the changes to the sights will be:

New style for existing sights

Holographic and Red dot sights will have new variants – MH1 & M4S respectively.

RED DOT (M4S)

HOLO (MH1)

New magnification setup

SCOPE 1.5x (NEW)

SCOPE 2.0x (NEW)

SCOPE 2.5x (aka ACOG)

SCOPE 3.0x (OLD)

Overhaul to sights availability

Balance changes will be made for which gun/operator has access to specific magnification options.
Redistribution will have an impact only on primary weapons in Y5S3.

You can find the list of available optics per operator and weapon with below links to Ubisoft’s materials:

We have some mixed feelings about those balancing shifts but will have to wait and see how changes play out once the new season is out.

Optics customization

Rainbow Six Siege players will finally have an option to modify aspects of a reticle, such as color blindness type, sight color, and opacity.

NEW HARD BREACHING GADGET

The attackers get a new universal gadget – secondary breacher. This new gadget will allow breaching through reinforced walls. The hole made by the new gadget is smaller than generated by Hard Breachers.

Secondary breacher can be countered the same way as Hard breaching utility.

We don’t particularly like the addition of another hard breaching gadget.

On one hand, certain operators who were previously rarely picked can be now more viable. This may add variety to attacking rosters.

On the other hand, there’s just so much hard breaching in the game already. Though, Ubisoft tries to balance this new gadget addition with nerf to Thatcher (EMP will only disable temporarily all gadgets, not destroy them).

MATCH REPLAY & MAP BAN

Match replay system will allow players to watch their past matches. The system stores up to 12 last matches. This new feature is in the alpha stage and will be available only on test servers for the time being.

To read more on the match replay system, check our article on this subject.

Last but not least, Ubisoft is adding a map ban feature that will work similarly to operator ban mechanics in unranked and ranked game modes.

Operation Shadow Legacy -
FULL REVEAL PANEL:

What do you think about upcoming season?
Do you like the changes and new features?
 
Let us know in the comments below!
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Tachanka rework & elite set - Rainbow Six Siege

Tachanka Rework & Elite Set

Tachanka has been finally reworked!
Lord and Savior became a formidable area denial defender. On top of that, he received Elite Set!
Let’s have a look at Tachanka changes.

Read More

Rainbow Six Siege Designer Notes stats comparison – Y5S2.3 vs. Y5S1

R6 Siege Designer notes:
statistics comparison - Y5S2.3 vs. Y5S1

On 23rd of July 2020, Ubisoft released Rainbow Six Siege Designer Notes for Y5S2.3 – available on Ubisoft’s official website here.
 
Such notes are very handy for us R6 players. They help us understand where is the reasoning of certain changes coming from. Also, we can check how our personal experiences reflect on a bigger scale.
In Y5S2.3 Designer Notes Ubisoft has also included retrospective commentary on the impact of changes implemented with Y5S2 Season aka Operation Steel Wave.
 
In those notes, Ubisoft developers shared with us:
  • WIN DELTA VS. PRESENCE for both attackers and defenders
  • OPERATORS BAN RATES
  • UPCOMING CHANGES
  • BALANCING RETROSPECTION
Let’s dive into changes in numbers between Y5S1.0 and Y5S2.1 updates.
 
Please note that values on the Vertical Axis of Presence rate charts vary between both pictures – Y5S1 data has 0.5% as a measure, while Y5S2 figures use 1%.

WIN DELTA VS PRESENCE:
ATTACKERS COMPARISON

KEY TAKEAWAYS:

  1. BUCK PRESENCE RATE DECREASED

    He has been picked significantly less with a 20% lower presence rate. On top of the drop in popularity, Buck’s win delta decreased by ~1%, as well.
    The drop in his presence is not surprising considering the nerf in Y5S1.2 patch – Buck’s frag grenades were removed and replaced with stun grenades.
  2. BLITZ WIN DELTA DROPPED DRASTICALLY

    Change in statistics of Blitz is quite a surprise. He did not receive any buffs nor nerfs recently. Perhaps a sudden increase in win delta that Blitz seen in Y5S1 Designer’s Notes was an anomaly. At the same time, his presence rate remained similar to previous season data.
    However, please note that since Blitz is not picked often, his win delta can shift significantly – with less data, statistics are prone to be volatile.

  3. THERMITE PRESENCE DROPPED SIGNIFICANTLY

    The OG Hard Breacher in Rainbow Six Siege has seen a drop of 30% presence rate. Such a turn of events is not surprising with the addition of Ace.

    Hibana also noticed a little hit to her presence rate, but less than Thermite. Newly added Hard Breacher is more an alternative to Thermite than Hibana due to the interaction of SELMA with reinforced hatches.

  4. ASH IS PICKED EVEN MORE OFTEN NOW

    Her presence rate increased with ~7% in Y5S2. However, win delta of Ash has seen a drop of 1,5%.
    This makes Ash the most picked attacker as of Y5S2.1, taking over the first spot from Zofia. To be fair, though, both operators fill in the same role and were very close from the presence perspective in Y5S1.

WIN DELTA VS PRESENCE:
DEFENDERS COMPARISON

KEY TAKEAWAYS:

  1. JAGER REMAINS A TOP PICK

    Jager is still a 90% pick, with a potentially slight increase in his pick rate versus Y5S1 data.
    Nothing really ever changes about that aspect of Rainbow Six Siege. Jager hasn’t been impacted by patches since Y5S1 so his presence rate remaining the same is not surprising, at all.

  2. MOZZIE PRESENCE RATE DECREASED SIGNIFICANTLY

    Mozzie has seen a drop in the presence rate of huge ~25%.
    Instead, Melusi took the spot of Mozzie on the chart. We expected the addition of Melusi to impact mainly Lesion players since she is the closest alternative to the pre-nerf Lesion.
    On top of the new defender being added to Rainbow Six Siege roster, Mozzie has also lost his secondary shotgun, which surely had an impact on his presence rate in the game.

  3. FROST & KAPKAN WIN DELTA DECLINE

    Both operators’ win delta decreased by ~3% & 2% respectively.
    There’s no specific reason for such a drastic change to both operators win delta. Their presence rate remained similar and they did not get any nerfs since Y5S1.
    However, just like in the case of Blitz, both Frost and Kapkan are niche picks. As a result, their win delta might vary heavily between seasons.

BAN RATE CHANGES:
ATTACKERS

KEY TAKEAWAYS:

  1. THATCHER BAN RATE INCREASED

    Thatcher has seen an even further increase in his ban rate (14%).
    Such a change makes Thatcher the most banned attacker in Rainbow Six Siege (from 36% to 50%). Congrats man, you’ve deserved it!
    It seems that Rainbow Six Siege community shifts towards no Thatcher meta more and more as time goes by.

  2. JACKAL BAN RATE DECREASED

    Jackal has “lost” his top banned spot, which he occupied for a long time. The drop in Jackal bans is drastic – 20%.
    Previously, he had a 63% ban rate while currently 43%.
    Is PTSD caused by Jackal finally going away? Or is it just a temporary shift to Ace?

  3. ACE ENTERED THE CHART

    And he did so with a bang, getting the title of 3rd most banned attacker as of Y5S2.1.
    The Operation Steel Wave addition to attacking roster has instantly become a target for bans, with a 21% ban rate. No wonder since Ace is a strong attacker who fills in a crucial Hard Breaching utility role, with a strong gun.

BAN RATE CHANGES:
DEFENDERS

KEY TAKEAWAYS:

  1. MIRA BAN RATE DROPPED

    Mira’s bans declined by 17%. What’s crazy is that even despite such a decrease, she still remains the most banned defender with 64% of bans.
    Mira did not go through any major changes, besides the addition of Proximity alarm as her universal gadget.
    We suspect that the reason for such a drop in Mira’s ban rate is the introduction of Melusi.

  2. ECHO BAN RATE DECREASED

    The decline of Echo bans is significant – a whopping 27%.
    As a result, Echo “lost” his 2nd most banned defender spot in favor of Melusi, and is now the third most banned defender in Rainbow Six Siege. Beside Melusi “stealing” Echo’s ban votes, he has also been slightly nerfed in the Y5S2 patch.

  3. MELUSI ENTERED THE CHART

    And took the 2nd spot by storm, with a ban rate of 61%.
    Not particularly surprising considering how impactful Melusi is on the defensive end.
    Though, the numbers are probably inflated by the early ban wave. The Y5S2.1 nerf to Banshee has most likely lowered her numbers. However, we will have to wait for Y5S3 Designer’s Notes to confirm that.

RETROSPECTIVE COMMENTARY:
SUMMARY

KEY TAKEAWAYS:

  1. AMARU

    Amaru buff – change in the interaction of Garra Hook and barricades, as well as time reduction in animation lock after using the hook – brought desired statistical effects. Y5S2.3 Designer’s Notes show an increase in her presence rate, K/D after usage of Garra hook and a minor increase in win delta

    From a player perspective, it feels that Amaru is where she should have been from the start – not OP by any means but definitely a useable attacker, especially for gaining early-round map control.

  2. ORYX

    Oryx buff – decrease in HP consumed by dashing through soft wall and addition of angled grip to MP5 – did not affect statistics as Ubisoft seemed to hope for.
    He remains a niche pick with negative win delta. Interestingly, in 17% of rounds where Oryx is present his dash is not used at all by players. This is a surprisingly high number. However, without similar statistics for other operators, it’s hard to make any conclusions.

  3. ECHO

    Echo nerf – disorientation effect on attackers has been modified – had the desired result on statistics.
    Echo was less banned, but also less picked. This is probably due to the addition of Melusi in Y5S2 Operation Steel Wave as she took a portion of his numbers in bans and presence statistics.

  4. KALI

    Kali buff – Lance fuze time reduction and addition of SPSMG9 – changed detailed statistics as expected by Ubisoft.
    Kills by CSRX dropped while SPSMG9 took the portion from both C75 Auto and the rifle – SPSMG9 amounts to 49% of kills. The presence rate of Kali did not change, but her win delta has slightly increased.

Are you surprised by changes in numbers?
What changes do you expect from balancing changes in the recent Y5S2.3 patch?
 
Let us know in the comments!
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R6 Siege Y5S2.3 patch notes

Rainbow Six Siege Y5S2.3 patch notes

Rainbow Six Siege Y5S2.3 Patch Notes

Ubisoft released patch Y5S2.3 for both PC and console versions of Rainbow Six Siege on Wednesday 29th of July.
Additionally, together with this patch console players will receive minor update Y5S2.2, released earlier on PC in the middle of July.

Unlike the previous update, the Y5S2.3 patch contains balancing changes that may have an impact on the META of the game.

Let’s have a look at what changes Ubisoft outlined in Y5S2.3 patch notes and whether changes are likely to improve the pick rate of impacted operators.

Y5S2.3 BALANCING CHANGES:

Fuze R6 Siege operator B&W design by r6siegecenter

FUZE:

  • Increased Cluster charge number from 3 to 4
Gridlock R6 Siege operator B&W design by r6siegecenter
  • Added deployment activation delay of 0.45s – previously activation initiated immediately
  • Lowered Trax Stingers full deployment time from 13s to 9s
  • Reduced deployment time of single trap from 0.7s to 0.45s
  • Decreased the range of random deploy variation from 0.1s to 0.05s
Oryx R6 Siege operator B&W design by r6siegecenter

ORYX:

  • Dashing through soft wall uses 1 Remah dash charge – previously all available charges were consumed
  • Remah dash recharge time increased from 8s to 12s
  • Oryx recovers faster from all dash animations – 0.5s; Previously: dashing at an enemy – 0.7s, through a wall – 1s

OUR OPINION ON
BALANCING CHANGES:

FUZE & GRIDLOCK SITUATION

Rainbow Six Siege developers try to improve the viability of the above operators.
Fuze and Gridlock are highly support-focused attackers, who provide their team with useful utility.
Personally, I do not think that improvements to the utility aspect will increase the pick rate of both operators. At least not to an extent that Ubisoft would like it.
 
So let’s talk about elephant in the room – 1 speed movement factor.
Rainbow Six Siege has currently only 3 attackers who have 1 speed 3 armor ratings. Those attackers are Montagne, Fuze, and Gridlock. We will leave Montagne out of this discussion since he is not impacted by Y5S2.3 patch notes, neither is he a niche pick.
The problem of Fuze and Gridlock is that 1 speed operators feel very clunky on the attack.
 

1 SPEED AND DEFENDERS

On the defense lack of speed is not that much of an issue for operators specializing in anchoring the site.
1 speed defenders also get benefits, such as:

SO HOW ABOUT 1  SPEED ATTACKERS?

They have nice guns and useful utility, sure.
But is their utility game-changing? Not really.
Of course, Fuze can come handy for clearing utility on some objectives. But it’s situational and you clear defensive utility with a well-planned combination of operators and smart usage of their utility (both universal and unique gadgets).
 
Gridlock, on the other hand, can be replaced by Nomad for covering flanks and lowering movement potential of defenders on the site, too.
 
Are their guns unique only to them? Negative.
Fuze’s AK is also available to Ace, while his LMG can be equipped by Finka. Gridlock’s LMG is accessible by Capitao (3 speed). Sure, her AR is currently only available to Gridlock, but that gun is far from being OP or a reason to pick her instead of other operators.
 
On attack, you have to move a lot. The speed at which you peek and advance your push is an important factor in winning rounds in R6 Siege.
So in my opinion Ubisoft should just change Fuze’s and Gridlock’s ratings to 2 speed.
1 speed attackers will not be a thing in Rainbow Six Siege unless they are shield operators.
Also, I may be wrong, but neither attacker would all of a sudden become OP with such a solution.

THE CURIOUS CASE OF ORYX

When I first got a chance to play Oryx, I thought he would become quite a common pick for players who like to roam. Well, as the numbers show, I was wrong.
 
The value of vertical climb and speed burst does not outweigh the sacrifices – noise that Oryx makes while using his Remah Dash and depleting health when breaking walls.
Additionally, in year 5 of Rainbow Six Siege, we have such good roaming alternatives that picking Oryx is rarely a reasonable option. You’re just better off picking Jager, Vigil, or Melusi.
 
It also feels that health punishment, however low it currently is, still impacts the mindset of players. 
Basically, there’s a downside of using Oryx to the fullest of his ability.
Thus, he is one of the very few operators who have to sacrifice something to use unique utility.
Such operators tend to be unpopular choices within the Rainbow Six Siege community – i.e. Clash, Tachanka, Glaz, or Warden.
 
I do not have a good idea for how to fix Oryx without making him potentially OP.
Ubisoft could improve the mechanics of climbing hatches – this ability feels clunky.
Maybe developers could try to remove the health punishment of breaking walls and replace it with other limitations. Or perhaps lower the noise Remah dash makes when Oryx is sprinting?
 

Y5S2.3 Patch notes
GAMEPLAY CHANGES

PUSHBACK MECHANICS

This change applies to animations of being thrown through a wall with:
  • Nomad’s Airjab push
  • being tackled by Oryx’s Remah dash
From Y5S2.3 patch any player pushed through a soft wall will have the same effect as Oryx has – visual distortion and losing 5 HP.

BUG FIXES in
Y5S2.3 patch notes:

FIXED – Couple of fixes to SELMA – lost anchoring decals & inability to recover SELMA in certain spots
 
FIXED – Bug with Amaru being able to aim faster with LMG when buttons are pushed in a certain way
 
FIXEDIQ Electronics detector displaying outlines for Melusi’s Banshee
 
FIXED – Various menu/UI, shop, cosmetics and lighting issues
 
FIXED – AI reaction between for Ace’s SELMA
 
FIXED – Flattened windows and doors on all maps
 
FIXED – Gunshot sound being muffled on Plane from 1F Technical Seating
 
FIXED – Zofia’s concussion grenades being impacted by explosions and bouncing off the target
The official patch notes can be found on Ubisoft’s website under this link.
Do you think changes to operators in the Y5S2.3 patch are good?
 
Let us know in the comments below!
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R6 Siege Y5S2.2 patch notes

Rainbow Six Siege Y5S2.2 Patch Notes

Patch Y5S2.2 has been released in the middle of July by Ubisoft for Rainbow Six Siege on PC.
Unfortunately, PS4 and Xbox players will have to wait for the deployment of changes in this update until patch Y5S2.3.
 
In this update, we do not see any changes to balancing nor gameplay features. It was rather minor and focused on the player reporting system in-game.

CHANGES TO
PLAYER REPORTING SYSTEM

The most significant aspect of the Y5S2.2 patch is a modification to options available to the R6 Siege community for reporting other players in the game.
 
Now we are given 3 options for reporting enemies and 4 for our teammates.
The menu can be accessed just like before via scoreboard, by clicking the enemy’s name. First, you will have to click “Report” to get access to available specific reporting options.
Let’s have a look at reporting options since Y5S2.2.

REPORTING OPTIONS FOR TEAMMATES:

REPORT CHEATING

This option should be self-explanatory. Use it to report hackers, cheaters, and boosters to request an investigation from Ubisoft.

Supposedly you will receive an email notification if the player reported by you gets banned for cheating.
We have received only a couple of such email notifications in the past, despite reporting quite a few blatant cheaters over the years. Hence we’re not sure how valid such email reports from Ubisoft actually are.

REPORT GRIEFING

Rainbow Six Siege has been struggling with grief since its release. So many ways for toxic players to hinder other players’ experience due to friendly fire, gadget destruction, and much, much more.

Griefing reporting should be used for R6 players who deliberately try to screw you/your team up or are using glitches and other exploits.

REPORT VOICE ABUSE

Report voice abuse option allows Rainbow Six Siege players to report players who abuse verbally their teammates or use offensive language. Use this option to report racists, sexists, or any other unethical behavior.

Probably a high volume of reports of this sort on a specific player will initiate a further investigation in reported player’s behavior. Though, this offense might be the hardest one to actually validate on developer’s end.

REPORT ABUSIVE CHAT

This option serves the same function as voice abuse but is specifically intended for text chat abuse.

REPORTING OPTIONS FOR ENEMY PLAYERS:

REPORT CHEATING

REPORT GRIEFING

REPORT ABUSIVE CHAT

Generally, the reporting system introduced with Y5S2.2 patch notes in R6 Siege is neat and has a brief, but rather clear explanation of reasoning player should use to report another player.

PATCH Y5S2.2
GAMEPLAY FIXES

ANTIVIRUS CONFLICT WITH RAINBOW SIX SIEGE

Some players experienced issues with running the game when their antivirus was active.
This issue prompted players to either disable antivirus on their PC or exclude Rainbow Six Siege folder as an exception (or other term used by various antiviruses).
Luckily with the arrival of Rainbow Six Siege patch Y5S2.2, we should not face such issues anymore.

GADGET DEPLOYMENT ISSUES

Y5S2.2 patch fixes an issue where the operator’s gadget would not always deploy correctly.
This happened when the player released the deployment button right before the completion of the deployment animation.

OTHER BUG FIXES in
Y5S2.2 patch notes:

FIXED – Various clipping, texture and vegetation issues on different maps
 
FIXED – Problems with gadgets deployment inside pots in Oregon 1F Kitchen and Ace’s Selma getting stuck on the cupboard
 
FIXED – Menu/UI visual fixes
 
FIXED – Spawn killing from Warehouse/Garage in Clubhouse
 
FIXED – Bottle in the basement of House can be now destroyed (lol)
 
 
If you want to check official patch notes from Ubisoft then follow this link.

New in the in-game shop:

KALI DJ Bundle

Kali has been picked slightly more often recently. The increase comes with Y5S2 changes brought by Operation Steel Wave.
Kali’s loadout has been improved and the fuzing time of LV has been reduced, as well.
 
We’re always glad to see new cosmetics options! Especially for newer operators since they are usually severely lacking in this department.
We like Kali’s new cosmetics bundle which is called DJ Bundle.
 
Here’s how Kali’s DJ Bundle looks:

FULL BODY

TORSO & HEADGEAR

CSRX WEAPON SKIN

WEAPON CHARM

The whole bundle costs:
  • 45k Renown/1080 R6 Credits for Y5 Season Pass owners
  • 50k Renown/1200 R6 Credits for non-Season Pass holders
Items can be purchased separately but will cost 77,500 Renown.
 
What do you think about new player reporting system?
Do you like Kali’s DJ bundle?
 
Let us know in the comments below!
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New on R6 Siege: Zofia Elite Skin

R6 Siege - Zofia Elite Skin "Duch Bojowy"

New on R6 Siege:
Zofia Elite Skin

May was a good month for Zofia in R6 Siege.
After being left rather forgotten for a couple of years when it comes to cosmetics, Zofia just received a Twitch Prime skin.
On top of that, on 25th of May Ubisoft released new skin in Rainbow Six Siege – Zofia Elite skin!
 
The title of elite skin is “Duch Bojowy“, which translates to a “Fighting Spirit“.
 
In below video you can see the Zofia elite skin MVP animation:

Zofia Elite Skin:
Release & Content

The skin has been leaked ages ago and we started to think that it was either wrong leak or Ubisoft decided to abandon the concept.
We are happy to see that Ubisoft did not cancel Zofia’s elite skin despite the leaks.
 
Zofia elite skin was released in a rather nonchalant manner. On 25th of May Ubisoft quietly added new elite to the live build of the game.
No marketing previews, nor teasers. Just a tweet on official Rainbow Six Siege Twitter account at the moment of release:
Unlike Ela’s elite, Zofia’s elite skin is rather minimalistic, clean, and realistic.
 
Some players like more colorful, unique, and unrealistic elite skins. Others like cosmetics in R6 Siege to be more realistic and military-themed.
Duch Bojowy should appeal to the latter part of the Rainbow Six Siege community – to players who enjoy the aesthetics of military officers.
 
After a series of non-military based elite skins, it’s great to see that Ubisoft did not fully disconnect from realistic themes in R6.
After all Siege still holds Tom Clancy’s name in its title, even if it fell far from Mr. Clancy’s novels.
 
 

The new R6 Zofia elite skin includes the following items:

  • Elite Uniform
  • Elite Headgear
  • KS79 LIFELINE gadget skin (unique utility)
  • MVP animation
  • Zofia Elite Charm
  • RG15 weapon skin (Pistol)
  • LMG-E weapon skin (LMG)
  • M762 weapon skin (AR)
Weapon skins look rather well done if the minimalistic style is your thing.
However, M762 weapon skin from past pro league Zofia set looked very similar to Duch Bojowy one.
Here’s the Pro League M762 weapon skin:

What's the cost of
Zofia Elite Skin?

For Season Pass holders it’s 1620 R6 Credits.
Players without Season Pass will have to pay 1800 R6 Credits.
 
The cost of R6 credits is:
  • 600 is 5$
  • 1200 is 10$
  • 2670 is 20$
Unfortunately we cannot purchase 1600, nor 1800 R6 credits packs. Thus players either have to purchase 600+1200 for 15$ or 2670 for 20$.
Prices may differ depending on your geographical location.

Which elite skin we
will get next?

ECHO ELITE SKIN

Echo Elite skin has been confirmed by Ubisoft in the Y5S2 operation Steel Wave reveal panel.

DOKKAEBI ELITE SKIN
LEAK

Additionally, Dokkaebi’s elite skin has been leaked, as well.
Here’s leaked footage of leaked MVP animation video:
 
What do you think about Zofia’s new elite skin?
Which operator would you like to get elite skin next?
 
Let us know in the comment below!
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Rainbow Six Siege Y5S2.3 patch notes

R6 Siege Y5S2.3 patch notes

In July Rainbow Six Siege received Y5S2.3 patch which introduced changes to Fuze, Gridlock and Oryx utilities. Let’s have a look at those changes and discuss their impact on viability of impacted operators.

Read More

Match Replay system – update and information

Update on Rainbow Six Siege
Match replay system

During Six Invitationals 2020, the Rainbow Six Siege development team announced new features that Ubisoft plans to implement during Year 5.
Those new features for Year 5 are Map ban, Match replay system & Ping 2.0.
 
The topic of this article will be the Match replay system.
 
On 19th May 2020 Ubisoft team has shared with R6 community dev blog update on this subject.
Let’s have a look at information released by the R6 development team and the potential implications of a new feature on the game’s scene.

What is the Match replay system?

Match replay feature will be a system within Rainbow Six Siege which saves your last 10 matches. Matches from all types of PvP playlists will be saved, including custom matches, newcomers, unranked, ranked, and quick matches. Whether Terrorist Hunt (aka Training grounds) is saved remains unknown at this moment.
 
A player can then access each of those matches from the in-game menu (new tab seems to be added to the menu) and re-live the entire match.
SOURCE: UBISOFT
Not only can you spectate your own perspective, but you can also perceive the match from the perspective of your teammates, enemies, and Bird’s-eye view (from above, common perspective during Pro League matches).
Basically, you become your own version of Marciu from ESL.
SOURCE: UBISOFT
The UI of the spectator allows us to view the equipped weapon and gadgets availability of each player, as well as their current statistics.
 
 
Rainbow Six Siege development team plans to add a possibility to:
  • store matches on the cloud server, but initially might allow only local saving of the matches
  • match replay sharing option
  • watching match replays of Pro League games

The above options may not be available initially at the feature’s release time but added over the time.

Match Replay system release date

Unfortunately, we were not provided with an exact date or even an estimated month of feature’s release, yet.
 
What we know so far is that Ubisoft initially aimed to release Match replay system in the first half of 2020, but had to push it back to the 2nd half of 2020.
Therefore, do not expect Match replay to be released in the Y5S2 patch.
 
Such major features tend to be released during the new season’s rollout patch, so we should expect it at Y5S3 or Y5S4 patch.

What is the impact of Match replay feature?

If implemented right, Match replay can be a huge step in future skill development within the R6 community!
 
Match Replay feature will be a great tool for everyone playing Rainbow Six Siege:

FOR CASUAL PLAYERS

Are you a type of player who treats the game casually and isn’t interested in getting better in this game?
Well, you can use Match replays to get gameplay clips of your good plays. No more losing a great clutch or ace because Shadowplay decided it’s a good time to take a break.
 
Or perhaps you want to check suspicious play from your enemy and confirm your hackusations?
Match replay will help you realize that 99 out of 100 your position was either a common pre-fire or simply known to enemies.

FOR SERIOUS PLAYERS

However, this feature is primarily an exciting addition for those of us who are more involved in the R6 Siege.
Whether you’re a casual player who strives towards improving in Rainbow Six Siege, content creator or a member of a professional scene (player, coach, or analyst) adding an ability to re-watch match from any perspective to learn will be a great tool.
 
Finally, we’ll be able to learn from our teammates and enemies. We will be given the possibility to investigate calmly and objectively where our team is lacking in terms of teamwork, timing, positioning execution.
We can easily learn new spots or strategies that worked well against our team – this way we can counter-strategize or add the same strategy to our repertoire.

FOR PRO LEAGUE FANS

For players who enjoy watching official Rainbow Six Siege Pro League matches, the replay system could be an amazing tool.
 
Besides LAN events like Six Invitational, we are limited to the perspective of 1 spectator.
As good as spectators are, they can’t show every engagement or nuisance of strategy. Especially, as in 2020, we have 20-seconds META in which collapse happens by the end of the round, and action is rapid and tense.
 
With match replay system available for download we could potentially watch the round from a perspective of a specific player or a team to learn from their strategy or specific play.
 
 
To sum up the impact of replay system:
The more serious you are about Rainbow Six Siege, the more you will benefit from this addition!
Awareness of our mistakes and shortcomings is the first crucial step to becoming better in whatever we do. Rainbow Six Siege is not an exception!
 
Basically: You can’t fix what you can’t see!
 
As you probably noticed, I am quite hyped about the Match replay system. Adding such a system is a step in the right direction, especially for competitive e-sports game such as Rainbow Six Siege.
Hopefully, Ubisoft implements the replay system well and we won’t have serious bugs and issues, but only time will tell.
 
 
What do you think about the Match replay?
How do you plan to use the feature once available?
 
Let us know in the comment below!

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R6 Siege Y5S2.2 patch notes

Y5S2.2 patch has been released for Rainbow Six Siege in the middle of June. This patch provides improvement to player reporting system and fixes various bugs.

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R6 Siege Y5S2 patch notes: Operation Steel Wave

Rainbow Six Siege
Y5S2 Patch Notes:
Operation Steel Wave

Rainbow Six Siege Y5S2 patch notes were officially released by Ubisoft on the 18th of May.
We now know the details of the new season, which is called Operation Steel Wave.
Steel Wave comes with two new operators – Ace and Melusi – but that’s not all.
 
We will also tons of other changes:
  • House map rework
  • Tweaks to Amaru’s Garra hook
  • Nerf to Ela’s Grzmot mines
  • New defensive universal gadget
  • Weapon attachments cosmetics
  • and more!
 
Below is the latest information from Operation Steel Wave full reveal panel and official Y5S2 patch notes.
 
We will keep updating this news post to keep it as relevant as possible.

Operation Steel Wave Release Date

Release date of Operation Steel Wave has been confirmed by Ubisoft for 16th June 2020.

Year 5 Season Pass holders will have 7 days early access to new Y5S2 operators. From 23rd of June the rest of R6 Siege community will be able to purchase Ace & Melusi.

Operation Steel Wave Operators:
Ace & Melusi

ACE

The newest attacker in Rainbow Six Siege is from Norway and his name is Ace. The Steel Wave R6 attacker will be a 2 speed 2 armor operator.

Ace joins Hard Breachers on the attack, with an ability called Selma.

ACE's ABILITY - SELMA:

  • Selma will have a sequential explosion nature, which means that the smallest opening of 1 Selma sequence is similar to that of Hibana’s single charge (6 pellets). The maximum of 3 sequences creates an opening similar to Thermite’s Exothermic charge.

  • No sequential explosions follow when placed on horizontal surfaces

  • When fuzing, Selma shows an indication on the opposite side of the wall and generates sound (gas leaking like). This will help Breach denial defenders with countering Ace’s gadget.
    The detonation of deployed Selma is automatic.

  • The detonation of Selma charge does not deal much damage to operators close to the wall (on either side).
    During the stream developer mentioned approx. 5 hp
  • Selma can be countered by Breach denial defenders (Bandit, Kaid, and Mute)
    The device is also vulnerable to any damage

  • To open a reinforced hatch, Ace will need to deploy 2 Selmas

  • Selma destroys any defensive gadget within its deploying area, so Ace becomes a counter to deployable shields, Black Mirrors, and other defensive utility.

ACE'S LOADOUT:

AK-12

Great Assault Rifle.
AK-12 is currently available only to Fuze from Spetsnaz unit. Unlike Fuze's AK-12, Ace will have access to default ACOG (NATO's)

M1014

Pump shotgun available to FBI CTU.
Just like other shotguns available as a primary weapon to attackers, M1014 on Ace won't be a popular choice (to say the least).

P9

Good pistol available to GIGN operators.

Universal gadgets for Ace R6 operator will be Breaching charges and Smoke grenades.

Looking for new roaming main in R6 Siege? Melusi might be what you’re looking for!

Melusi is a 3 speed 1 armor defender, with a unique utility called Banshee.

MELUSI ABILITY - BANSHEE:

  • Melusi will have access to 3 Banshee devices

  • Banshee emits a loud sound when an attacker(s) is present within its effective radius.
    On top of that, Melusi’s gadget slows down the movement of an impacted attacker(s) – effect gets stronger the closer attacker is to Banshee
  • Banshee is a deployable device (can’t be thrown) and can be placed on both vertical and horizontal surfaces

  • Her gadget does not impact aim sensitivity – unlike “old” Ela’s Grzmot mines

  • Melusi’s unique ability can’t be destroyed by bullets.
    To get rid of Banshee, R6 attackers will have to use explosives (Zofia, Ash, Kali) or melee the gadget.

    Thatcher’s EMP and Twitch’s Shock drones will help attackers with temporary deactivation of Banshee.

  • The newest Steel Wave defender will offer synergy to Smoke and Goyo utility since attackers won’t have much chance to escape Gas canisters

MELUSI'S LOADOUT:

T-5 SMG

Very good SMG on the defense. T-5 SMG was previously available only to Lesion.

SUPER 90

Strong shotgun, which up until now was accessible only when playing Frost. Though, not as powerful as it used to be (Sniper90 times)

RG15

One of only few pistols in Rainbow Six Siege with a sight. Previously available only to operators from Poland - Ela and Zofia.

Universal gadgets available to Melusi are Impact grenades and Deployable shield

HOUSE MAP REWORK:

Rainbow Six Siege House map rework
In this video, Ubisoft presents the changes done with map rework for House, which will come out in Rainbow Six Siege Y5S2.
 
Please note that we will not get a new map with this season!
Below you can find layout plans for reworked House map, which were shown during full reveal of Operation Steel Wave on 18th of May:

Other major changes:

AMARU BUFF

Finally, Amaru might become a viable option in Rainbow Six Siege!
Quite a common opinion on this R6 attacker is that she is basically useless.
The only benefit Amaru brings is an early presence on the top floor during the initial entry to the objective building.
 
With the way Amaru works now, using Garra hook in a location where defenders are present is a death sentence.

As per Y5S2 patch notes, this may change with the upcoming buff. A closed window that Amaru intends to rappel into will break significantly later than before!
The sound cue will still be there, but defenders have no longer a visual indication of the exact window.

Additionally, Amaru will be able to attach her hook to closed unreinforced hatches.

Very welcome change if you ask me. I might give Amaru a go in Y5S2!

ELA NERF

Ela’s Grzmot mine will no longer lower the sensitivity settings of impacted players.
 
Man, that was a long-awaited change. The sensitivity impact of Ela mine is one of the most annoying mechanics in Rainbow Six Siege.
 
I am extremely positive about this change in Operation Steel Wave!

NEW DEFENSIVE GADGET:
Proximity alarm

Rainbow Six Siege Y5S2 patch notes mention the introduction of yet another universal gadget at defenders disposal – Proximity alarm.
 
Proximity alarm will serve a similar function to Melusi’s Banshee – gadget emits sound whenever an attacker is present within its line of sight and effective radius.
However, this gadget is throwable unlike Banshee, so let’s see what interesting spots R6 community will come up with!

Differences between both gadgets go even further:

  • Proximity alarm can be shot by attackers but is smaller than Banshee
  • The new gadget does not slow down the attacker(s) movement 

A full list of defenders who can equip proximity alarm has not been released, yet.

So far we know that Caveira, Mira and Oryx will be able to equip it.

RANKED MODE CHANGEs:

Ranked matches will be available only from Clearance Level 50  (vs. current 30 Lvl restriction)

Entering Champion’s rank will be available only after playing at least 100 ranked matches in a season.

MMR will be shared across regions and the Champion leaderboard will be unified globally.

The above changes may impact positively issue of smurfing and cheating in Rainbow Six Siege, as well as manipulation of MMR and boosting to Champion.

Weapon Attachments skins:

Ubisoft has confirmed that we will have the ability to change the color of our weapon attachments with Y5S2. Skins will be available on sights, barrels, grips, and laser sight (the mounting, not the laser itself).

From the start of Y5S2 Operation Steel Wave, we will have access to 3 colors – gray, black, and tan.
Initial skins will be available for free. We can expect further skins available in the future – probably purchasable via renown and R6 credits, just like other cosmetics.

ECHO ELITE SKIN

Other changes
in Y5S2 patch:

OPERATORS BALANCING:

ORYX:

  • Dashing through the wall takes 5 HP instead of 10 HP
  • MP5 can use angled grip
  • Gets Proximity alarm instead of Bulletproof camera

NOMAD/KAID:

  • Both operators receive alternative pistol options – PRB892 and LFP586 respectively

CLASH:

  • SMG will have reflex sight instead of red dot

ECHO:

  • Camera shake effect removed from Yokai stun effect
  • Fixed length of concussion – 10 seconds
  • Gets impact grenades instead of a deployable shield (a pity)

KALI:

  • Lance fuse time reduction to 1.5s from 2.5s
  • Reduced weapon climb on CSRX300
  • Gets SPSM9 instead of P22 Mk5

FINKA:

  • Reviving teammates with Nanoboost gives them 30 HP instead of 5 HP.

ZOFIA:

  • Just like Ela’s Grzmot mine, Concussion mines will no longer impact players’ sensitivity settings
 

MATCH CANCELLATION:

Lastly in Y5S2 patch notes Ubisoft mentions the addition of match cancellation feature. Teams who have an unfortunate situation of starting a Ranked match in a man-count disadvantage will be able to vote for match cancellation. Voting for match cancellation will not result in ranking points changes. so no ELO is lost or won by either team.

The addition of such a feature is great as playing a ranked match 4v5 from the start is no fun. What happens most of the time is that team waits for 2 rounds to finish so that they can surrender the match. It’s an unnecessary waste of time and ELO.

Operation Steel Wave -
FULL REVEAL PANEL:

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What’s your opinion on new operators?
 
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Match Replay system – update and information

On 19th May 2020 Ubisoft team has shared with R6 community dev blog update on this subject.
Let’s have a look at information released by the R6 development team and the potential implications of a new feature on the game’s scene.

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